The "Gifters"
In the world of Honarth, the "Gifters" are a powerful and influential faction that operates in the shadows of society. They are known as the "givers" of illegal goods and services, providing everything from weapons to cybernetic enhancements to their clients in the criminal underground. They are named "gifters" because they provide these goods and services as gifts, with no expectation of payment, but those who don't "appreciate" their gifts will suffer the consequences.
Description
The "Gifters" are a powerful and secretive group, operating in the criminal underground of Honarth. They are led by powerful and charismatic individuals known as crime bosses, who control the flow of illegal goods and services. They are known for providing high-end and experimental cybernetic enhancements, weapons and other illegal items to their clients. They also control the black market, providing illegal goods and services to those who can afford them.Culture and Lifestyle
The Gifters live a dangerous and high-stakes lifestyle. They are known for their love of luxury and excess, and often engage in lavish and decadent activities. They also have a tendency to engage in shady activities, from illegal schemes to money laundering, in order to increase their wealth and power.Organization
The "Gifters" are a highly organized and hierarchical group, with a clear chain of command leading up to the powerful crime bosses. They have a vast network of contacts and associates, including smugglers, enforcers and other criminal elements. They are also known to have ties to powerful politicians and corporate executives, who they use to further their own interests.Relationships
The Gifters have a complex relationship with the other factions of Honarth. They are often at odds with the corporate tie-ups, who see them as a threat to their power and influence. They also have a strained relationship with the dwellers and scum, as the Gifters often use them as a source of cheap labor and as pawns in their own schemes. The Faceless often view them with fear and suspicion, while politicians tend to turn a blind eye to their activities in exchange for their support.Resources
The Gifters have access to a wide range of resources, including weapons, cybernetic enhancements, and other illegal goods. They also have a vast network of contacts and associates, which they use to further their own interests.For Game Masters
Game Master Νotes
When using the Gifters in your campaign, it's important to keep in mind that they are a powerful and unpredictable faction. They can be both allies and enemies, depending on the situation. They can provide valuable resources and information, but they can also be dangerous if crossed. It's important to handle them with care, as they have a lot of influence and power in the criminal underworld. Additionally, when using them as NPCs, it's important to remember that they are often motivated by self-interest and greed, so their actions and decisions should reflect this. They can be a great source of conflict, adventure hooks and quest lines, and can add a lot of depth and complexity to the game world.NPCs
Notable NPCs associated with the Gifters include powerful crime bosses, high-ranking members of their organization, and other individuals who hold significant power and influence within the criminal underground.Adventure Hooks
- The player characters are hired to infiltrate a Gifter organization and gather information about their illegal activities.
- A player character is kidnapped by the Gifters and must be rescued by the rest of the party.
- The player characters are hired to put a stop to a Gifter operation that is destabilizing the criminal underworld.
- The player characters are offered a valuable item or service by the Gifters, but at a steep cost.
Points of Interest for Players
- Exploring the black markets controlled by the Gifters and obtaining illegal goods and services.
- Interacting with high-ranking members of the Gifter organization and attempting to gain their trust or make deals with them.
- Attempting to infiltrate or sabotage Gifter operations in order to disrupt their activities.
- Rescuing a kidnapped party member from Gifter captivity.
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