Isaac Wicklaw
Isaac Wicklaw
Physical Description
General Physical Condition
Lean Average build, human male. 5' 9" (175 cm). 152 lbs
Body Features
Short, dark brown curly hair. Chocolate brown skin
Facial Features
Light grey eyes, Well trimmed goatee.
Special abilities
1. Magic Strike (0-2): You must be holding a pointed object like a wand, staff, or sword to use this spell. You use it to shoot a shimmering missile of force in a straight line at a target you see, dealing 2 damage. Roll the Die
You overload the missile, increasing its damage to 4 damage and hitting the target automatically. You do not need to roll the die if you overload the spell.
2. Sense Magic (0-2): You get a gentle tingling feeling in your bones whenever you are near a powerful source of magic. You're aware that magic is in the area, but not its location or nature.
You discern the location of nearby magic and its general nature. For instance, the Guide may reveal that you sense a magic sword, a cursed door, or an illusion.
You study the precise nature of nearby magic, learning its specific effects. If you use this ability to study a mysterious magic item, its name and effects are revealed.
3. No (2): By uttering the word "no," you attempt to neutralize a spell that you see an NPC casting nearby. You must declare you are using this ability before the Guide describes the consequences of the spell.
20: The spell is violently canceled and
its caster is hit for 1 HP.
11-19: The spell is stopped before it's
cast.
6-10: The spell misses and hits another
nearby creature or target.
2-5: The spell takes effect normally.
1: You accidentally amplify the spell.
If it is a harmful spell, the damage is
doubled.
4. Reflect (3): You produce a counterspell, reflecting a spell that targets you. You must declare that you are reflecting the spell as soon as the Guide says that you are being targeted by a spell.
11-20: The caster is hit by their own
spell, instead of you.
6-10: The spell reflects off of you but
misses its caster.
1-5: The spell reflects off of you but hits
a nearby party member instead.
5. Enscroll (2): You create a Spell Scroll (p. 145) that can be used to produce a spell that you know. You must add the AP cost of the spell you are inscribing to the cost of Enscroll. For example, if you create a magic scroll that can produce your Teleport spell, you must spend 7 AP. You must spend a short time in a safe and quiet place to prepare the scroll. You decide what is written on it. The user of the scroll must read the words aloud to activate the spell it contains.
6. Spellsteal (3): After you observe a creature nearby casting a spell, you may briefly enter their mind to glimpse its nature. You learn the spell and can produce it
once. Your theft gives you the minimum know-how to produce the spell, but you have not mastered it. The Guide may not fully reveal the effects or potential consequences of some stolen spells. Once you cast or Enscroll the stolen spell, you forget the spell and cannot use it again.
7. Farshot (1): You briefly sharpen your senses, surpassing your normal limits. You can make a ranged attack on a faraway target that you can see, even if it is out of range
8. Blink (1): You teleport to a location of your choice nearby. You vanish, leaving behind a gentle gust of wind and then instantaneously reappear nearby.
9. Kindle : You rub your hands together, causing a flammable object you can see nearby to ignite in flame. The spell can ignite textiles, wood, paper, and other combustible material. This spell cannot be used directly on creatures, but it can be used to ignite flammable things they are wearing or carrying. Igniting something on a creature deals 1 damage to them.
10. Clap (2): You clap your hands, creating a thunderous wave of force in the direction you are facing. The wave hits up to 3 nearby creatures for 2 HP. If affected creatures are the size of a horse or smaller, they are also knocked to the ground.
11. Track (0-1): When you find tracks, you can instantly identify the type of creature that left them. If it is an animal, the Guide will share a fact that you know about them, like their habits or personality traits.
(1) You can pick up on the trail of an animal of your choice even if there are no tracks nearby, as long as it is native to the environment you're currently in. You must choose a type of animal to find, like a boar or a squirrel. (You can't use this to find a specific creature.) You find the creature after a short search
12. Deadeye (0-3): (1) Whenever you roll a 20 with a ranged weapon, you can name a specific limb on a creature to hit with your projectile. The limb becomes disabled and cannot be used until it is restored by a healer.
(3) You take aim and focus your senses, automatically scoring a triumph with a ranged weapon on a nearby creature or object that you target. The hit disables the targeted limb.
13. Mentor Card: Sigil (2): You draw a magic sigil on an object. The spell lasts until you cancel it or cast Sigil again. You can only cast the spell if no enemies are currently nearby. Choose a specific creature for the sigil to affect, or a type of creature, like spirits or werewolves. Then draw a circle on a piece of paper at the table. Draw the creature that will be affected by the spell inside of the circle. Choose one of four effects: lure. The sigil attracts creatures to its location, where they linger for a minute. repel. Creatures who come nearby won't move closer to the sigil or may turn back. alert. Receive a signal in your mind when creatures pass by the sigil. message. The sigil telepathically sends a short message of up to 10 words in your language to creatures passing nearby. You may keep your drawing and reuse it later when casting this spell again, and you can choose a new effect each time.
Apparel & Accessories
Rounded, square glasses
Lockstitch Uniform customizations:
-Small pocket inside jacket for notebook (left side)
-Gun holster inside jacket (right side)
-small external pocket for pocket watch
Normal attire: casual suits (neutral colors, bright ties)
Mental characteristics
Personal history
Isaac is the second son born to Elizabeth C. Cambridge and Johnathan Wicklaw. He was a talented child, showing great interest in learning just about anything but tending towards most history books and literature.
Isaac spent many of his younger years assisting his mother at the local library and spending time with his older brother, Oswald A. Wicklaw. He was eventually allowed to attain an official, proper education due to circumstances surrounding the work his father had done for Yoke's government.
After graduating, Isaac spent 5 years of his life dedicated to assisting the less fortunate youth of his hometown and ensuring that the they had a decent education like him.
On his 22nd birthday, Isaac was given his father's prized service revolver from his time working with Yoke's government as a foreign relations officer. The following year Johnathan passed due to complications related to an unknown disease.
Shortly after his father's death, Isaac chose to travel across Yoke, helping less fortunate towns and educating those who desired to learn. Before long, Isaac had found himself enrolled in the Lockstitch Academy, preparing to join the HTML Wanderpus crew.
Education
Isaac was homeschooled by his mother and older brother for the first 13 years of his life. At 15 years old, he was enrolled at the Mystic Academy for Gifted Individuals and excelled at his studies there while learning more about the different regions of Liminal. After 3 years, Isaac graduated top of his classes and was awarded a Certificate of Mastery in Philosophy.
Employment
Admin Department: Record Keeper
Previous Employment: Librarian and Historian at local library in Hometown, Wandering teacher within 10 Townships of Northern Yoke
Accomplishments & Achievements
Graduated Highest Honors of his classes at M.A.G.I.
Failures & Embarrassments
Isaac often feels like there's something more he could do to be useful to those around him and having a lingering feeling of lacking something.
Intellectual Characteristics
Isaac is a polite and scholarly mind. Often very serious but kindhearted and caring. He finds pleasure in learning and teaching others the various viewpoints of the world, as well as discussing the fundamental flaws of the world's structure and the beauty of such flaws.
Morality & Philosophy
Isaac believes that there is a reason for every person's decision, good or bad, and that regardless of those choices, everyone must suffer the resulting consequences.
Personality Characteristics
Motivation
Isaac is driven to travel and learn more about the world and worlds separate from our own. Aiding those in need is a plus for him.
Likes & Dislikes
Isaac loves a good drink, card and strategy games, a good book and soft animals.
Isaac dislikes entitled, self centered people and beets
Virtues & Personality perks
Kind hearted and caring, Loves to teach and learn from others whenever the chance arises.
Vices & Personality flaws
Sometimes comes across as cold when he gets annoyed or upset. Though his expression might not change, those that know him can feel the shift of his emotions.
Hygiene
Isaac does his best to look his best whenever and wherever possible but isn't afraid to get his hands dirty.
Social
Contacts & Relations
Generally friendly with coworkers, sometimes looking to help in other departments when possible/necessary.
Family Ties
Mother: Elizabeth C. Cambridge
Father (deceased): Johnathan Wicklaw
Brother: Oswald A. Wicklaw
Hobbies & Pets
Has an extensive collection of books and literary works
Enjoys drinking and the occasional card game
Speech
Soft-spoken yet stern.
Age
27 years
Date of Birth
May 10th
Birthplace
An Unimportant Town, northern region of Yoke
Children
Current Residence
HTML Wanderpus
Gender
Male
Eyes
Light Grey
Hair
Dark brown
Skin Tone/Pigmentation
Milk Chocolate Brown
Height
5'9" (175 cm)
Weight
152lbs (68.9kg)
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King's Command
It's been some weeks since my first encounter with King Charles and I've found that in these days following that event, there have been some... changes. My once recurring nightmare, that horrid vision of my family home burning with me inside, has slowly been fading from me and in its place I find myself sat in a dark empty room. Beside me stood a small table with my journal but its pages as empty as the room itself, and across from me a large iron door clad in locks and chains, covered in claw marks and silver inlays of feathers, wings and corvids. Atop this massive door, with a sickly grin and tired eyes, sat King Charles with his fiery gaze burning deep into my core. Perched and sat, and nothing more.
For what felt like eternity, we sat there staring at each other, studying the other, and every dream was always this way. Every dream, until that night. After training in Caram's gym, I felt different and once I slept, in my dream King Charles spoke to me. In his old, raspy voice he spoke unto, "Find me and find the key. Kill me, and learn the truth". Over and over he repeated this, dream after dream his grin grew wider and his gaze more intense. There was no sense of dread, no terror, but I felt that something was off.
I went to visit Thaddeus in Dyad's library in search of some answers but so far all we've found were children's books and folktales about the King and his Murder. Hopefully, we'll find something more concrete soon....
Sour Dreams
Begin writing your story here...Isaac awoke to the warmth of a roaring fire, the comforting smells of his mother’s cooking and the sound of hearty, joyful laughter. As his vision focused, he saw an elderly man with silver hair and a bushy beard sitting beside a younger, well-built gentleman who was in the midst of fixing a hunting rifle. The two men, his father and brother, looked his way as they noticed him waking up. “Ah, you’re finally awake. You fell asleep right in the middle of those stories you were telling us.” said the older man. “We thought you’d never wake up, it’d be a shame if we had to bury you so soon after you came back,” his brother said with a chuckle. After what felt like eternity, Isaac was home again and welcomed with open arms, something he could only hope to dream of. With a smile on his face and all his worries gone, Isaac told the stories of his travels away from home, the things he learned and the people he met. He told a few of the tales of the Wandercrew and all the people they’ve helped, the problems they’ve solved, and a few of the problems they caused. Isaac shared with his family a wellspring of laughs as he and his brother traded tales with each other.
Suddenly, Isaac’s father began coughing harshly and the room grew cold and dark with each inhale of air. His face turned gray and began to crack as he coughed over and over, each cough harsher and more ragged than the last. The old man’s hands started to fall apart into ash, as the rest of the family looked on in horror, too shocked to even react. In the midst of his coughing fit, he tried to stand and reach out for help, only to fall over into a pile of dust and bones. Standing over the remains, Isaac’s brother turned to face him. “THIS IS YOUR FAULT!!” he shouted as his form began to mutate and he approached Isaac. The flames with the fireplace proceeded to grow wildly, violently consuming the walls of the cabin and blocking any exits. The sounds of his mother’s crying began to fill his ears in chorus with the shouting from the beast that was once his brother, the sounds only becoming louder and louder with every curse and swear thrown his way. ‘YOU CAUSED THIS!!! YOU RUINED OUR FAMILY!!! IT’S YOUR FAULT HE’S GONE!!! WHY DIDN'T YOU STAY, WHY DID YOU LEAVE!!!! WE’LL NEVER FORGIVE YOU FOR THI-”
And then he woke up, eyes snapping open to meet a night sky.
I am sorry...
To the unfortunate souls whose lives I have taken,
I write this with a heavy heart, for I did not and do not know the paths in your life that have led you to your end. I do not know your motivation behind the actions you took or the choices you’ve made. I do not know your suffering, your grief, or your anger. I do not know whose lives I have taken you from, or the people who cared so deeply for you. I cannot for certain say that your actions were truly wrong or misguided, since I do not know what your truest intentions were. Truly and honestly, I am sorry for taking your life and causing grief to your friends and family. I have remorse for the awful thing I have done. I feel an immeasurable amount of guilt for my actions. Yet for all that I don’t know, I do know what my choices were. I know that I chose to aid my crewmates in their mission and in doing so, hindered yours. I know that I made myself feel useful in a field of battle and continued to aid my crewmates in many other missions. I made the choice to take aim and pull the trigger. I accept the responsibility of that. I accept the weight on my shoulders for that, but I do not regret it. Though I may hold this guilt, it will not stop me from making the choices I feel are right, just as you may have. I hope your souls find peace wherever they may be now.
My Dear Brother
Dear Oswald,
I ask that you not share this part of the letter with Mother, as I know it will devastate her. I feel it necessary to tell you that I have killed a man in the line of duty. Though I won’t share specific details, the circumstances led me to using the rifle training we received from Father to defend my crewmates. Please understand that I am not proud of what I did, but I do feel that it was the right choice at the time. I don’t blame you if you feel disappointed in me. I’m quite disappointed in myself, and the guilt I feel is heavy on my heart.
I will see you soon,
Isaac
My Loving Family
To My loving Family,
I know it has been some time since I left for my personal journey to explore the other regions of Yoke and I understand if you still have some resentment towards me for leaving so soon after Father’s passing. I write this in the hopes that you may one day forgive me and to inform you that I will be returning home soon to visit and see how things have been. I miss you both very much and I am sorry to have been away for so long without communication of any kind. I would love to share some of the stories of my time away from home and reconnect with you both.
Sincerely yours,
Isaac
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