Hub Region: South Shore and Scattered Islands
South Shore
The settlements along the north Wadwala coast vary in size, but there are no cities, since there isn’t enough surrounding arable land to support them. There are small merchant settlements that move goods brought in by the desert dwellers, a few humble fishing villages, and a couple of Pirate forts. By necessity, the merchant towns are heavily guarded and seafarers heavily armed in vessels that have a chance of surviving the pirates and sea monsters that infest the Hubbish Sea. Despite their relatively small size, coastal communities are very diverse in what they have to offer.
Races: Human, Vanara, Gnome
Common Tongue: Mariner
Classes: Fighter, Sea Shepherd, Mariner, Minstrel, Merchant, Thief, Pirate, Assassin, Detective, Cleric (Votary, Reverend), Shaman (Witch/Warlock, Oracle), Magic-User, Illusionist, Sage (any), Alchemist, Mechanist.
Hubbish Islanders
Most large Hubbish islands are too hostile for Human habitation. What humans there are on the large islands tend to be Cavemen. Some of the smaller islands are home to Pirates and Islander Barbarians.
Races: Human, Caveman, Waterling
Common Tongue: none
Classes: Mariner, Merchant, Pirate, Witch Doctor, Warlock, Oracle
Mythology & Lore
Popular Deities:
animism (Islanders and Witch Doctors)
demon-worship (Pirates and Warlocks)
Hermes – god of commerce (Merchants)
Poseidon – god of the sea (Mariners and Pirates)
Government System
Anarchy
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