Clouds 1472.10 - 1472.11
In early autumn you arrived in 2 (or 3) distinct groups in the:
- foothills of the Worldspine Mountains; in the
- walled town of Heves; in the
- Demesne of Racalmas; in the
- Barony of Janoshalma; at the
- edges of the Vesperin Kingdom.
- The nearest major city is Calaunt some 100 miles away.
- a walled town that is overlooked by Racalmas Keep (ruled by the knight Sir Racalmas, who in turn owes his fealty to the Baron Tura
- has a standing population of 1500 contained within 5 villages + 20 hamlets within 2 miles;
- is in the alpine area of Vesperin and is at a height of 5000 ft;
- is on the slope beneath snow covered higher peaks and on the southern side drops away sharply to high mountain valleys broken into an open field system;
- it is the last major settlement before entering the mountains;
- several overland paths that cross lead from town, all of which are impassable come winter
- there is farming and mining in the area
- the mining is on human lands which are on long term lease to the Dwarven Rutgher Clan. Humans also work the mines which are a mile from the town which is serviced by a small village and barracks.
- the marketplace is bustling with produce as the harvest in full swing and there are also products available from craftspeople for domestic use
- some dwarves, gnomes and halflings are present but no elves.
- an image of an abandoned farmhouse at the edge of town
- a telepathic plea "Save them" accompanied by the image of 3 tiny wind drakes
- a telepathic term “Naj Kumarin” accompanied with the image of a dimly lit and damp room with a small window
- the image of Kord’s Inrun and swift figures swooping
- an image and sensation of the in melting away in 1 week's time
- an image of an old cloud giant watching a distant mountain
- an image of standing stones near the village and an open stone lid
- Daros, an ambitious Fang in the Zhentarim and a small band of dangerous mercenaries/fortune hunters also heard the plea. He swiftly organised the mercenary warband and made preparations to leave town in search of the hatchlings.
- Scale Armour +1
- Boots of the Winterland
- Potion of Growth
- Potion of supreme healing
- Oil of etherealness
- Scroll - Darkvision
- Scroll - Mage Armour)
- Several traders have returned from both northern passes. What has been talked about and seen includes:
- figures and lights moving about in the woods at night
- 2 beaten up individuals from an adventurers group left Heves 2 weeks ago returned a few days ago having lost 4 other party members to a band of zombies
- Several other travellers and outriders (including 2 veteran woodsmen) have reported strange sounds and having been followed
- Hobgoblins have demanded tribute from those using the Tolna pass and have confiscated weapons & items and taken prisoners for ransom - those resisting have been killed
- A month ago a caravan with 20 heavily armed guards were ambushed and destroyed. A young boy was spared
- A giant ghostly humanoid striding the remote valleys at night
- With equinox approaching no one will stay out past last night for fear of undead
- 2 other groups have left to investigate since the 2 beaten people came to Heves but have yet to be sighted.
- let you pass even if you did pay their toll; and/or
- let you cross their territory when you had to leave the pass; and/or
- play as nice as hobgoblins ever play as you were all convinced they were being paid off by the Zhentarim Trader
- Waterfalls
- Ancient lava trails
- Glaciers
- Icy streams
- Abandoned villages
- Burnt Towers
- Recent campsites - previous adventuring parties
- Broken bridge caused by uplift (15ft)
- Great stone arch standing with nothing else around it - no mortar - with square animals engraved (your first Carkade artefact)
- Gorges
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