Warreef
"Warreef was built to withstand assault from the sea or the sides, however it's north end was left open to the jungle. While the militia and guard are well trained and armed, the city has known peace for so long it is unlikely any of the current guard have even dealt with so much as a bandit raid, let alone an actual conflict... " - Capt. Gep "Green Cap" Ulious, Goblin Privateer.
Demographics
- 40% Human
- 10% Elf (including Half-Elf)
- 10% Dwarf
- 10% Halfling
- 10% Goblinoid
- 10% Orc (including Half-Orc)
- 5% Triton/Sea Elf (including Half-Sea Elf)
- 5% Other
Government
Ruled equally by two royal families, and their councils.
Defences
Defended from both the elements and enemy ships on the south end by the Breakwater-Wall, on the East and West sides by the keeps of the ruling families, and by a palisade wall on the north side facing the jungles. Armed patrols move throughout the city at all hours of the day, keeping an eye out for trouble.
Guilds and Factions
- Weston Royal Family
- Eastar Royal Family
- Shipping Guild
- Joint-Royal Navy
- Weston Marines
- Eastar Army
- Logging Guild
- Fishing and Pearl-diving Co-Op
- Civilian Volunteer Guard
- Civilian Volunteer Hunter & Foragers Co-Op
- Temple of the Tide and Tempest
- Temple of the Wild Ways
- Church of the Silver Splendor
Climate
Tropical
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