Amaranthines - Gods of Everden

Gods - Short Table

  The Amaranthine is the in-universe name for the collective pantheon of gods in the Dungeons & Dragons 5th Edition setting of Humblewood. They consist of a set of twelve deities, all of whom represent guardians and champions of different aspects of the cycles of nature - which are known to the beastfolk of Humblewood as "The Great Rhythm". In essence, they're an entire pantheon of nature gods, taking charge of specific aspects of nature.   The Birdfolk have the most coherent mythology, claiming to have been created directly by the duotheistic creator-gods Ardea and Tyton , after which five champions of their race were elevated to become patron gods alongside their original creators, and in turn divide the birdfolk into their five present races; Altus of the Strig, Clhuran of the Luma, Gesme of the Corvum, Reya of the Raptors, and Hanera of the Gallus.   Each of the Humblefolk races has a single patron racial god, although they lack any coherent mythology, leading to instead a collection of myths and fables, often tying these five gods - Cairith of the Cervan, Gaspard of the Jerbeen, Hath of the Mapach, Henwin of the Hedge and Kren of the Vulpins - to the creator-gods or the Birdfolk patrons. Humblefolk often worship Ardea and Tyton by their epithets and depict them as members of their own race, which ruffles some birdfolk feathers, but is generally accepted.   In general, Humblefolk and Birdfolk pray to their own patron gods, or at least their racial pantheon, united only by shared reverence for the creators. Humblefolk are much more likely to worship the birdfolk pantheon; birdfolk who worship members of the humblefolk pantheon are uncommon at best, rare at worst, and such birdfolk may face hostility from both their feathered kin and the furred humblefolk, although the priests of the Amaranthine as a whole see this as perfectly natural and acceptable behavior; each member of the Amaranthine is but part of the Great Rhythm, and thusly all should feel welcome to learn from each Amaranthine's wisdom.
   
AmaranthineAlderite depictionDominion
Altus, the Enduring A horned owl pouring stormclouds from his chalice Storms, Winter, Strength, Endurance, Change, and Strigs
Ardea, the Dawnmother A stork with shining golden feathers, wreathed in flowers Day, Life, Birth, Renewal, Healing, and Familial Love
Cairith, the Resolute A stag with antlers covered in moss and flowering vines Growth, Strength, Resolve, Nature, and Cervans
Clhuran, the Fickle Two lumas; one a jester, the other an executioner Luck, Fate, Magic, Divination, Destiny, Trickery, and Lumas
Gaspard, the Champion A jerbeen wielding a rapier Courage, Chivalry, Community, Compassion, Honor, and Jerbeens
Gesme, the Brilliant A raven wreathed in flames Knowledge, Fire, Innovation, Creativity, Experimentation, and Corvums
Hanera, the Provider A pheasant with a mix of feathers and foliage Earth, Soil, Plants, Seeds, the Hearth, Compassion, and Gallus
Hath, the Whisperer A raccoon with a body made of stars Fear, Doubt, Secrets, Night, the Unknown, and Mapachs
Reya, the Explorer A hawk clutching a bow in her talons Freedom, Exploration, Hunting, Archery, Travel, Journeys, and Raptors
Henwin, the Kind A hedgehog carrying a yellow rose Kindness, Nature, Balance, Protection, Pants, and Hedges
Kren, the Sly A shadowy fox Guile, Darkness, Predators, Trickery, Hunger, Dangerous Nature, Cunning, and Vulpins
Tyton, the Nightfather An immense black barn owl Night, Time, Aging, Memory, and Natural Death
Children

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