Arcane Attunement
You have a deep connection to the Etherwave Aracana, allowing you to sense and manipulate its flow with greater ease. This grants you a +1d when you Channel to cast spells or interact with magical phenomena.
Likewise, you are able to push yourself to project your mind through the Etherwave Arcana. This allows you to communicate telepathically with allies, or view remote locations. If viewing a remote location, it requires you to enter a trace-like state where you will be unable to defend yourself from any attack.
Arcane Absorption
Thought study, trial and error, you’ve honed the art of absorbing and redirecting magical energies. That redirection could be a counterspell or to steal the spell and store it in an object.
You can push yourself to defend against a magical attack or effect to absorb a portion of that energy. Once absorbed, you can use that magic to reduce the stress cost of your next spell by 1, or release it as raw magical power.
In addition, you can spend 1 stress to steal the spell and store it intact in a relic or object. Once stored, you can cast it back out a target of your choosing. Stored spells only remain intact for one scene before they evaporate.
Alchemist’s Eye
The mix of magic and potions are no mystery to you. You can Channel Arcane energy into the potions you mix with the skill of an artist. When you create a potion, you can imbue it with additional effects or qualities outside that of ordinary alchemy. This may include heightened intensity or other effects based on your arcane knowledge.
Potion effects crafted with this ability last for the duration of one scene. These potions you’ve crafted have increased potency for more significant or prolonged outcomes within that scene, as determined by the GM.
Arcane Echo
Channeling the Etherwave Arcana isn’t without consequences. One of those is that residual magical energy is left behind. You have a talent for tapping into those energies from other Wavebinders or magical events.
When you encounter a location or object with a magical history or aura, you can push yourself to glean some insight about it. Clues or information that might otherwise be hidden to the casual observer.
In addition, you can spend 1 stress to gain a +1d to detect hidden magic and relics.
Elemental Caller
Nature itself is your ally and friend. In time of need, you may push yourself to call upon a minor elemental spirit for assistance. The element can perform simple tasks, deliver a message, or act as a distraction. It cannot engage directly in combat, but can help in other ways, such as moving small objects, providing light, and so on. The spirit remains for one scene or until dismissed.
Etherwave Crafting
Your skill in manipulating the Etherwave Arcana extends to the creation of enchanted items. This covers any from magical devices to rune-carved relics. You can Craft items so that they are imbued with temporary magical effects such as boots that silence footsteps and more.
The creation process itself requires downtime and resources, and the effects last for a limited number of uses.
Elemental Harmony
You’ve always been drawn to the primal forces of nature in your magic. So much that more easily feel a harmony with one element or another. Choose an element, such as fire, water, air, wood, or earth that you’ve specialized in.
This gives you a +1 effect when you Channel spells or abilities related to your preferred element. It can manifest through enhanced control, greater potency, or additional effects within that element domain as determined by the GM.
Ligthbender
Weaving illusions and bending light is as easy as taking a breath. You can craft illusions to deceive the senses when you Channel the Arcana. Those illusions are convincing but can’t physically interact with the world. But they are excellent for distractions, misdirection, or camouflage with a +1 effect.
Mind Over Matter
You’ve spent hours in your mastery over moving objects or even people with a blend of magic controlled by your mind. You can push yourself to Channel the Etherwave Arcana to lift and manipulate objects up to the size of an adult human a short range. This includes propelling yourself over that short range to run at blinding speed, or disarm one opponent.
Mystic Shield
You’re able to Channel the Etherwave Arcana to conjure a shimmering barrier of magic to protect yourself or an ally. This semi-transparent barrier can resist most any physical and magical attacks, granting a +1 defense against physical and magical threats for you or one of your allies. If you spend 1 stress you can reduce harm by 1 to you or one of your allies.
Soothing Balm
Where some study how to destroy, you’re drawn in the other direction. You’ve a deep understanding of the healing aspects of the Etherwave Arcana. Through magic, you are able to Remedy a wound on yourself or an ally. When you do, you grant a +1 effect on a recovery roll for yourself or that ally. This can be used to stabilize critical conditions but cannot bring someone back from death.
Weapons
Dagger
A short blade, ideal for close combat or as a tool. (0 load
Engraved Wand
A rune-engraved wand made from polished oak or similar wood. The interior of the wand contains a fine powder that is a mix of ground stone and other materials that are charged with Arcana energy. These are often used as a focus since they increase the potency of a magical casting (0 load)
Runeblade
A fine quality cutlass, dagger, short sword, sword-cane or similar blade that has been engraved with ancient runes that glow when near sources of powerful magic. The glow cannot be concealed by any means. (1 load)
Starfire Pistol
This is a clockwork pistol with a mystical charge. It fires brilliant bursts of energy and needs to recharge after three shots. The mystic signature attracts supernatural creatures who attack on sight. (1 load)
Attire
Adept’s Vest
This is a fitted, multi-pocket vest of brushed canvas with leather trim. It has inner pockets designed to hold a collection of small, narrow potions and other arcane devices. The leather trim often has buttons engraved with ancient runes that help the wearer focus when they Channel the Etherwave Arcana. This vest is often durable enough that it can protect the wearer against the stray dagger or flying gear. (0 load)
Fine Long Coat
Provides some protection against the elements, the occasional dagger, and makes the wearer look dashing. (1 load)
Silk Gloves
Another popular woven silk item, this comes in various colors. Some Wavebinders take care to have runes sewn into the outside that help them when they Channel the Arcana for specific magical effects. (0 load)
Attire (cont)
Spellweaver's Cloak
A neutral colored wool cloak that provides protection and aids in stealth during magical endeavors. When worn, it can conceal the glow of a magical incant, blocking use of Arcane Echo or magical effects from items unless otherwise specified. (1 load)
Wavebinder’s Attire
This is a durable outfit of canvas trousers, boots, shirt and even an outer shirt not unlike a waist-length kimono-like shirt. Simple to wash, it’s durable for travel and the active rigorous life of a Wavebinder. (1 load)
Personal Items
Etched Pocketwatch
This pocketwatch is a silvered, bronze, or brass pocketwatch that has several grimling runes etched along its edge. Once wound, the watch can be used to store a spell for later in one scene if stored during downtime. Otherwise, it can be used to increase the potency of casting spells related to metals, or elemental magic. (0 load)
Forbidden Scroll
This is a scroll of dangerous, malevolent text, written in a language that seems to shift and squirm. What is dangerous about the message on this scroll? Is it Dark Magic designed to corrupt the caster? Work with the GM about what is on this scroll and how it affects you if you ether read, carry, or cast it. (0 load)
Map of Ley Lines
This is a large, detailed wax canvas map that shows the shifting invisible lines of magical power of the Etherwave Arcana. Areas where a skilled Wavebinder could use for greater potency when they Channel the Arcana for a spell. (0 load)
Spellbook
This pocket-sized or slightly larger book contains your most treasured spells. Some are inked in ancient, almost forgotten languages. Others are in more modern script. These could be a book of counterspells, elemental spells, or more. (1 load)
Gear
Arcane Nullifier
This egg-sized mystical device is a ball made of small metal rings inscribed with ancient Sunweaver thayan runes. These rings can be turned to align the different runes to nullify a variety of spells from elemental to arcane energy.
Once the owner aligns the rings in quick action against a specified type of magic, the device activates. It spins, hovering in the air next to the owner and generates a protective magical field. This field provides a +1 effect to defend against magic effects. (0 load)
Crystal Prism
This polished and cut crystal is worn as an amulet on a silver chain. The clear crystal is used to focus or diffuse magical energy. Under normal use, if the wearer push themselves, they are able to gain a +1 effect when they attempt to defend against a magical attack. A wearer may also spend 1 stress to use the crystal to reflect a magical attack at another target. (0 load)
Eldritch Compass
This unusual, palm-sized compass, is housed in a weathered square wooden box. It’s attuned to the flow of the Etherwave Arcana and will point toward sources of strong magic. While it can lead the way, it cannot point out specific magical sources, such as one jar among a shelf of ten, only a general compass direction.
If the person holding the compass concentrates, they can spend 1 stress to have the compass show the direction to a place or item they visualize. (0 load)
Elemental Stones
This trio of large, marble-sized stones are infused with the raw power of the elements. Each stone is laced with curving lines of white, blue, or yellow intricate knotwork. The stones are attuned to a particular element, which grants a Wavebinder potency with that given element.
A Wavebinder may not carry two different types of elemental stones on them. Also, stones from different elements may not be mixed. If they do, the stones crumble to dust. (0 load)
Satchel/Courier Bag
Often canvas with a leather shoulder strap, this is a small bag for carrying a variety of items. (0 load)
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