Adaptable
No matter how a situation can change, you’re ready. You’ve a talent and skill for modifying your weapons on the fly, adapting to different situations. For one scene, you can modify your weapon to either shoot farther, quieter, or harder at a target.
But, if you critically fail, the modifications have caused serious damage to your weapon. Once damaged, your weapon is useless until it’s repaired during your downtime.
Calm in the Storm
In a crisis, you’re the rock everyone depends on. The calm of any storm, both real and emotional. Emergencies or Nature’s primal elements have little effect on your aim. Once per scene, you can reduce your Stress by 2 when trying to aim and fire at a target.
Deadshot
You’re a crack shot, with uncanny accuracy and motion. When you push yourself for a ranged attack, you can either make the shot with extreme precision or extreme speed, such as with a fast draw with a pistol.
Friends in Low Places
A Sharpshooter’s path takes them down dark alleys and into strange places. You walk that path with your eyes open, relying on information from a web of associates in high and low places.
Once per scene, you can contact an associate about a target you’re hunting or a place you’re heading. You could ask about any rumors or details about your target or dangers in the place you’re headed. Also, you could ask for some help in the form of rare maps or specialized equipment.
For every request, your associate will ask a favor in return. This favor will be equivalent to the help you asked for. The nature of the favor is up to GM discretion but is expected to be dealt with in an upcoming scene or through downtime. If you fail to return the favor, it costs stress of 2 Stress for every session that the favor isn’t repaid.
Also, your associate will refuse to help you in the future until that stress is resolved by repaying the favor. If this is done during downtime, you may not work on anything else but repairing that alliance.
Heavy Artillery Specialist
Rifles, crossbows, and similar are fine enough to get the work done in your opinion. But to you, if you really want to be sure, you always choose your favorite. The humble cannon.
When you operate a cannon, foul-cannon, or other heavy weaponry, you can select a +1 effect for either range or explosive power for one scene. These effects cannot be stacked. Once this has been used for a scene, it cannot be used again until another scene.
No Escape
It’s been said you could track a snake across a dry, flat rock. Those stories aren’t far from the truth. Anyone you’re tracking has a hard time shaking you from their trail. When you track living targets, you gain a +1d when pursing them.
One Shot, One Kill
Your powers of observation and precision rarely fail you. Even at a range, you can pick out the flaws in anyone’s armor. When you have a critical success with a ranged attack, it’s more deadly than usual, granting a +1 effect. But, on a critical failure, you take 1 stress.
Rapid Reload
Anyone can learn to reload a flintlock, crossbow or other weapon. But there’s an art to reloading and firing in a single, swift motion. One you’ve mastered through countless hours of practice.
If you have to reload your firearm, you suffer no consequences while trying to Wreck or Skirmish with a target in a hurry. If you spend 1 Stress, you can reload and fire at two targets with almost supernatural speed.
Shadow Hunter
You move like a ghost, attacking your prey from the shadows, difficult to detect. When you attack from shadows or from hiding with a bladed weapon, your skill gives you the initiative in that situation.
Weaponsmith
You’ve made it your business to know every detail about flintlocks, cannons, crossbows, and similar weapons. At the start, you have memorized the blueprints for one ranged weapon.
During a scene, you can quickly modify a ranged weapon to either give it +1 effect for range or +1d for when the shot hits a target. These modifications cannot be “saved up” as the first +1d a weapon grants must be used before another one is added.
But, during downtime when you invent a new weapon or Craft modifications to an existing one, you get +1 result level to your roll ( a 1-3 becomes a 4/5, and so on ).
Way of Shadowed Thought
Precise and pinpoint strikes to key nerve clusters lie at the heart of this art. One that’s taken you countless months and years to learn. Deadly attacks launched from the dark cover of shadow or complete surprise. The dark knowledge and power of this mysterious and lethal martial art is at your disposal. But, while powerful, this martial art’s strength is attacking while unseen, or when the target is unprepared.
This lets you use Stealth to attack from a shadow or by surprise, with a +1 effect to disable or take out an opponent in one hit. Also, if you spend 1 stress, you are able to do this without making a sound or alerting anyone nearby.
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