Seth Richards
- Seth Richards (a.k.a. -)
Physical Description
General Physical Condition
Body build: Ectomorph on humanoid top half, thicc on tentacle bottom-half
Body Features
Skin Color:
- Caucasian top half
- Blue with darker spotted half on bottom
- Four on back
- Four large on bottom for locomotion
- Two - one in front of each ear
- All are fully prehensile
Facial Features
Eyes:
- Irises are teal-blue and gold
- irises are slit
- Style: long in the back with bangs
- Color: dark and light blue gradients
Physical quirks
Sometimes tendrils will just do their own thing without Seth being conscious of it.
Right handed
Apparel & Accessories
Normal Wanderpus uniform
Mental characteristics
Gender Identity
CIS Male - He/Him
Sexuality
Bi+/Pansexual - polyamorous
Morality & Philosophy
Vices: Lust & Greed
Virtues: Kindness
Personality Characteristics
Motivation
Hobbies:
collecting beach rocks
singing (has a cover band on 'home plane' & at some point wants to make it big, rather than having to escort to make dosh)
writing (he's not too great at it, but tries so hard)
reading cheesy novels
colouring
Savvies & Ineptitudes
Personality Types
- MTBI: ENFP-T
- Temperament: Sanguine
- Enneagram: The Peacemaker, The Enthusiast, The Loyalist
- Holland: Creating and Persuading
Likes & Dislikes
Favorites:
- Foods: sashimi & cheesecake
- Drinks: Old Fashioned & sarsaparilla
- Flavours: sweet cream, strawberry, cocoa
- Colours: dark blues & purples
- Animal: carnotaurs, bees, cats
- Holiday: Festival of Renewal (New Year's)
- Season: Winter
- Time of Day: Night
- Places: museums, the beach, & bed
- Genres of Music: punk, pop, & rock, but listens to a bit of everything
- Genre of Literature: romantic suspense, trash romance, mystery
- Sport: basketball
- Random: the scent of autumn leaves, thundersnowstorms, meteor showers
- music (both as a participant and listener)
- writing & doodling
- napping
- snow & winter
- swimming
- the ocean
- bees
- plushes
- alcohol
- cats
- children
- strong smells
- heat & summer
- criticism
- dogs
Virtues & Personality perks
Strengths:
can see in low light
better than human sense of smell
tall, can reach the top shelf
has a high tolerance to cold
can hold breath for a really long time
Virtues:
excitable, friendly, and playful
tries to be emotionally supportive to others
would rather talk it out than physically fight
Vices & Personality flaws
Weaknesses
far-sighted
physically weak
emotionally & physically sensitive
low tolerance to heat & fire magic
difficult to see in brighter lights
Flaws:
has a childish and sarcastic sense of humor - will laugh at poop jokes
intense emotional highs and lows
is either a complete recluse or assertive, there is rarely an in-between
can easily get confused
forgetful
a bit clumsy
Fears:
ghosts
nightmares/night terrors
the idea of possession/being possessed
tight spaces
ghosts
being magically or mundanely emotionally manipulated (hypocrite)
imprisonment
ghosts
"Current" AU Trivia
is currently unable to shapeshift from current form
no access to ice magic at all
Personality Quirks
has a mild stutter that mostly materializes during stressful situations
likes to carry a small bag around with little rocks he finds
despite not liking heat, really loves to wrap self in blankets like a burrito
Hygiene
Grooming: Well-kept
Social
Family Ties
Has no connection with blood-family - barely knows birth name of Fawr'goee
Religious Views
Azathoth - self gratification & anti-establishment
Mannerisms
Posture: carries self high, but is clumsy
Hobbies & Pets
Beezebubble
Once there was an elf. He made a contract, but can't remember why. Now he's a cute shoggoth boy. ??? profit
View Character Profile
Alignment
Chaotic Neutral
Age
~45-46
Date of Birth
February 15
Birthplace
Appalachian Wilds
Children
Current Residence
Wanderpus
Gender
Male
Eyes
Teal & Gold
Hair
Blue
Skin Tone/Pigmentation
Caucausian & BLue
Height
8 ft/244 cm
Weight
~450 lb / 204 kg
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-OOC Current Abilities-
Class: Naturalist
Shapeshifter Path:
Animal Form - Gills - Steelsprout - Petrify - Shapeshift
1. Animal Form
Class: Naturalist
Path: Shapeshifter
Cost : 2 AP
You take the form of a wild animal, adopting its shape, senses, and range of motion. You may choose any creature that is no smaller than a mouse and no larger than a horse. Everything you carry becomes part of your animal form. While in animal form, you have 6 HP. You may make basic attacks that hit for 2 HP. You can't cast spells, use items, or speak languages while transformed.
You can return to your normal form at any time. When transforming back, you regain the hit points you had before you transformed. Falling to 0 hit points while transformed instantly returns you to your normal form
2. Gills
Class: Naturalist
Path: Shapeshifter
Cost: 1 AP
You enchant a small amount of water in a container that you are holding. When you spritz the water on a creature, they grow small but visible gills, allowing them to breathe underwater for up to 1 hour. This spell enchants enough water to use 6 times.
(Alteration: the current gills possessed become usable in the plane the user is currently within.)
3. Steelsprout
Class: Naturalist
Path: Shapeshifter
Cost: 2 AP
You extend your hand and close your eyes, permanently turning a nearby metal object into a weave of delicate plants. (The object cannot have magical properties or be larger than a door.) Describe the plants that the object turns into.
(Note: will almost always be a type of flower}
4. Petrify
Class: Naturalist
Path: Shapeshifter
Cost: 2 AP
You turn the surface of a nearby commoner or minion to stone for the next minute. The target cannot move, see, hear, or speak during this time. The creature has 50 hit points while petrified. If its hit points are reduced to 0 during the spell, it shatters to pieces and dies.
(Alteration: instead of stone, have the surface turned into hard amber.)
Cost: 2 AP
You encase your armor or clothing with a chitinous shell. The shell absorbs up to 10 hit points of damage. If you were hit by a nonmagical weapon, the weapon shatters to pieces. The carapace crumbles away immediately after it takes damage. You may cast this spell as a reaction to an incoming attack during another creature's turn.
5. Shapeshift
Class: Naturalist
Path: Shapeshifter
Cost: 3 AP
This is a master version of your Animal Form spell (p. 58). The rules are the same, except for these differences:
• You can choose a creature no smaller than a housefly and no larger than an elephant.
• You have 10 HP in animal form.
• Your animal form attacks hit for 3 HP.
• You can send messages telepathically to members of the party
Class: Naturalist
Summoner Path:
Thorn
6. Thorn
Class: Naturalist
Path: Summoner
Cost: 0 AP
You open your palm, conjuring a poisonous thorn that you shoot in a straight line toward a nearby target creature or object. The thorn hits for 2 HP.
20: The thorn's poison is amplified. If you hit an organic creature, its skin becomes swollen, it cannot see beyond its reach, and it can't speak or cast spells until the end of its next turn.
(Alteration: Stinger out of tentacle)
7. Echoes of Creation
Class: Naturalist
Path: Summoner
Cost: 6 AP
You hum a reverberating melody, summoning a coterie of magical wisps from the ages of creation. The wisps were powerful beings of light who once roamed the omniverse. Now, like dying stars, these ethereal remnants are burning the last of their energy. They are no longer sentient, but seem to sense the world around them. For the next minute, the wisps float about the area, restoring the hit points of all creatures and animating new plant life. Every creature in the scene stops what they are doing while the wisps are present and remain still with awe until they fade to the beyond.
Notes: Used Transmute card to go straight to Echoes of creation
Class: Invoker
Invocation Path:
- Petition - Invoke
8. Petition
Class: Invoker
Path: Invocation
Cost: 2 AP
When you regroup (p. 14), you may close your eyes and calm your body. You recite a short petition and receive a boon. You must recite a petition at the table that contains all of these parts:
• An address line, like "in the name of the gods" or "for the love of wisdom."
• A request, like "I ask for strength."
• An adulation, like "for I am your humble servant" or "for you are the truth."
When you are finished reciting the petition, all of your hit points are restored.
9. Invoke
Class: Invoker
Path: Invocation
Cost: 3 AP
You leave your worldly body behind and create an astral projection of yourself. You must be in a quiet place with no other creatures around to begin the ritual. While in this trance, you can only vaguely sense if there is danger around your mortal body. You may exit the trance at any time. Your mind enters a liminal plane of existence. You experience this place like a dreamworld in the stars; it might be a lush paradise in a nebula, an idyllic homestead, or a temple in the fires of creation.
If you have an allegiance to a deity, you meet with their avatar. If you hold no allegiance to a deity or if your deity is merely a figment of your character's imagination, you meet with an avatar of supernatural wisdom.
Set a timer. You may speak to the avatar for 1 minute about anything you like. If you ask any of these questions, the Guide will give you a truthful
answer:
• Am I on the right path to ____________?
• Is ___________ who they say they are?
• Am I living up to my ideal?
• Have my actions unknowingly caused anyone harm?
• How can I redeem myself?
Class: Verdicts
Verdicts Path:
Inspire - Compel Truth - Forgive
10. Inspire
Class: Invoker
Path: Invocation
Cost: 1 AP
You inspire a nearby NPC by reciting a meaningful statement to them. You may invent a famous quote or proverb, or borrow one from the real world. The creature must be able to hear and understand you, and cannot currently be hostile toward you. Until the end of the day, the NPC shapes their behavior around their ideal, and cannot fall victim to their flaw.
11. Compel Truth
Class: Invoker
Path: Invocation
Cost: 1 AP
Roll the Die. Your eyes glow like blue flames as you look into the eyes of a nearby creature and grip their mind.
• 20: The target is compelled to answer all questions truthfully for the next 5 minutes. You may set a real timer.
• 11-19: The target is compelled to answer three questions truthfully. 6-10: The target is compelled to answer one question truthfully.
• 2-5: The target resists your invasion and senses you tried to manipulate them.
• 1: The spell backfires. The target may compel you to answer a question truthfully instead.
12. Forgive
Class: Invoker
Path: Invocation
Cost: 3 AP
While placing your hand on a creature and telling them they are forgiven, they immediately feel guilt fade from their conscience. You must know a specific act or circumstance that the creature feels guilty for. Your words of forgiveness must be in the form of a Petition (p. 42).
If you use this on a commoner or minion, they will become awestruck as if they have received a blessing from a god. They may begin to follow you as if you are a prophet, and they will not willingly cause you harm.
If you use this on a boss, you will temporarily endear them to you. They will not harm you until the next time you meet, unless you or the party tries to harm them. They cannot be affected by this spell twice
Seth Richards (Nyght) — Today at 10:48 PM
Hey, I'd like to learn "Wild Evolution" by using Eureka. I'd also like to play "It's Free Real Estate" to start up a temple (In character, I don't think it'd be time yet, but I really wanna start working on it around/after/during the Hammerfall game, so I'd like to play it now. And "Glow Up" For the rosaries we talked about.
From <https://discord.com/channels/298020040660484096/767633933230931988>
belts unbuckled, and shirts unbuttoned.
Pets become unleashed
Legendary Ability
Perfect gift
Cost: 4 AP
You glimpse the mind of a nearby creature, discovering what stirs their heart. Then, you conjure an emotionally priceless gift for them. The Guide chooses the form of the gift to match the effect with the creature. You choose how the gift makes the creature feel once it is received.
Choose one option from the table below
They come to terms with the loss of a loved one, finding peace.
They decide to repair a broken relationship in their life.
They become exuberantly happy for the next month.
They become obsessed with the gift, refusing to part with it for any reason.
They love you as an intimate friend and seek a closer relationship.
Legendary Ability
Wild Evolution
Cost: FREE
Your physical essence becomes permanently intertwined with that of a chosen animal’s form. The animal can be no smaller than a mouse and no larger than an elephant. You may only choose this form once.
You may morph back and forth between your original form and your chosen form at will. When you change between forms, you maintain your current hit points.
You adopt the animal's natural capabilities while you are transformed. For example, if you transform into an
eagle, you may fly. Your basic attacks in animal form hit for 3 damage.
You may now cast spells in animal form and speak telepathically to your allies. You can still use the Animal Form and Shapeshift abilities (p. 58), and the rules for those abilities still function as usual.
Special Ability (Personal Tattoo)
Seth: Return to Sender
4 AP
Seth can reach out and grab an incoming projectile and throw it back at its origin.
20: the projectile hits with critical accuracy and deals 4 damage
11-19: The projectile hits the target for 2 damage
6-10: Seth can knock the object away from its target or Seth can take the damage of the hit and till throw it back.
2-5 Seth takes 4 damage
1 – Seth and the original target take 4 damage
Special Ability (Personal Tattoo)
Familiar: Lips
This Summons a very large boss level Lippy Crab that is only Tangentially under the command of its summoner.
20: The Crab will follow your commands
11-19: The Crab will follow a command
6-10: The Crab isn't attacking you yet
2-5: He is attacking you
1: RUN
Seth Signature Ability: Break Away
A game-changer on the battlefield"
Seth is known for his exceptional athletic ability, and his "Break Away" ability is a testament to this. With a quick slide through even the densest crowds, Seth is able to reach his target with ease, slipping past enemies without drawing their attention. This ability has proven crucial in both escaping dangerous situations and reaching important objectives.
But don't let Seth's smooth moves deceive you - this ability doesn't come without a cost. Each use after the first in a game session will cost Seth 2 AP, making it a valuable but strategic tool in his arsenal. Keep an eye on Seth as he navigates the battlefield - his "Break Away" ability is sure to be a game-changer.
Break from Studies
-
OK, I gave up. It was too much and nothing was really sticking in my brain.
So, I had to take a break. A real one. And thank every star in the universe Lio just happened to make his way into the library when I was actually beginning to melt into the old, smelly book.
We decided to go shopping. I'm so proud of him! The poor bunny hadn't taken a day off in forever, and he was given a week off. A much needed vacation. So, we went to look at clothes, and...
I absolutely love how eclectic his style of clothing is. He looks adorable in just about everything, though. It was nice to be able to give fashion advice and such... I haven't even been able to get clothes myself other than sleep shirts and the uniform...
And I bought the few things I had with tips from mixing. Which... I was told was not the way we got money. We... actually get a stipend? I feel like I was told this at some point, but I forgot it? Seems like a damned important thing to forget. So, that's something I am going to have to check up on ASAP, because I WOULD LIKE SOME CLOTHES... sometimes. Most of the time I do not want to bind these damned tentacles out of my back. Helpful, but STILL feel weird.
OH, we encountered Tsoki there, too! I have no idea how that squirrel has so many pockets. And it scares me. He's a blast to be around, though...
Haha, I hope he doesn't carry any bombs in those pockets.
But anyway, it ended up being a good day.
I promise I'll make up for the studying later!
Daily Activities - Update with Life
-
So it's been an insane ride so far. I've been trying to "find myself" with more work this time. No sitting behind a bar anymore. I've truly been thinking about where to go with this new science direction, and I've spoken with Quet about chemistry. So, being the smart ass motherfucker I am (partial sarcasm, the second part is absolutely true), I decided to start reading up as much as I could at the city library. Start from the beginning, right?
No. Wrong.
Whoever said chemistry was fun is out of their fucking minds. Balancing equations is the most boring thing I've had to do in a damned long time.
I tried to read, I tried to take notes, but it's just not sticking. Maybe I'm not cut out for this?
I'll try again another day, I guess.
"Hurricane" Exploration and Handling
I’ve been entrusted with another task, and it is something I couldn’t imagine being placed into. The passing through what seems to be the entire plane needed to be investigated. And our team discovered way more than what we expected, or what I did, at least.
-
We found mushroom dog man, oh gods, I cannot remember his name for the life of me … but anyway, we found him close to the beach, right as actual monsters of the depths… the bad and gross ones, not the chaotic and fun ones… began to swarm out of the ocean, thanks to the storm.
-
We safely were able to make our way to safe location to discuss the options we had regarding the mission as well as many important details. We were entrusted with an “anchor” for the storm. A large egg-shaped device that pulsed with magic.
-
One good thing about me being stuck in this form here is that I always have a few extra limbs so that I can give an extra hand to anyone who needs it.
-
Our party made our way to a ‘church’ somewhat nearby. It seemed like a sect of sentient porcelain dolls were attempting to harness the entire hurricane to obtain energy from it. To try and gather power from something as unpredictable as a superstorm seems foolish, but at the time, they seemed certain they knew what they were doing.
But, they didn’t. Unfortunately, there was surge of lightning while we were there, putting much of the team in danger, and almost killing two of our own. And, unfortunately, killing all of theirs.
So much happened so quickly it’s hard to recall correctly. It seemed like we were truly going to lose LETO again. He was going to give himself to absorb the storm.
-
No one got fatally injured in our party, and with the help of the crew, there was definitely a net gain from the mission. Now we have an absolute superhero on our team: LETO. He can fucking fly. I bet he can shoot laser beams from his eyes, too. I should ask later.
NOTE TO SELF: ASK LETO LATER IF HE CAN SHOOT EYE BEAMS
-
Also, part of the storm was controlled/a part of a manticore. I believe they called him a ManaCore? I could be mistaken. However, this sentient manticore is completely made of energy. Manticores were something of legend even from my own home, but nothing prepared me for this creature, no, person. This is a person. His name is Maverick, and we can learn so much from each other. I truly hope he stays part of the crew. I would love to be able to speak to him at some point, but I’m sure he will be having his paws busy with speaking to others in the crew, especially the Captain.
Working with Engineering - First Science Endevour
I've recently been made part of the science department, and truly thought I’d have some more scientific endeavors. Which I have, of course. I’ve assisted working on upgrading our “scuba” gear with Officer Lio Levon, the lead engineer, and that was very informative and helpful for even my own interpersonal relationships with other crew members. Something I truly need to work on if I want to actually be part of a *crew* and not someone who hides behind a bar or a room.
It’s not just that, but I really miss being able to enjoy the water. I know it’s nothing like it is at home here, but at least it’s something.
-
I have no idea how old Lio is, but he’s incredibly intelligent. At least half his small body must be his brain! I really hope he doesn’t get pissed at me accidentally running him over. He seemed pretty OK despite … well… the circumstances, but this is one of those incidents that will keep me up when I am supposed to be asleep thinking on how stupid I am.
-
Either way, he’s incredibly helpful, and it’s a good first step to working with scientific endeavors a bit more
Oh look a journal
DAY 1 OF MY DIARY
I'm not the super best at writing journals, but I feel like I really REALLY should start keeping one.
Too much has happened not to document, and honestly, if I die, someone needs to know the crazy shit that goes down.
I'm not making this up.
Probably.
Not this time.
Anyway, so, get this shit - I got sick and because I didn't have any PTO, I just kept working. JUST KIDDING! We don't get paid.
I think? Do we get paid?
We just take things most of the time. At least I got these sweet ass sunglasses.
I mean, uh, let me back up.
'K - a hole was blown in the ship. Not my fault, but B+, my second best Bee friend, next to Beezebubble - who is sleeping beside me - he snores so fucking loud.
I lost my train of thought.
Oh B+ and I ditched the cargo hold when it was getting flooded. Not like I can do much, I just can make things pretty and sound good and make people not pay attention to things. I can't melt steel or pick up heavy shit.
But that happened and we went to med bay but I got bored so I went to work and there was some crazy shit happening in the 'easy
and uh
we ended up beating each other up look I don't have strong arms why did I even try to do an arm wrestling thing i don't even know
but THE CAP'N GOT RECRUITED
TO
WRESTLE
But I didn't get to see it
very displeased
had to go with others to get fuckin
magic shit that didn't belong
I got this really cool belt
and I had to get rid of this really cool belt
because
Okay backing up again
okay
We went to this wrestling competition. Captain had to do her thing while the rest of us did -secret awesome recon- to get contraband. We were SO fucking stealthy and not a soul found out. But we were able to get this magical belt... that we had to give up MY belt for. But it was worth it - for our cause -ya ken?
I made SACRIFICES.
But we also got information there may be a spy on board! And some magical crystals that look like they were used for scrying or summoning? ALSO, I got some bitchin ass sun glasses.
Nothing else happened - it was pretty cut and dry! We did well, and I'm proud of our group!
Oh, we also got a new crew member. Oh by the -Abyss- did we get a new crew member.
All four glorious, furry, hooved legs of her.
I gotta find out what kinda shit she likes.
OH, ON ANOTHER NOTE - Am playing with putting things on sticks and frying them. No one says no to me when I go into the mess hall at night when they are asleep.
Sausage covered in batter and fried on a stick - Callin it corm dorg
chocolate covered peanut butter covered in batter on a stick - callin it delicious
OOH! Beezebubble's wakin' up. Time to give him his daily gumdrops!
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