Mummies of Carkade 1472.12
In the few days since you had seen it, it was visibly clear that the walls had been mended and there were more levels of courtyards and buildings cascading down the edge of the mountain behind the main wall.
battle at the gates with a skeleton guard force including 2 Hill Giant Skeletons and a supporting cast of zombies (including hobgoblin and goblin zombies)! There were some people as well who fled behind the inner temple gates.
The courtyard is paved with polished stones that show a dew drop shaped face with a heavy neck & chest piece resembling a mortar free wall and an elaborate headpiece that turns into 13 stars.
You later put together this is connected to a constellation relating to the “patrons”. There one painting of same preserved on the ceiling of the hypostyle hall that contains gates leading deeper down into the temple, though it is very faded as the paint covering it has largely faded.
There are many stone terror bird statues (in a heavy Aztec-style) in the courtyard area and fallen obelisks slowing mending themselves covered in graphic scenes of violence against the enemies of Carkade.
Altars are built into a large alcove and depict a constellation which was unknown to Ephut-ki.
You holed up in what resembled stables/barracks and found 4 tomb slabs in 2 of the rooms that contained skeletons. After finishing off a few skeletons that charged at you when you entered you worked out that there was a combination of necromantic and abjuration magic at play – the skeletons were stupidly old (i.e. at least 6000 years old) but very well preserved, while the necromantic slab seemed to be the means to reanimate them as undead.
Another chamber contained that undead skeletons that you recognised were uncontrolled.
The 2nd last stable contained many human and hobgoblin corpses on meat hooks and 2 butchers slabs
The final stable contained a workshop and a large number of canopic jars contained vital organs and blood
A fight with a Hypnotic Spectre and cultists, the little girl emerged requesting you to leave on behalf of Houtl-het accompanied by another mummy
You encounter the name Ammutseba – putting together that the cultists are part of the Cult of Ammutseba and that it is an elder being
Puzzling out a series of levers, golden stars and patterns you find a secret passageway behind the altar ion the other side of the courtyard and make your escape into it as another column of armed undead lead by a wraith and heavily armed wights emerge from the lower temple depths and leave the former ruins
You examine a series of carvings in the passageway and put together:
- The temple that was a ruin and has been a ruin for millennia is restoring itself (with some assistance from cultists) – it is emerging from a time in the past
- It belongs to Houtl-het; a mummy noble from Carkade
- The Carkade disappeared 6000 years ago
- A small undead army is emerging from the past lead by mummies from Carkade
- You see the revered name of the last Carkade King (Xaman-Kinich’kan) in pictograph form and feel terror just from seeing it
- A faction of Carkade elite who were part of an ancient Ammutseba cult were transformed by that being and sent forward through the time void to evade destruction by whatever event was annihilating the Carkade Empire
- saw images of thirteen adorned devotees entering a cave and then in the darkness of the cave successive images show the numbers reduce from thirteen to one. The one emerges from the cave in the garb of an Alin ‘Patron’ (this was the image of the creature in the main courtyard)
- Originally this complex was the great house of Houtl-het and her family. It included many dedications to the complex dedicated to the Alin Patrons.
- Ammutseba dedications are a later date
- Professor and Maybellina saw Maybellina briefly engulfed in hellfire (or didn't see according to Maybellina) and Sili said "interesting"
- Atala was told by Sili that Maybellina was hers and that she must not go over to the others
- The party was "unphased" and back in the normal timestream with barely seconds having passed.
- Houtl-het slowly faded out (gathered up seemingly by dozens of smoky painted skeletal hands and the girl coughed blood, sat up and was reborn (for a moment her face was painted in a Day of Dead mak but that faded quickly)
- The Witch Queen Silis never a solid presence in real time or space and seemed to have multiple "selves"
- The Witch Queen can be bargained with - but buyer beware, she is a Witch Queen after all
- Met the Crag as a deranged old man, didn’t say who he was. He stole coins from Ophion, now cursed
- Interrogated the party over nonsense, acted as a harmless old man
- Found the eviscerated body in one of the small stone groves
- Heavy Guard interrogated - Grand Merchants, learned about the construction of the forts and who's in charge
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