Envoy
Smooth-talking diplomats and infiltrators skilled in manipulating social situations with ease.
Envoy Starting Actions
Envoy Starting Ability
Starting Builds
If designing your own Envoy isn’t your cup of tea, select a starting build to help get you going.Diplomat
Charlatan
Infiltrator
Suggested Actions
Suggested Actions
Suggested Actions
Starting Ability
Starting Gear
Starting Ability
Starting Gear
Starting Ability
Starting Gear
Envoy Special Abilities
Treaty Maker
Silver Tongued
Behind Enemy Lines
Listener’s Ear
Echo of Truth
Emissary’s Grace
Masquerade
Whispered Alliances
Contents
- Envoy Starting Actions and Ability
- Starting Builds
- Profession Questions
- Friends and Rivals
- Envoy Special Abilities
- Typical Envoy Items
- Emissary
- Mediator
- Peacemaker
- Infiltrator
- Courtier (could be derogatory in certain situations)
- Gossipmonger (derogatory)
- Charlatan (derogatory)
Profession Questions
Friends and Rivals
Here are some suggestions for trusted friends and bitter rivals.Friends
Rivals
Hoist the Colors is a work of pure, unabashed fiction. Acutally, when it's not swinging off the rigging, or shivering some timbers, it's rather shy and retiring. Did I mention it enjoys baking?
Names of characters, places, events, organizations and locations are all creations of the author’s imagination for this fictitious setting. So he really is all to blame here.
Any resemblance to persons living, dead, shoved overboard, or reanimated is coincidental. The opinions expressed are those of the characters and should not be confused with the author's,
since the characters and the author tend to disagree a lot.
The rules, or some might say guidelines, are based on Blades in the Dark (found at http://www.bladesinthedark.com/ ), product of One Seven Design,
developed and authored by John Harper, and licensed for use here under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Those delightful and tasty icons are all courtesy of Flat Icon!
Unless otherwise stated, all artwork and content are Copyright © 2023-2024, All Rights Reserved
I really like this notion of tying an RPG class's progression to using class-specific skills! It makes intuitive sense and is a refreshing change of pace from the usually combat-centric systems inspired by D&D.
Thanks! An even bigger twist. This system doesn't have 'attributes' in the DnD style. It's "action" based since it's narrative! With the Actions grouped by one of three categories... a player can track XP in the category of Actions they want to focus on for their character that works with their character's profession. I'll be posting more of all that during WorldEmber! :D
Super. Looking forward to seeing more!