Expedition Departments

Pathfinding

The pathfinders have the job to leave the camp, discover, and report back. Lead Pathfinder: Female halfling

Scouts

Scouts are largely independent. They leave the camp for days, maybe weeks at a time, and search for landmarks or points of interest. They can look for resources, wonders, ruins, or herds of animals. Lead Scout: Male dwarf  

Explorers

Explorers search points of interests, wonders, ruins, and other locations identified by scouts for more detail. Lead Explorer: Female half-elf  

Trailcarvers

Trailcarvers find and establish routes connecting camps to points of interest and each other. Lead Trailcarver: Male human  
 

Logistics

Logistics deals with the day-to-day survival and function of the camps and personnel. Lead Logistician: Gender-neutral Lizardfolk

Hunters

Hunters kill fish, land creatures, and flying creatures for food and resources. Lead Hunter: Female changeling  

Foragers

Foragers search for edible or valuable plants and fungi. Lead Forager: Male human  

Ewers

Ewers manage the life-giving waters needed for the survival of the camp. They search for wells, springs, and sources of clean and pure water. Lead Ewer: Female drow  

Earthen Gifts

Earthen gifters seek to use the wealth of the land for the survival of the camp. Lead Earthen Gifter: Male gnome  
Miners
Miners seek out valuable metals and ores. Lead Miner: Female hobgoblin  
Masons
Masons seek out strong and useful stone. Lead Mason: Male dragonborn  
Husbandrist
Husbandrists work on creating a sustained animal population for meat, milk, wool, or other resources. Lead Husbandrist: Female goliath  
Agriculturist
Agriculturists work on creating a sustained floral population for grains, fruit, vegetables, fibers, or other resources. Lead Agriculturist: Male halfling  

Architects

Architects establish, maintain, and expand the camps. Lead Architect: Female human  
Buildings
The building architects design structures, huts, and other standing constructions. Lead Building Architect: Male dwarf  
Defenses
The defense architects design and plan walls and scouting towers. Lead Defense Architect: Female dwarf  
Roads
The road architects design and plan roads, paths, and trails for easier travel. Lead Road Architect: Male gnome  

Disposal

Disposal logistics focuses on getting rid of and managing the waste created by the camp. Lead Disposal Logistician: Female halfling  

Personnel

Personnel logistics works on establishing roles and harmony between members of the camp. Lead Personnel Logistician: Male dragonborn  
Entertainers
Entertainers keep the expedition relaxed and relieve stress through stories, song, dance, parties, or other means. Lead Entertainer: Female human  

Records

Records logs and preserves the events and histories of the expedition for posterity. Lead Record Keeper: Male kenku  

Cartography

Cartography collects information from the pathfinders and the diviners to chart the geographic disposition of anything the expedition finds. Lead Cartographer: Female elf  

Supplies

Supply logistics, also called quartermastering, focuses on resource management. Lead Supplier: Male human  
Cook
The cooks create and serve the food and rations for the camps. Lead Cook: Female drow  

Craft

Craft logistics creates mundane elements to help supply the expedition. Smiths, crafters, tinkerers, furriers, etc. are part of craft logistics. Lead Crafter: Male human  
Weaponsmiths
Weaponsmiths make weapons, arrows, and repair arms for the expedition. Lead Weaponsmith: Female eladrin  
Armorers
Armorers craft leather or metal personal protection items. Lead Armorsmith: Male tiefling  
Tinkerers
Tinkerers create fine tools and items that require expertise and minor repairs. Lead Tinkerer: Female human  
Sundries
Sundries create minor items, such as clothing, shoes, soap, and base supplies. Sundries also refines raw materials (e.g. wood to paper, ore to metal). Lead Sundries: Male kenku  
Travel
Travel crafters are shipwrights, carriage craftsmen, and transportation experts. Lead Travelmaker: Male gnome  

Medica

The medica work on maintaining the health and well-being of the expedition. They treat wounds, poisons, curses, and help stave off death. Lead Medica: Female halfling  
 

Research

Research is supplied by the Universitate and are all trained arcanists. They are theoriests, researchers, and magical practitioners. Their job is to study the land and anything in it that might be of value. Lead Researcher: Male tiefling  

Neviditajology

Neviditajologists study the pure nature of magic. Their role is to monitor the nature of the quintessence field in the demiplane and protect the quintessence crystal cluster and sacred tree brought on the expedition. Lead Neviditajologist: Female goblin  

Sorĉadology

Sorĉadologists study artifice and magical craft. Lead Sorĉadologist: Male firbolg  
Alchema
The alchema, or alchemists, are sorĉadologists who focus on the magical properties of plants, fungi, reagents, and other compounds for the purpose of potions, tinctures, and other consumed craft. Lead Alchema: Female human  
Sorĉbastono
The sorĉbastono, or the wandsmiths, are sorĉadologists who focus on weapon and wandcraft. Lead Sorĉbastono: Male dragonborn  

Ĉielogy

Ĉielogists study the nature of planes. Their role is to understand the planar qualities of the demiplane. Lead Ĉielogist: Female aasimar  

Animology

Animologists study the nature of life and the soul. Their role is to ensure that nothing corrupts the spiritual essence of the expedition. Lead Animologist: Male human  

Vivology

Vivologists study magical lifeforms. Lead Vivologist: Female hobgoblin  
Besto
Bestologists study magical creatures and their properties. Lead Bestologist: Male lizardfolk  
Planto
Plantologists study magical plants and their properties. Lead Plantologist: Female halfling  
Fungoj
Fungojoloists study magical fungi and their properties. Lead Fungologist: Male lizardfolk  

Historio

Historiologists study the histories of the world and strive to restore lost lore. Lead Historiologist: Female hobgoblin  

Lingvo

Lingvologists study languages and communications. They also serve as message relays. Lead Lingvologist: Male half-elf  
 

Defense

The defenses ensure the physical safety of the expedition. They run rescue missions, protect the camps, and eliminate major threats. Lead Defender: Female human  

Camp Guard

The camp guards keep the camps safe. They monitor nearby threats, fight against aggressive beings, and ensure peace within the camps. Lead Camp Guard: Male halfling  

Expedition Guard

The expedition guards keep the personnel who leave the camps safe. They run rescue missions, protect researchers, and ensure exit strategies. Lead Expedition Guard: Female kobold  

Elite Guard

The elite guards are the strongest combatants of the expedition. They identify singular threats and deter or eliminate them. Lead Elite Guard: Male bugbear

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