BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Wand of Magic Missiles

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Mechanics & Inner Workings

Magic Missile 1 Action Range: 120 feet You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. a dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature of several.
Rarity
Uncommon
Base Price
100gp - 500gp

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!