Wolf Troll

Wolf Troll

Medium beast, chaotic evil
Armor Class: 17
Hit Points: 63 (6d10 + 24)
Speed: 50 ft , swim: 25 ft

STR

16 +3

DEX

15 +2

CON

19 +4

INT

7 -2

WIS

8 -1

CHA

9 -1

Skills: Athletics +8
Perception +2 (made with advantage if within 60" of another Wolf Troll)
Senses: Darkvision 60"
Telepathic link with other Wolf Trolls within 360"
Languages: Understands Giant

Regeneration: Regain 10hp at the start of its turn. If it takes any fire or acid damge in the previous turn, this trait does not function at the start of its turn. The Wolf Troll dies if it starts a turn with 0hp or less and doesn't regenerate.

Pack Tactics: Wolf Troll has advantage on all rolls if within 30" of another Wolf Troll

Actions

Bite: +6 2d8+3 piercing damage, target makes DC 13 constitution save or be poisoned until the end of next turn

Reactions

Negation: As a reaction if the Wolf Troll or an ally within 30" takes damage, the Wolf Troll can use its negation ability to attempt to negate the damage. An opposed attack roll is made against the attack roll and if the Wolf Troll wins no damage is dealt to the Wolf Troll or one ally within 30". Magic attacks that do not require savings throws can be avoided with an opposed roll against the equivalent caster attack roll.


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