Nightwalker, Major
Nightwalker (Lesser)
Huge undead, any evil
Armor Class: 19 (Natural)
Hit Points: 281
Speed:
45 ft
, fly: 20 ft
STR
29 +9
DEX
14 +2
CON
23 +6
INT
11 +0
WIS
16 +3
CHA
19 +4
Saving Throws: Strength +14, Wisdom +10
Skills:
- Perception +10
- Stealth +7/+14 (low light or darker)
Damage Vulnerabilities: Radiant
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
Senses:
- Telepathy 120"
- Blindsight 60"
- Darkvision 240"
Languages: Abyssal, Common, Infernal
Proficiency Bonus: +5
At will:
- Blight
- Contagion
- Darkness
- Detect Magic
- See Invisibility
- Poison Spray
2/day:
- Cone of Cold (L7 spell)
- Finger of Death
- Plane Shift
3/day:
- Confusion
- Dispel Magic
- Hold Monster
- Turn Resistance Aura (+ any undead within 30”)
- Magic Resistance; advantage on magical savings throws
- Desecrating Aura. While in dim light or darkness all undead within 20 feet, including the nightshade, have advantage on attack rolls and on saving throws
- Sunlight Vulnerability. While in bright light created by sunlight, the nightshade has disadvantage on attack rolls, ability checks, and saving throws
- Summon Undead (1/day). The nightwalker magically summons d8+8 shadows, d4+2 wraiths or 2 dread spectres
Actions
- Siege Monster
- (2x) Crush attack +14 (reach 10”) 6d6 + 9 bludgeoning + 4d6 necrotic + Grapple (DC19 OR
- Shatter (5-6 recharge) destroy a single non-artifact object it can see of large size or smaller within 10”. If the object is held or worn by a creature that creature must succeed on a DC 18 Dexterity saving throw or lose the object, which is then destroyed. An unattended object is simply destroyed.
- (1x) Evil Gaze; 30” range, target DC 18 Wisdom saving throw or become stunned until the end of the nightwalkers next turn. If successful, the target is immune to the nightwalker's gaze for the next 24 hours
Bonus Actions
- Take Hide action (if in shadow or dark)
- Automatic crush damage against a grappled target
Reactions
- Cast. When a creature the nightshade can see starts its turn within 30” of the nightshade, the nightshade can use its reaction to cast a spell from the list of spells the nightshade can cast at will
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