Shé
Shé
Fighter 3
Class & Level
Outlander
Background
Varana
Race
Neutral Good
Alignment
Strength
13
+1
Dexterity
18
+4
constitution
14
+2
intelligence
10
+0
wisdom
15
+2
charisma
10
+0
Total Hit Dice
3
Hit Die
Hit Die
1d10+2
+2
proficiency bonus
+3 | Strength |
+4 | Dexterity |
+4 | Constitution |
+0 | Intelligence |
+2 | Wisdom |
+0 | Charisma |
+6 | Acrobatics |
+2 | Animal Handling |
+0 | Arcana |
+3 | Athletics |
+0 | Deception |
+0 | History |
+2 | Insight |
+0 | Intimidation |
+0 | Investigation |
+2 | Medicine |
+2 | Nature |
+4 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+4 | Sleight of Hands |
+6 | Stealth |
+6 | Survival |
16
Armor Class
Armor Class
26
Hit Points
Hit Points
+4
Initiative
Initiative
30ft Walking, 30ft Climb
Speed
Speed
Weapon | Attack | Damage |
---|---|---|
Spear (Melee) | 1d20+3 to hit | 1d8+1 piercing |
Spear (Ranged) | 1d20+8 to hit | 1d6+4 piercing |
Handaxe | 1d20+3 to hit | 1d6+1 slashing |
Dagger | 1d20+6 to hit | 1d4+4 piercing |
Shortbow | 1d20+8 to hit | 1d6+4 piercing |
Tools: Herbalism Kit, Poisoner's Tools
Proficiences
Proficiences
Hide Armour, Shield, Spear, Handaxe, Dagger, Shortbow, Arrows (20), Poison Dart Frog Venom (2d4 poison damage)
Equipment
Equipment
Pack Tactics
The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Archery Fighting Style
You gain a +2 bonus to attack rolls you make with ranged weapons.
Features & Traits
The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Archery Fighting Style
You gain a +2 bonus to attack rolls you make with ranged weapons.
Features & Traits
Heroes Enabled
Current Location
Species
Ethnicity
Currently Held Titles
Birthplace
Children
Current Residence
Aligned Organization
Other Affiliations
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Comments