Prehistoric Rampage 2
Like Peasant Sim but Prehistoric! Can you survive?
Hit Dice: 1d8
Proficiency Bonus: +2
Weapons Proficiency: Choose any two
Armour Proficiency: Hide Armour
Saving Throws: Choose any two
Skills: Choose any three
Tool Proficiency: Choose ether a set of artisan’s tools or a musical instrument.
Hit Dice: 1d8
Proficiency Bonus: +2
Weapons Proficiency: Choose any two
Armour Proficiency: Hide Armour
Saving Throws: Choose any two
Skills: Choose any three
Tool Proficiency: Choose ether a set of artisan’s tools or a musical instrument.
Equipment:
- Choose one from below, or roll 1d8 .
1) Club, 2) Handaxe, 3) Dagger, 4) Spear, 5) Sickle, 6) Sling and 10 Sling Bullets, 7) Cudgel, 8) Eight Dart's. - One set of Hide Armour.
- One satchel containing, a Knife, ether a set of artisan’s tools or a musical instrument, a Bedroll, a Waterskin and five days’ worth of rations (5).
Materials
Primitive Weapons:Stone, wood, bone weapons suffer disadvantage to attack rolls when used against metal armor. However, bludgeoning weapons, such as staves, hammers or clubs, function normally.
Bronze & Copper Weapons:
Weapons made from bronze or copper (soft metals) suffer a -1 penalty to attack rolls when used against an opponent that wields iron or steel (hard metals).
Iron & Steel Weapons:
Function as Normal.
Currency
Sea Shell (SS)Quartz Pebble (QP) = 10SS
Rations (R) = 50SS or 5QP
Salt Portion (SP) = 100SS or 10QP or 2R
Chert Core = 5SS
Flint Core = 10SS or 1QP
Obsidian Core = 50SS or 5QP or 1R
Copper Ingot = 100SS or 10QP or 2R
Tin Ingot = 50SS or 5QP or 1R
Bronze Ingot = 200SS or 20QP or 4R
Iron Ingot = 400SS or 40QP or 8R
Steel Ingot = 600SS or 60QP or 12R
Silver Ingot = 10R or 5SP
Gold Ingot = 50R or 25SP
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