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Coalition Fortress

Previously called the Bandit Fortress, it is slowly starting to be called the Coalition Fortress to ease bad rumors.

Through the mist and cloud near the summit of the Crest, there are a pair of great stone towers looming on the horizon. They are connected to a squat and sturdy fortress, which stands in lonely vigil among the crags. Humblefolk militia can still be found in these parts, monitoring and moving about to keep watch as the Perch Guard does. The previous Bandit Coalition flag that hung over the walls have been removed, in favor of a flag that represents all of Humblewood. Past the initial gates, there is a tightly packed together town, many of them previous bandits and slaves from Brackenmill. Until things change more, it is clear the Coalition will not stop aiding Humblefolks in dire situations. Its the Birdfolk Council that needs to catch up, in their eyes. Inside the Inner Keep, the leader of the Coalition continues to maintain the Fortress and where the dealings with the Birdfolk Council and other businesses are done.

1. The Infirmary: Cots occupy most of the space, with individuals coming in and out, or unfortunate individuals that are stuck there for weeks as their burns heal. A shelf at one corner of the room is filled with salves and tinctures, as well as a few books and some herb samples preserved in glass jars and fluids. A wooden table nearby almost always has a healer's lit opened while the healers patch up civilians and soldiers alike.

2. The Armory: A small building containing a rack of weapons, armor, and assorted treasure. This room is always tightly locked and watched over.

3. The Meeting Hall: Three long tables are crammed into this meeting area. Two of them along the sides have a jumble of chairs packed together, the last table is on the northern wall, with a single high-backed chair. Candles and a single iron chandelier is the only source of light in this room.
Type
Outpost / Base

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