Wand of Magic Missiles
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Mechanics & Inner Workings
Magic Missile
1 Action
Range: 120 feet
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. a dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature of several.
Rarity
Uncommon
Base Price
100gp - 500gp
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