Playable Races: Hengeyokai, Nezumi, Guijuda, and Monsters
Hengeyokai
A few Hengeyokai types have been added, but otherwise the shapeshifting animals are the same as in 1st Ed. Hengeyokai occupy the niches of their animal forms, occasionally being forced into an adventure or sometimes seeking it out of curiosity. They inhabit most of the world but are rare east of the Hub and unheard of in the Martian Empire or Tirfinach. The types of Hengeyokai are as follows: Badger, Bear, Carp, Cat, Crab, Crane, Dog, Duck, Fox, Hare, Monkey, Raccoon Dog, Rat, Snake, Sparrow, Spider.
Nezumi
The Nezumi (ratperson) has been imported from 3rd Ed and rendered in the terms of 1st Ed. Nezumi are present throughout the world, but only seen in the east where they are on social terms with other races. The Ratlands are so-named partly because it is one place that throngs with Nezumi out in the open. There is even a Nezumi kingdom in the Ratlands. Outside of this region, surface Nezumi work as sages or martial arts trainers, being endowed with both exceptional wisdom and dexterity. Classes favoured by ratpeople are Monk, Sifu, and Yakuza. They can be any alignment.
Guijuda
A new addition, the Guijuda, a 4’6” bipedal turtle, is a larger relative of the Kappa. It differs from its cousin in that it tends toward good rather than evil and has a convex rather than concave crown. Technically, a Guijuda’s lifeforce is also tied to its “home water,” but its water resides inside a chamber in its skull and does not risk spilling. Guijuda are fairly rare and mostly live in the Ratlands or on the islands of the Ocean Endless. It is unknown how long they live, but they appear to age very very slowly. Guijuda may be of Lawful Good, Neutral Good, or Chaotic Good alignment and if ambitious enough to adventure, tend to become Bushi or Kensai. Guijuda are hampered by having only two fingers and a thumb on each hand and cannot perform the somatic components of many spells. Consequently, few bother to become spell-casters.
Monster Play
Players may choose one of the following monster types to play as. Monsters do not enter any class, but can advance in monster levels, gaining hit points and combat prowess. Room for advancement is limited: three times their limit in the monster manuals.
Playable Monsters: Aaracokra, Kenku, Centaur, Wemic, Wemic Shaman, Lamia, Flind, Gnoll, Satyr, Hsing-Sing, Hai Nu, Locathah, Sahuagin, Sahuagin Cleric, Abeil* Vassal, Abeil Soldier, Thri-Kreen, Jann, Mercurian (Quickling), Ogre Brute, Ogre Mage, Orc, Lizardman, Ophidian, Yuan-Ti Pureblood, Yuan-Ti Halfblood, Yuan-Ti Abomination, Tabaxi.
*The Abeil is imported from 3rd Edition’s Monster Manual II. There is only one game-starting scenario available to an Abeil character: The Bee Who Would Be Free.
ALIGNMENT
Hengeyokai: any Lawful (Badger, Crab), any Neutral (Bear, Spider), any Good (Carp, Crane, Dog, Hare, Sparrow), any Chaotic (Cat, Monkey), any Evil (Duck, Fox, Raccoon Dog, Rat, Snake)
Nezumi: any
Guijuda: any Good
Monsters: may deviate by one step in any direction from their Monster Manual alignment (e.g. CE can become CN or NE, LN can become LG or LE or N, etc.)
Basic Information
Growth Rate & Stages
Adolescent | Young Adult | Mature | Middle Aged | Old | Venerable | Ancient | |
---|---|---|---|---|---|---|---|
Guijuda | ? | ? | ? | ? | ? | ? | ? |
Hengeyokai | 4-6 | 7-10 | 11-20 | 21-30 | 31-45 | 46-60 | 61+ |
Nezumi | 10-20 | 20-30 | 31-90 | 91-140 | 141-200 | 201-265 | 266+ |
Dietary Needs and Habits
Hengeyokai follow the diet of their animal forms.
Nezumi and Guijuda are omnivorous.
Additional Information
Geographic Origin and Distribution
Hengeyokai: Northeast, Southeast, Ocean Endless, South, Southwest, Northwest
Nezumi: Northeast
Guijuda: Northeast, Ocean Endless
Perception and Sensory Capabilities
Infravision (120' Hengeyokai, Nezumi), Find by smell (Nezumi: 30', 60'upwind, 15'downwind, pinpoint when within 5', strong scents x2, intense scents x3; track by scent as Ranger 1/2 level)
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