Northeast Region: Empire of the Horse Organization in Hubworld | World Anvil
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Northeast Region: Empire of the Horse

The entire stretch of steppes and woodlands stretching along the edge of the Vastlands from the north sea shore in the east to the Trollbogs and East Rodite flatlands in the south is claimed by a mighty Halfadam warlord, the sixth in his line. His empire commands the loyalty of eight tribes including his own. Like most empires, many occupants of the Empire of the Horse are unaware that they have an emperor. Vast swaths of this region have never been seen by Humans, and other areas are home to Human communities that haven’t known outsiders for millennia. Unlike most regions, which are clearly demarcated between urban, pastoral, and wild terrain, the East Steppes contain scattered settlements of widely divergent types. The whole region is nominally under the rule of the Great Khan Montelbahn, Master of Horses, but it is far too vast to govern effectively and most chieftains can lord over their domains as they please as long as tribute is paid to the Great Khan. Villagers within the Empire who are victims of raids can theoretically appeal to the Imperial throne for intercession, but the odds of getting through to the capital are very slim. Major disputes between factions in the empire are supposed to be resolved by the Imperial Council, but often turn violent before the authorities can intervene. If it is not clear who is at fault in the dispute, the emperor may declare a warpath against both offending parties for breaking the peace and shedding blood without sanction.     Clans: Falconcrest, Eaglecrown, Bearhide, Boartusk, Horsehead, Yakwagon, Whalespear, Wolfmaw   Races: Human, Half-Orc, Orc, Half-Giant   Common tongue: Tengric   Classes: Samurai (Falconcrest, Eaglecrown), Fighter (Bearhide, Horsehead, Fc, Ec, Yakwagon), Bushi (BhFcEc), Wokou (Whalespear), Survivalist (Wolfmaw, Bh, Boartusk, Hh, Fc, Ec,Yw), Mariner (Ws), Siku (WsWm), Sylvanean (BhBt), Paskwaw (HhFc), Gobi (EcYw), Mounted Archer (WmHhFcEcYw), Kensai (BhHhFcEcYw), Skald (WsWmBhBtFc), Merchant (all), Pirate (Ws), Thief (BtHhFcEc), Sha’ir (HhFcEc), Shamanic Bard (HhYw), Angatkuq (WsWm), Witch (WmBhBtHh), Wudang (WsYw), Medicine Wo/Man (BhHh), Witchdoctor (Bt), Minstrel (HhFcEc), Assassin (HhFcEcYw), Wu Jen (BtHhFcEcYw), Sifu (BhHhEcYw), Martial Advisor (BhHhFcEC), Shukenja (Yw), Jhakri (Yw), Monk (Yw), Dervish (HhYw), Ninja (Ec), Sage-Mentalist (Yw), Sadhu (FcEcYw), Sage-Magician (Fc), Clerk (EcHh)

Mythology & Lore

Deities:   Tengri – god of sky and creation   Ak Ana – goddess of water and creation   Asena – goddess of motherhood   Ay-Ata – god of the moon   Bainai – goddess of nature   Bura (Pura) – god of horses   Burcha – god of prosperity   Burkut – god of chaotic birds   Daichin – god of war   Erlik (Erklig) – god of the underworld   Karakus – god of lawful birds   Karash – god of darkness   Kayra – god of time   Kerey – god of discord   Komur – god of evil   Koyash – god of the sun   Kun (Gun) – goddess of the sun   Maitreya – messenger god   Matyr – god of courage   Od Lyesi – god of fire   Shyngay – god of chaos   Temir – god of iron and mining   Tulpar – legendary beast, sire of the Pegasus race   Tung-Ak – god of chiefs   (Bai-)Ulgan – god of creation and humanity   Umay – goddess of hunting   Ur-Ana – goddess of the earth
Type
Geopolitical, Empire
Demonym
Tengrics (Falconcrests, Eaglecrowns, Bearhides, Boartusks, Horseheads, Yakwagons, Whalespears, Wolfmaws)
Government System
Tribalism
Economic System
Mixed economy
Currency
Precious stones, imported coinage, livestock

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