Slaver
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Medium Human , Neutral Evil
Brave: The gladiator has advantage on Saving Throws against being Frightened. Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Multiattack: The gladiator makes three Melee Attacks or two Ranged Attacks. Shortsword 1d20+7 to hit, 2d6+2 slashing Whip 1d20+4 to hit, 2d4+2 slashing Shield Bash: 1d20+7 to hit, 2d4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Parry: The gladiator adds 3 to its AC against one melee Attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
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