They pass around and over their attackers or any obstacle, scalding anything in their wake. It’s a fast way to avoid being attacked or even escape, while leaving their attacker blistered and battered behind them. This boiling ability is what many believe contributes to the legend that all wraiths are nothing more than violent ghosts.
Death’s Black Blade
A soot wraith’s cursed weapon is hard to miss. Unlike their corrupt kin, soot wraiths prefer to keep their summoned weapon with them at all times. It’s an essential piece of their ensemble and a bloody promise to the world.
The weapon is often a sword blade, such as a cutlass or similar sword. But it’s more common for them to summon a rapier to carry instead. No matter which kind, they carry it with pride and use with a lethal and dashing flair. The blade is midnight black, splattered with specks of deep, blood red that glow the same color once the weapon is drawn.
White-hot sparks erupt when the blade touches anything, searing hot embers that scald the target. The sword’s edge is razor sharp and will cut skin, leather, or similar material like paper. Any wound it makes is deeper than normal, but rarely causes bleeding. The intense heat from the black blade cauterized every wound it makes, which makes healing twice as difficult.
Unearthly durable, the curse is wrapped through every fold of metal. They can’t simply be broken, but have to be melted down under the light of a cold, full moon. After that, the molten metal is poured into a pool of salt water to destroy the curse forever. This will also lift the curse from anyone foolish enough to claim the wraith-bound blade. Otherwise, the victim will explode to burning unlife as a new soot wraith after seven days of painful, overheated agony.
Soot Wraith in Disguise by CB Ash *
Embrace of Flame
Their touch can burn to the bone…
- Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
A soot wraith’s touch is as hot as molten metal, able to burn even a grimling with that searing heat. Just a brush of their fingers puts blisters to skin, painful wounds that spread the wraith’s steaming dark rot into their victim a piece at a time. Given time, and enough wraith-blisters, it will destroy a victim, which could cause them to erupt like a bonfire as a new soot wraith.
These wounds can be lethal, but are curable. Boiling blisters from a soot wraith can be magically healed, depending on the healer’s skill with the Etherwave Arcana. They can also be treated through more alchemical means. Potions and salves made of salt, orange blossom mead, mixed with ground marigolds close the steaming wounds and help them heal quickly.
Blinded By The Light
Sunlight can disable or destroy most wraiths, save for a few like a soot wraith. For them it’s an inconvenience, an ever present irritation. It won’t destroy a soot wraith, but being caught in the sun can indirectly lead to their destruction. Sunlight temporarily robs soot wraiths of their unique and deadly powers.
But while the sun steals their burning abilities, it doesn’t take their skill. All soot wraiths are skilled duelists and practice daily. Anyone trying to challenge a soot wraith to a sword fight will easily find themselves in a desperate, if not lethal, situation. Especially since, while they have dark undead powers, a soot wraith prefers a duel of blades over magical abilities any day.
Sunlight isn’t their only weakness. True to their wraith nature, they have an alchemical weakness as well. Potions made of fresh boiled water, smoked salt using an enchanted flame, and honey soap are the bane of any soot wraith. Any part of a soot wraith hit with this elixir will bubble and dissolve like a warm paste. If hit with enough of the mixture, a soot wraith will melt screaming in pain until it’s nothing more than a gray slime paste.
Game Notes
Soot Wraith
Threat: 3
Suggested Complications
Scalding Surprise. The soot wraith bursts into a hot blast of steam, then surrounds a victim for a second before appearing behind them. Their target is now scalded, but also in a desperate situation. Damp soot is smeared across their equipment and clogs the inner workings of clockwork based devices. Open flames or lights, such as oil lanterns, are snuffed out from the passing steam.
Hot Stuff. If a soot wraith is cut, the fiend’s molten blood splashes on a nearby opponent, burning a hole through armor or clothes, causing immediate harm. If the soot wraith touches a victim, this would be the same complication.
Wraith-Cursed. A burning cut slices deep through skin, infecting a victim with a wraith-curse. The victim overheats easily, with a faint curl of smoke rising out of their mouth. If the wraith or weapon isn't destroyed, or the victim cured during downtime, the victim will explode on the seventh day into a cloud of soot, then rise as a new soot wraith the following night.
Alright these are likely my favorite wraiths so far. Salt wraiths had that title but these ones are just *chef's kiss* absolutely excellent. The mood they set, the flavor of their lore, their behavior the sheer ooze of potential roleplay with what is effectively just another 'monster' for a bestiary situation, they are fantastic. They are wonderful. Well done.
:D Thanks! I'm having a lot of fun with these alternate takes on wraith. Got one more to go!