Scrap Grover
Scrap Grover
Scrap grew up in poverty with his single father. He managed to escape that life with his crafting skills and the help of his mentor Remington. He joined the merchant's guild, selling his wares across Humblewood, and "rehoming" pieces along the way. His travels had him stumble across a falling meteorite, and after scrounging up the main piece he turned it into a precious necklace. In recent days he has paired up with Faye, Collina, and Cyra after almost having his necklace stolen and witnessing the destruction of Ashbarrow.
Physical Description
General Physical Condition
A fluffy and slightly chubby body, fur decently maintained. Though he may not look it he is quite agile, and can be hard to catch when frightened.
Body Features
Covered in greyish wild hair, tan and pink tail, hands and feet partially covered with black hair.
Facial Features
Light grey face, pink nose, dark eyes and matching black ears. Prone to gaping mouth when confused or scared.
Identifying Characteristics
Currently sporting normal fur color but with white streak dyed in like shooting star.
Physical quirks
Often likes to hold things with hands/feet/tail to inspect them.
Apparel & Accessories
Typically clothes are heavily worn, keeps hands and feet free, has scarf covered in buttons/gems/beads/etc to use in his wares or to gift.
Specialized Equipment
His body is now cold to the though due to his contract.
Mental characteristics
Personal history
The moment Scrap's mother was able to leave, she did. Daisy handed Dikran their child and immediately disappeared into the night. Dikran was broken up over it and would still occasionally talk about Daisy as Scrap grew up in Brackenmill. Scrap's father did what he could to keep their life normal, taking care of Scrap to the best of his ability and giving them an ordinary childhood. Scrap had few friends, but nothing that kept them attached to the village. As soon as Scrap could, they took off onto the road.
Remington came across Scrap on the road, a fellow Mapach (weasel), and immediately started taking them under his wing. Remington helped connect Scrap to the Artisan Guild and giving them basic bard training. With their love of shiny trinkets, it was natural that they started creating jewelry, showing a great passion for it.
Only about a year ago, while travelling the road, Scrap saw the sky brighten and rumble. Looking up, they saw something falling and landing with a boom in the woods. It took a bit of time, but Scrap found the item, it looked like a porous rock and was hot to the touch. Fascinated with the item, it became the major component of their magnum-opus.
Gender Identity
Accepts male or gender neutral terms, dresses ambiguously and never really cared. Thinks everyone should be treated the same regardless, probably a carry over from his poverty childhood.
Sexuality
Not asexual per say but not something he thinks about often. He has had sex before, but under the influence. Not really sure he wants to date a "fine cut jewel" or to "polish a hidden gem." Doesn't shy away from advances, and would use sex or flirtation to steal or escape.
Education
Scrap had little formal education, mostly relying on streetwise knowledge and wisdom picked up over his travels. He doesn't feel the need to search for an education, only bothering when it connects to his craft or a particular interest.
Employment
He works for the Merchant's guild selling Jewelry. He does craft most pieces, but mixes it with "rehomed" goods he pickpocketed from around the realm. He also takes small jobs from time to time due to boredom or needing some money. He enjoys the work and also sends an allowance to his father whenever he can to help him live comfortably.
Accomplishments & Achievements
Created subtle parody of an incompetent noble, called Nutty Crown, a funny little song directed at a particularly uppity birdfolk.
Made major work to his Magnum-Opus, a meteorite necklace he adds to often. Though he speaks about finding it's true home, he would be lying to say he wasn't reluctant to give it up.
Failures & Embarrassments
One day when performing for a village, his wig caught fire and when trying to save himself managed to catch the whole stage on fire. He has been reluctant to return to the stage ever since.
Mental Trauma
Has some trust issues and reluctance to get heavily attached to people due to abandonment from his mother and his travelling nature. Does not like feeling tied down.
Intellectual Characteristics
Has a clear lack of an education but does not let that get him down. Relies more on past experience and common sense logic. Eager to search down anything he deems interesting.
Morality & Philosophy
Has a poor man philosophy of life: do what you must, help where you can, but ultimately watch out for your own. More nuetral to most arguments. he beliefs swing depending on the situation and what he can get away with. Perfectly fine stealing from the rich, haggling with everyone, and lying to get by he will still offer a hand to those who need it. Doesn't think much on the politics because he knows how futile it would be for him to try and change them.
Taboos
Dislikes robbing with violence
Disikes birdfolk's racism of humblefolk
Refuses to sell necklace until he finds the perfect owner
Personality Characteristics
Motivation
He is mostly driven by curiosity to find new things to improve his magnum opus and to improve his craft. Now that he is with the group he is driven to help them prevent more fires and also because he would like to have more friends.
Savvies & Ineptitudes
Decent at trade and promoting himself as a merchant. Though his intelligence is low, he has a knack for learning languages though speaks most of them at a basic level.
Not book smart and does not use much flowery language. Though he has been on the road it is clear he did not pay much attention to politics or history of many areas. His grasp on etiquette and self-censorship are shaky.
Likes & Dislikes
Love anything shiny, unique, things that can be crafted with. Thinks highly of innovators, or those who think highly of their craft and dedicate the time. Enjoys travel and witnessing new things. Prefers people who treat him softly and equally.
Dislikes blatant discrimination for things people can't change, the undead, people not appreciating what they have. Also dislikes stealing through violence or robbing the poor.
Virtues & Personality perks
Often willing to help for little reward. Quick to be friendly with others, though not at a deep level. Doesn't mind financially supporting others. Very supportive of others' passions. Knows he is a simple man and does not judge others for a lack of education.
Vices & Personality flaws
Kleptomaniac, especially around the rich or if he spots any more "sky shinys". Often too quick to speak without thinking of consequences. Prone to taking what he can get (lying, looting, etc) without thinking of others. Irritation at staying in the same place too long.
Personality Quirks
Will often lick new things.
Stares blankly with open mouth when confused or scared.
Sleeps with his necklace like a stuffed animal.
Likes to collect "shedding" off people.
Hygiene
Tries to bath often but can forget if he gets deep into work. Only really brushes his hair when going into wealthier areas to sell. Does enjoy putting perfume or pleasant scents in his fur.
Social
Contacts & Relations
Dikran Glover- Father in Brackenmill
Daisy Glover- Mother who left, whereabouts unknown
Remington Maynaudi- Mentor, always on the road
Merchant Guild
Family Ties
Only really has his father, since his mother left when he was very young and either his grandparents passed away or father had no connection to them anymore.
Religious Views
Much like his ideas on learning, he doesn't care much for spirituality unless something sparks an interest in him. He doesn't find religion harmful, it just does not factor into his day to day life.
Social Aptitude
A little awkward everywhere he goes. Since he doesn't like to view people as being on different levels he speaks to most people the same. He can fake politeness around wealthier clients or in heavily guarded areas but is quick to return to regular speech. Since he moves around so often, he has little reservation to speak with people and can be quick to make fast friends.
Mannerisms
Likes to touch things, very sensory driven, and has little regard for personal boundaries but does try to be nice. Quite obvious in his face when he doesn't understand something. Gives off a feeling that if he got close he would be a big cuddler.
Hobbies & Pets
Enjoys collecting knick knacks and discarded items he thinks can find use. His favorite thing is working on his Magnum Opus.
Speech
Speaks very bluntly and using simple language. Doesn't have much of a filter. Can switch between languages with ease, clearly showing he practices often when at his shop.
Wealth & Financial state
Makes decent and consistent earnings from his wares and stealing. Keeps all wealth on person or in supplies since he has no homestead.
Scrap is a young mapach bard travelling the roads selling his jewelry. His main focus is a special necklace he is crafting, the main piece being a meteorite he watched fall from the sky.
View Character Profile
Alignment
True Neutral
Age
23
Date of Birth
0
Birthplace
Brackenmill
Children
Current Residence
On the road
Gender
Male/Non-binary
Eyes
Black/Brown
Hair
Gray
Skin Tone/Pigmentation
Pink
Height
4'4"
Weight
120
Quotes & Catchphrases
"You Stupid"
"Sky Shiny"
"Not stealing, it's rehoming"
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Notecards Cont.
Divination we received:
"A black heart lies among white and gray. But in the dimness it is hard to say. Who is friend and who is foe. The master weal, the monster woe."
-Date Unknown
Noted what times Nightseed might be where
We open a puzzle box and find bones and the Necronomicon
At least one shadow ritual page missing
Fallen has fog cloud/long strider/Necronomicon/animate dead/bestow curse/vampiric touch/blight/circle of death/magic jar/finger of death/remove curse (Fallen Made)
Politics club meets around 5pm after classes
25 Skeletons present (44 in total)
we copied the recent intake log for new bodies coming in
Nightseed present when we went to see skeletons, she was lying about the skeleton that went to the lower library
we go to see the librarian about it
3/2/24
Scrap had books Nightseed wrote and books on Odwald family set aside
Scrap gets a book about ancient gods and about the titles he discovered: scholarly king comes up alot as a leader, title changes alot on who it is/alot of theories on how each title might connect with a race and their descendants
Collina finds more damaged books, we notice one is missing we turned in, Mordayne acing off
Scrap brings Wand of Secrets to library, finds entrance to the hidden library
Scrap smells Mordayne/Dean/many unknown/another that is recognizable (Odwald or another Corvum)
Scrap is now more confident Fallen is a lich
Transmutation teacher Jolly Flutter, assistant Darkbite
Regina was attacked by a large creature with 4 red eyes, white, climbing on the tree
We decide to look for it the next day
Scrap reads book that Nightseed wrote on theoretical Necromancy and how it might be combined with healing
We fought our shadows, it went terribly with Scrap being the only one not really downed, Ardwyn saved us using time magic
We went back with Faye and found there was a high level ritual summon from Necronomicon, going to rest after that
3/30/24
Dean didn't have evidence of past attacks like that one
He hears we started looking into the monster
He promised he will be staying in his office for a few days
Divination teacher scaring the staff, having constant bad predictions
Gallus/Ms. Harper (emo turkey), Necromancy student that tends to the skeletons can be found with them or in the dorms, lodged a complaint about them
We finally visit Nightseed
We find a birdfolk bone flake outside, lots of marks but look old
Corvax Revayne (Divination teacher, Corvum, black bill magpie)
HIs divination keeps repeating, we got the words to it
Augry spell, hints towards an action we may take in the next 30 mins, we just got the same prophecy
Ms. Harper saw the skeleton leave class and head to the forbidden section
They say no skeletons missing, Nightseed only one who should be able to reanimate skeletons
Darkbite and Jolly Flutter are found near window of the monster sighting, seeming to have found an entrance
4/20/24
Rhyse Birchwalker seems sus, knows what Nightseed crimes were before others and feels like she thinks the punishment doesn't match the crime
Buttons Dewdrips, send flowers or a gift to her
Cross examine her last journal entries when we find it
Started the session going to ask to see the lower library but it was busy from reopening (Scrap saw him smirk at us as we leave) [Collina learns some book stuff from Fallen]
We give the book to the Dean, he arrests Nightseed and interrogates her
We eat (Birchwalker seems sus) and go to see politics club, Kim has notes about it, seemed to go well
Go check the Dean's office and he is there, Nightseed is pleading innocent even under truth serum, we now suspect she is being framed, we have the dean note down more questions to ask
We plan on going into the tunnels to try and find her journal or any clues
Library was sealed off by golems ay night
Faye found a note for us under our door for a meetup the next day: "The forest Terrarium, Central Building, East Wing, Last day of the month, Midnight, come alone, I know where the missing pages are" [Scrap notes it smells like soot]
6/29/24
Library still blocked off, Mordayne gone
Started looking for tunnels, going to ask Regina to see if she knows if any active tunnels (she told us how to find them)
We get in the tunnels and go deep and unlock a magic door, but got stuck behind some metal and a mage behind it manages to cast magic on Collina so we are forced to leave
We end up back at the library to find Mordayne, he says he'll let us down there the next day and he does not appear well
Ardyn told us we were leaving soon (we are unsure why, Scrap believes he's been to the future)
7/20/24
[Notes are sparse around these sessions, so add what I can, not helped that I was having mental issues with roleplaying]
Were told Borealus is used to help defeat aspect of fire
Got money from Mordayne as an apology for acting cold after we saved him from the sleep/closet
Scrap got a ring of featherfall
Short blup for what we did: I believe we got the Dean to get us into the library and then went into the hidden book section. There we found Mordayne unconscious in a closet and a necklace which would allow the wearer to disguise into him. We brought him out to the Dean and the necklace, there they sent us on ahead to get Odwald. We fought his minions, then found him in a room with the monster we had been searching for. We talked a bit, learning he is trying to stop the aspect and was making this monster to do so, and he also accidentally caused the fire to spread in the beginning and woke the aspect. The voice then fucked with his monster causing it to attack and so we killed it. We decide to work together for now to look for things needed to kill it. Scrap had a rough time and it caused him and Odwald to now be on nasty terms.
Notecard Notes
Sharing all my notecard notes I have so we can try and make a collective document of information together
Many of these may be out of order since I didn't date them immediately but I will do my best to put them in order. People are free to add to this or copy all of this and put it in a group document on here somewhere.
Do correct me on if I'm wrong anywhere.
-5th month Cairith's Resolution, 21st day (500aay, Age of Ash)
-Session 1
-arrived day before, set up stall
-sold a little since people are poor, many offering to buy jewelry once they win
-competition is a musical one, winner gets 7 gold
-met Cyra and Collina, sold jewelry to then, Faye runs stall for me while we perform
we preformed very well, attacked by the Hedge and his bandit friends, a Vulpin and a few others flee
-we travel in a group to Meadowfin
-We save a refugee named Cara Stormsinger from the fire after our visions about Ashbarrow
-Session 2
-heading to Winnowing Reach
-fought bandits led by a female Vulpin named Fray, also a tailless Jerbeen there, she escaped
-we saved Eliza Pennygleam (Eluran) and started travelling with her and her cart
-Mokk fields has slimes, created town to keep slimes in check, was made in a hurry so mostly flat, less birdfolk
-found fire bats, fought them and stopped the fire, found skeletons with runes on them, they were in a crater with another meteroite
-Scrap learned skeletons can be people who chose to become it, Scrap "killed" one
-someone used magic to spy on us (others I think put together it was Faye later but Scrap still doesn't know)
-we offer people services if they give us letters to help us see the council
-Scrap met Remington and they caught up, he paid him his guild dues
-Scrap got blue ink and dyed his hair
-Cyra heard Scrap's necklace hiss and click, they and Collina think it is a reptile/or taloned bird folk, Scrap doesn't notice
-woke up hungover
-3rd Session
-headache, hungover
-agreed to attune with the necklace later
-go find young Corvus in caverns called Kenna, Collina knows her, she's a student obsessed with slimes
-Scrap gets 2 vials and a book about Sky Rocks (2 get goo from the boss slime, 1 gets blue/purple goo)(he also gets a pocket full of moss) , used 1 ration
-we killed 11 slimes and the boss
-made some goo jewelry with Kenna, using 1 vial of red goo and moss
-attuned to necklace, couldn't understand his language, sharp rough voice, heard hiss and clicks (Fortress Scorched, Fallen, Scrap)
-Necklace gained more power, Cyra got "Laughter, Fallen, Foolish, Big-ass Jerbeen", also all sounded like one language, it asked if Scrap is a Jerbeen, didn't know about Mapachs
-names of people who might have tried to steal Scrap's necklace (Professor Nightseed Necromancy teacher/Revayne Divination teacher/Mr. O.)
-4th Session
-woke up with a bit of a headache
-Strig Perchguard recognized Collina, and Scrap ended up leaving the group after arguing with a aguard
-we got a job to go kill Swamp witch, who is summining demons, Mayor wants proof
-Faye decided to stay behind with the stall
-we find a Shrine to Fenwin god and a small demon
-Necklace doesn't like the writing around the shrine (abyssal)
-found hut with the witch (hedge) named Susan
-we picked her some herbs, frogs, and ended up killing large toad that ate Cyra
-ended up fighting off a demon Susan summoned, she is giving up summoning them, she gave us some potions, and her "crown" to prove her death
-Collina try to attune to Fallen, knows it's not a wind language, saw teeth and feathers
-Scrap found a scale outside
-got a Scroll of Understand Languages, performed attunement with Cyra and necklace, finally learned it's name is Fallen
-5th Session
-Fallen wants spellbooks/other meteroites/language books/living things
-he says he is a carnivore, did not like being licked, absorbs food a bit
-get snippets of what he looks like when dreaming, snout with teeth, orangish eyes, feathers everywhere, face goes white-grey on snout, black around eyes and down the side, orange/brown on cheek area
-next day got breakfast, checked on spellbook prices (too high)
-left town with ELiza
-found a Reya shrine on the road the next day
-slept in the nest item after bandit attack, ther Jerbeen seemed to work for Vulpin Fray
-learned Cervin woman missing an ear leads the bandits
-got a net
-Fallen found Reya's shrine strange, remembers her different
-got mauled by forest prowler, used nest to escape
-Corvum was watching us
-another day we meet a Tender named Havel of Autmn Moon (Gallus)
-got to Alderheart, heard about an Ash Knight Strig from Ashbarrow named Riffin
-Wooden Flaggen - Riffin may be there
-bandits are getting in Alderheart, Vulpin Fray leader making camp nearby
-Faye has bad balance due to head trauma
-Cyra doesn't taste good, too salty, Cyra had a date
-2nd day at the tree (5/30)
-woke up with Faye gone, at at a cheap place and got pickpocketed by young Jerbeen
-went to the guild headquarters and met the leaders there: Coldcheap (Corvum), Drake (Cervan), Greytail (Jerbeen) - theft control
-Greytail knows he steal but can't orive itm Scrap hid a sundial watch where she can find it
-we got Cyra new clothes and a contract for them
-Fallen stole a spellbook from Eliza by absorbing it, learns 9 spells*
-we heard about a village destroyed by fire
-Brackenmill is getting more complicated wanting more pay
-Scrap learns his mom is in the mountain bandit camp
-Benna Seridan - new leader of the Bandit coalition"
-fought bandits that attacked Alderheart, now deemed heroes, sent to chase bandits with Riffin
-we get a chest of coins (185) divided up , a collection of small gems (worth 250 gold), 1 silver bowl (worth 5 gold)
-fought bandits in a camp, killed Fray, Scrap gets Boots of Speed
-learn Faye doesn't like Fallen
3rd day at Alderheart
-learn Collina is a stolen egg? (later learn she was sold)
-shopping: get hair dye, bookshop, Eliza shop, guild, clothes
-Faye gave Scarp's letter to his mom to the mail
-ScraP got a new outfit: flowy, dark blue like night sky, shows chest fluff, used to show off Fallen
-go to the salon, getting hair dyed normal but with a white streak
-got generic history book for Fallen, Cyra got him porn, got book to learn Cervan
4th day at Alderheart (6th month. 7th day, yr 500)
-look for food/books/luxury items/instruments
-learned that there are issues in supply chain to the college, bodies are being stolen
-also notified of a Vulpin with a chipped ear who is wanted, you are to find them and turn them in (Scrap leaves a gem for Greytail to find at the guild)
-got Fallen 2 scrolls, Find Object* and Magic Missle*
-found out Fallen was in an old rock, moved to the meteorite when it landed and ate its inhabitant
-going to find others
-know that Collina knows the family she was taken from
-got tarot reading, showed like hero journey though Scrap didn't notice the last card was rotated so it might end badly
-Collina and Scrap get Fallen to talk more, a big calamity had happened, Fallen claiming a pyromancer made it worse or ignored a problem
-we got Faye new tarot cards
5th day at Alderheart
-some bandit prisoners are being interrogated and we go to watch
-learn that Benna Cyradin is their leader, and we know the exact location of the base (couldn't get much out of the Mapach in the prison)
-Scrap is out looking for a theif fir Greytail and given some names to search for: Ford (warehouse, Hedge), Bradley (store, Vulpin), Lil (hotel, they were housing a robber and some other sus people)
-Robber was refugees, so we let them go, was a whole mess and Scrap wants no more work from Greytail
-Woke up hung over and exhausted, went to set up shop in trunk market, and got robbed but didn't notice
-got slapped by someone when drunk, learned it was Fallen using mage hand later
-A hedge quizzed up and then said to ask Faye about Mortoris
-Scrap had flirted with Cyra and apparently had with Fallen as well when drunk
-going to council (6/10)
-Scrap made his pact and now his body feels cold
-Scrap got Fallen a scroll of Counterspell* last night
-Main council: Bita Whitehail (Gallus Peacock), Jagger Rustquil (Strig Barn Owl), Coldhatch (Corvum, Galah bird), Fair Tweet (Luma Robin), Basil (Raptor, Bald Eagle)
-council sent us on a quest to assassinate/diplomatically talk to the bandit leader
-"whorehouse" owned by Madam Diamond Firebristle (birdfolk Raptor), Hedge from earlier's name is Doe Firebristle, learn Faye's family is the one that owns it and Doe is her sister
-got equipment for the trip
-went out stealing, got vial of Dragon's Blood, highly addictive stimulant which is dangerous and unpredictable, used to enhance magic
-Others see Fallen during dreams
-left to head to the mountains, make it to a special land area with large elk and weird grass
-found piece of Elk god shrine in the pond
-fought some large wolf spiders and save a perch guard
Day 15 6 month
-at the base of the mountain
-evaded bandits near the base, found a large skeleton curled around the mountain (marine and old)
-fought mountain lions and found a pheasant Gallus named Tat
-Scrap making a decent map of area
-Tat said several meteroites fell here over the years on the mountain
-Scrap got a spy glass and is repairing it
-Scrap also gets the contract from Fallen that night
Day 16
-Fallen showed Scrap what the bones looked like alive, scared him
-we left Tat, he gave Scrap 1 meteorite
-we go up the mountain, Scrap finds his mom and the goat man she punched. Scrap tries to talk to her but she's a bitch, he gives her 50 gold for her house key at the bandit camp
-take goat man back and stay at the house awaiting a meeting with Benna
Day 17
-prepped to talk to Benna
-goatman came to get us, getting alot of attention
-we all spare with Benna as a test after she reads the letter
-Scrap disarmed her of her dagger so got to keep it
-talked with goatman about the council
-we are staying another day to get Benna's letter as a response to take back
-we ate with a Crane named Everlight who has been helping to get slaves out of Brackenmill, offers to help Scrap with his dad
-we are being escorted around by a Captain Vulpin male who Scrap can't get the name of
-a Hedge controls the housing here at the camp
-Cyra gets glomped by their old teacher when we get back to the house
-weird rumors we hear about Alderheart: the hole, the shrine, the tree has eyes, caves underneath, doesn't lose leaves in winter
-learned Odwald/Riffin/Susan travelled together (Mister O?) at Avium
-never got goatman's name or Vulpin Captain's
-Collina had her gold turned into teeth, Fallen reversed it but claimed he didn't cause it
-Scrap expertly played the Whirley Tube to scare a guard
-saw Owlbear mom and pup on the way back, they killed some bandits, found Cyra's grandma's wheelchair and an unbreakable twig
-made it to the Avium, saw Luma Shrine out front
-Scrap wants to taste a flower off Cyra's horns
10/8
-Eualia Selby - Collina's real name
-found where we suspect bodies being brought in, Hedge brought them in, helped by a Luma (knocked on the door and handed over the package)
-we went inside to ask about missing bodies, talked to a emo Turkey RA
Cyra saw a creepy Corvum who disappeared (was marked by their patron), he was coming out of Professor Nightseed's class
-Professor Nightseed hasn't had any interruptions, couldn't see that Corvum at all, tells us we need paperwork to see the Dean
-he was concerned about our mention of the skeletons we've been seeing, they shouldn't be able to fight and be that far out, he plans on reaching out to the Dean
-Scrap wants to poke around the Avium for any books from Fallen's time
-stole a scroll for Fallen (unsure the spell), and Collina's ex bothered us (snooty Peacock)
-we met the Hedge that has been transporting the bodies, said every 2 trips he gets attacked, no distinction for location, mostly birdfolk bodies, they have been bludgeoning him
-2 twin brothers doing the transporting, 1 is dead (names are Hodge, Pidge), bug's name is Stinky
-told us tales of an XL monster and Sea Serpent (Kim has the notes)
-arrived at the council, gave the letter requesting the humblefolk join the council, we were rewarded a house
11/5
-getting a house in Bright Hollow, getting 2 guards
-we caught Faye up on all that happened
-chose the "haunted house", Scrap tried to scare the guard, Fallen seems to be having a moment in this house
-the guard who toured with us(and who will be stationed there) is Ib (Raptor, Golden Eagle), he is the one who recognized Collina before
-we found an old Journal, written in an old language, Scrap used a spell to read it
-Dream Journal: Gaspard Jerbeen god mentioned, also talks about water and a flippered being, "put another one away", leathery wings learned to fly, 125 yrs ago 3/12 year 375, killed another one, "simple dream...nice to me...god watching over me...didn't seem nice guy...bad deal...Assim, leader helping gods but isn't one" , talking about deer god, very detailed, shadow of them, talks of them attacking, talks of Sacred Grove, town burning, "They told me about..."
-Scrap was hit with False death from Fallen to stop him reading the book more, causing them to fight
-Scrap gets him a journel, spell book, and some ink
-Fallen can talk to the main spirit in the house but not the spirits of the dead children or eggs
-Fallen tells Scrap he was mad they slept apart
-Scrap goes to the guild and asks Greytail for a letter to him with the body search, she was in a bad mood
-went to Eliza's shop and signed autographs
-visited Jasper who flirted with Cyra
-when we got home, Faye brought blueprints and had Cyra do some attuning to find spirits
-Faye suggested Scrap find help in the Avium for a way to steel his mind from Fallen or seal him
-Fallen and the spirit have a yelling match but no one can understand, he pushes Scrap to get it exorcised, making them fight more
-exorcism gets scheduled for 7/7
12/3
-Scrap woke and made breakfast
-agreed to go to Brakenmill, the guard or someone we trusted staying to watch over the exorcism (or Faye was going to head back early to make sure it goes well)
-5 largest high family farms there: Selby, Rustquill, Whitehail, Goldenblood, Ebonhart (5th to 1st)
-Scrap stole children's book to teach common to Fallen
-Odwald was the last heir of Ebonhart family, family is basically eradicated now
-on our way down, met people who saw Cyra's grandparents alive near Brakenmill
-we learn Faye is from Saltar's port and has 4 siblings: 1 brother Ines (Corvum Bluejay), 1 other Lucy (Raptor Kingfisher), 2 sisters Doe (Hedge Hedgehog) and Zia (Vulpin African Wild Dog), and her mother is a Falcon
-Faye's injury comes from a boat accident, and that's why she has bad balance
-Motoris is a crush of Faye's, Doctor at the port
-we find a hot spring and fight some steam monsters and a small demon
-start out the next day and Scrap/Fallen still fighting
-close to dark we find more skeletons and ember bats
-not a meteroite this time, Scrap pockets one of their bones with a rune on it, others seen headed back towards the college, Scrap also takes some dirt from the site
-bunker down for the night, Scrap and Fallen finally talk (done on FB)
-Cyra made Fallen mad by disassociating when he tried to open up
1/21
-at Brakenmill, Scrap showed the others a silk worm
-found a Gallus Shrine
-Goldenblood farm is where Scrap's dad is
-met Scrap's dad, his mom had come and ransacked his house. We cleaned it up and left more gold around for him. He showed up and we had a long talk, learning that there was some suspicious things going on with his contract. Ended with him crying because Cyra went off on Scrap's mom. Scrap stayed the night to soothe his dad.
-Goldenblood now the largest group since Ebonhart seems abandoned
-Scrap's dad saw Fallen in his dreams
-Faye stays in his house while we go see Collina's family, we go by and see 13 of them from a distance
-council is holed up at Whitehail farm
-met Cyra's family, they come off very sus and plan on meeting Cyra later , guards don't seem to like them even
-we go to the house we own here and clean it up, used to be an old theives guild house
-leaned Collina's family has even more eggs
-Scrap's dad really likes Faye, and we learn that his dad and mom used to be thieves guild (how they met), he is willing to move into the house Scrap got him
-we plan to try and get a copy of his contract and debt
-met Cyra's parents again, went terribly but Faye got rid of them (heard scream but got no answers)
2/11
-Scrap and Cyra wake up by being dumped down the stairs by Fallen using Disc Spell*
-we left, child started us and Scrap ran them down causing them to fall in the mud
-it was a Selby kid named Jackelyn, we brought them back, older sister hit Scrap for it
-we found out Riften was around Ashbarrow when it burned but found himself elsewhere and safe after with memory loss, Faye mentioned a "friend" saved him but doesn't know who
-we saw Tenders around the council, saw goatman, saw dove Tender we met before, Tevor of the Spring Path (Luma Pidgeon) and Havel of the Autumn Moon (Gallus)
-debating on calling the convention "Wild Wood Brigade"
-Collina found out we were sent for about the fire snake
-we went to the Ebonhart house, saw Banshee inside along with skeleton, crawling hands, zombies, and ghosts
-we found a staff and flying broomstick downstairs
3/25
-decided to try going back into the house, Scrap sneaking in alone
-Scrap and Collina get knocked out by the Banshee, she is cursing Odwald, when she dies she leaves behind money and feathers, Cyra and Fallen had deafeated the Banshee
-got 20 gold, and 300 golds worth of jewelry
-fought some slimes in the other room eating evidence and stuff
-when mentioning on how to uncurse a place, Fallen went quiet
-we got Wand of Secrets
-skeletons left heading to Avium, Scrap gave them a note to contact us when they arrived
-the house was filled with soot, acidic slimes consuming more, and found some destroyed spell components
-found a sinkhole in the back house, seems to be where some things were hidden from inside
-woke up early by Faye and sent to eat breakfast at Collina's family, had a decent time til the council sent for us
4/15
learned Fallen made some spells: gentle repose and false death/life*
-heading to the council, Tenders are with us at the meeting
-fire snake is a new creature, killed several Tenders already
-may not want to walk on the ground around it
-we are being sent to kill fire snake along with Tevor, the Tender
-we were given 25-30rations, cart & beetles, and Tevor can help cover healing or burns
-Scrap plans on requesting his father's contract as payment after this
-debating on seeing Susan to get potions
-Tender told us how they were taught about the Grove
-we see a shrine for Reya (Raptor god)
-Fallen couldn't marry or have kids, refuses to share his domain, he has low CON
-we slept 3 times on the trail then reached Winnowing Reach
5/27
-fire resistence potion lasts an hour
-Rooster Mayor of Meadowfin named Ardwyn
-he asks us to run errands for him at the grove: bring remains of anyone they find
-Cara asks for 7 ring/bracelets to be returned (silver, name and numbered)
-Collina gets vision about the monster
-Scrap saw a large ball of ember bats around a glowing orb
-we see a spectre crying and catching things on fire
-found old grave marked "O", we put a blue flower put on the grave to get rid of specter woman
-we fought off the fire snake, saved a tender, also found there were many more snakes
-we got separated from the tenders when something large came at us and we ran
-we ended up in a cave with Fallen's help, realized it was the Aspect of fire chased us here
-Fallen had us go downa tube slide into water, and we found 3 paths: Mokk lake, Roads, Central Hunt
-deduced through chat that Fallen had Neonatal Tetanus
-new species found in caves, stole our money but cave it back in exchange for food (Scrap left 1 gem)
-Jabberwock - the big alligator thing we saw, they are all around Susan's swamp that she talks to
6/24
-we went to Meadowfin to get the Tenders and the cart, found Tevor waited but the other Tender is gone
-noticed that the tunnels must have changed time, we made it back way too fast
-we turned in the remains to the Mayor, got 20 gold
-Cara got her rings and offered us lessons: Scrap got stealth profiency, and got favored enemy: fiends + demons (+2 attack/damage)
-made it to Winnowing Reach with Tevor and headed to Alderheart
-Scrap got a bag of polished marbles from an awakened tree trap that was on the road
-Scrap had to scroungecraft the wagon back together
-Scrap finds a tiny piece of one of the thrown rocks from Scorched Grove far away from it
-learned the council is back in Alderheart when we arrived
7/15
-we went home and noticed we were being followed
-we updated Faye on everything, it is possible Basil was spying on us
-Fallen and Scrap have a heart to heart
-we noticed someone tried casting magic on us when we wake up
-Scrap made 8 sells running his stall again, he chatted with people about the council merger to learn names of people running
-people competing seem to be Rustquil, Coalhatch, Krall: mapach bandit who seperated from Benna, causing issues with getting Mapach candidates
-Cyra got a Scroll of Witchbolt* for Fallen
-Coldcheep caught Scrap trying to leave Greytail a gift
-Scrap got his efficient quiver
-Scrap check on Faye, she's doing tarot, death falls out for him but she hides it and instead he gets Heirophant
9/23
-Scrap made breakfast, he let Fallen wake Collina and she claimed to have weird dreams
-we went to the roots to look for the Mapach shrine, after a humorous run around to chase it, Collina finds it after finding a disappearing white feather, the meeting was tense with Fallen saying the god didn't like him. Scrap offered up his mosiac tile and the unbreakable twig. The twig wilted and the god kept it, the tile was tossed aside and covered in an old language that feels like multiple different secrets
-Fallen ends up in a puddle, Collina had been holding him but was possesed to drop him, she has no memory of this, Fallen goes silent
-Scrap feels he shouldn't read the secrets out loud or ever give the tile to Fallen
-we meet a Jerbeen named Squidge and Mapach named Hazelrot, they have been working on the sewers and are running for council
-a Corvum named Raven is running against Coalhatch, we were "invited" to meet her and found out she is the leader of a gang here, we left with everyone feeling mixed about her
-we catch Faye up about everything and go our separate ways
-Scrap meets with Greytail and tells her about Raven, she says she would help take her down if it's done legally but not if it is a frame job
-Faye smuggles Coalhatch into our house for us to meet, we make a deal with him on dealing with Raven and Odwald
Last session I think?
-Tenders gave us a feathered helm, a special item that when different feathers are inserted give different bonuses
-we gave them gifts in return and exchange addresses
-we informed the council about everything and that we think a summoner may be involved, they seemed to know something about it
-Gabe Windsworth: the dean of the Avium (Sabel Luma)
-got a letter from Bitta to speak to the dean about the Aspect of Fire and the missing bodies
-council vote is on the New Year
-Scrap spoke to Fairtweet to get his dad freed, she said it will be handled by Bitta (probablt going to be used as a smear campaign during the next vote)
1/21
-we woke up and got ready to head to the avium
-Faye did another Tarot pull for us, most got negative pulls, Scrap's was mostly good except his influence felt like it was negatively about Fallen (jokingly drew one card for Fallen and I got Death XD)
-we leave with Faye and the cart, it all goes fine until we stop for the night, Scrap tries to talk to Faye about her disdain for Fallen which goes nowhere, but Fallen and Collina end up fighting leading Collina to be hit with fire
-Scrap takes Fallen and they argue, he tries to contact Hoff but he gets nothing, him and Fallen argue more and he learns the mosiac tile can reveal things about Fallen that he doesn't want Scrap to know
-the next day we spend having a long heart to heart conversation with Fallen and we all get a bit more of an understanding about each other
-we also got a note from a skeleton that magically forces Cyra to eat it, the note was from Odwald warning us to stay away, we try to capture the skeleton but it turns to dust
-when we get closer to the Avium we get attacked by undead mini dinosaurs that also turned to dust when killed (assuming they were sent by Odwald)
2/10
-greeted by Rhys Birchwalker (new Conjuration teacher) she's been made our guide, found out she can't cast magic, Scrap gives her vial of Dragon's blood to maybe help her cast magic
-Dean Windsworth (Luma Pidgeon) is the quirky Dean here, barely in his office, knows some about us, quick to put together other things (Scrap accidentally let Collina's family situation slip)
-Mordane Swiftgale (head, around 70)
-Scrap learns transmutation is the school to animate something, wants to chat with students to improve his body for Fallen
-we start researching at the library, the back section separated by topic (main ones are: scorched grove/calamity/elemental creatures/conjuration)
-Scrap looks over ancient history books but gets nothing other then base knowledge and map descriptions, he lets Fallen read with him
-learns the old world epicenter was where the scorched grove is
-Collina finds old elemental books with sections ripped out, so we go look for the dean to alert him but can't find him (we do tell the librarian though)
-we also learn that an old powerful necromancy book has gone missing (Necronomicon ex Corvis), believed to still be in the school
-Scrap gets mittens from Rhys for the blood
-we find the dean finally and tell him about the damaged and missing books, he wants to avoid bias so doesn't tell us who he suspects, has us continue our investigation and he is waiting to see if an "event" happens to us while at the school that may further our search, also having teachers search the old tunnels and then we will gain access
MISC (random things I have noted down or a collection of names, feel free to make a better section for this when you add your notes)
-Scrap's first Tarot pull in session 0 (Death [he didn't see the switch], 10 of pentacles and the fool]another time he gets death switched out for the heirophant}
-Fallen's real name contains a U
Colors characters like: Faye (red/purple), Cyra (dark blue), Collina (pretty/pink)
-Faye has bad balance due to head injury
-Shrines found: Reya (Raptor), Henwin (Hedge), Cairith (Cervan), Clhuran (Luma), Hoff (Mapach) [may be missing some]
-Odwald/Riffin/Susan used to travel together
-Scrap's body is now cold, has a white streak in his hair
-Fallen couldn't marry or have kids due to old job or position, has low CON, had neonatal tetanus
-books Fallen has: history book, porn book, children's book to learn common
-Hoff (Mapach god) does not like Fallen
Fallen Spells that we know:
-counterspell
-find object
-magic missile
-distort value
-comprehend language
-fog cloud
-mage hand
-floating disc
-feign death (he made)
-false life (he made)
-gentle repose (he made)
Names:
-Bita Whitehail (Peacock, Gallus)
-Jagger Rustquil (Barn owl, Strig)
-Coalhatch (Galah, Corvum)
-Fair Tweet (Robin, Luma)
-Basil (Bald Eagle, Raptor)
-Madam Diamond Firebristle (runs the whorehouse)
-Doe Firebristle (hedge, Faye's sister)
-Gray Tail (Jerbeen), theft control with the merchant guild
-Faye Firebristle
-Benna Cyradin (Cervan, bandit leader)
-Coldcheap (Corvum), part of the merchant guild
-Drake (Cervan), part of the merchant guild
-Riffin, small owl, Ash knight
-Eliza Pennygleam, (Eluran, merchant)
-Havel of Autumn Moon (Gallus, Tender)
-Fray (Vulpin, bandit general) [dead]
-Professor Nightseed (necromancy teaher)
-Professor Revayne (Corvum, Divination teacher)
-Cara Stormsinger (strig) refugee we saved
-Susan (Hedge) witch, qiurky but nice lady, her beetle's name is Normal
-Kenna (Corvum), she likes and studies slimes
-Everlight (Crane), one at bandit camp helping rescue slaves
-Tat (Pheasant, Gallus) monk around the mountain
-Mortoris, doctor at the port that Faye crushes on
-Tevor (Pidgeon,Luma) Tender who went with us to fight snake
-Ardwyn (Rooster) Mayor of Meadowfin
-Krall (Mapach) bandit who seperated from Benna, causing issues with the election
-Squidge (Jerbeen) and Hazelroot (Mapach) are running for council, they work on the sewers
-Raven (Corvum) is running against Coalhatch, she is a gang leader
-Gabe Windsworth (Sabel Luma), Dean at the College
The Journal Entry’s title
Begin writing your story here...
Notecard notes
-Riffen/Susan/Odwald were a party, Odwald teleported Riffen out of Ashbarrow when it burned down
-Fallen claimed Pyromancer may have caused Scorched Grove or made it worse, he was ignored when warning people
-Faye has bad balance due to accident on a boat
-Fallen remembered "Reya" to be different then on her shrine
-Corvum watched us use nest to escape Night Prowler once
-Scrap wants a way/spell to lock his mind off from Fallen for temporary reasons
-skeletons we found in Mokk fields area had runes on them
-massive whale skeleton on the mountains, Fallen claims he was a "god" like him as well, also saw large deer being in the special woods
-working with guild and Nightseed about the missing bodies and runed skeletons
-Hodge/Pidge told us about large creature (Kim has description) and sea serpent
-need to finish reading the diary/journal we found in home (Gaspard Jerbeen god mentioned, water, flippered being, something learned to fly?, 125 yrs ago, god watching over them, Assim helping gods but isn't one, talks about deer god, talks about scorched grove and being told about it)
-spirit that was in our home was a "god" like Fallen
-5 largest families in Brackenmill: Selby (Collina's adopted family), Rustquill (Council), Whitehail (Collina's ex's family, Council), Goldenblood (Scrap's dad under them, they seem to be largest group), Ebonhart (Odwald last member, home is abaondoned)
-need to return to Ebonhart manor to raid caves beneath it
-Scrap's parents were thieves, new home they are moving his dad to is a thief guild house
-got staff (Wand of Secrets???) and flying broomstick from Ebonhart house, Banshee cursed Odwald
-Scrap gave note to the skeletons that were headed back to Avium
-Fallen was a "god" in the past, more like a job that is given I think, wouldn't say what domain he was over but couldn't marry or have kids, learned he has low Con, also have U in his real name
-Susan seems to have gone off the rocker a bit, monster out around her swamp we want to check out
Fallen Spells we know:
-Mage Hand
-find object
-magic missile
-distort value
-comprehend language
-fig cloud
-counterspell (had extra bits that Scrap didn't read)
-9 spells from spell book stolen from Eliza
-Scroll
-floating disc spell
-Gentle repose, feign death/life Fallen made
Books Fallen has been given:
-generic history book
-cyra got him porn book
-spell book
-children's book to teach common
Shrines found:
-Reya Shrine on the road
-Henwin Shrine out in the marsh
-Cairith shrine in a pond in special forest
-Clhuran Shrine in front of Avium
-Gallus shrine near Brackenmill
-found Reya shrine again but not in the same place
People/Names I know
-Graytail: theft overseer in Merchant Guild
-Fallen: dinosaur (god??) being in scrap's necklace, patron
-Mortoris: doctor in Saltar's Port that Faye crushes on
-Benna Cyradin: was leader of bandits, now getting on Council as Cervan representative
-Ford/Bradley/Lil: people Scrap had been sent to investigate for Graytail
-Coldcheap: Corvum at the guild
-Drake: Cervan at the guild
-Fray: Vulpin bandit general we killed
-Eliza Pennyglearn: Eluran cat merchant we escorted to Alderheart
-Havel of Autumn Moon: Tender Gallus
-Riffen: Ash Knight Strig from Ashbarrow
-Tat: pheasant Gallus in the mountains
-Susan: Hedge witch in the marsh, odd but sweet, bug is named Normal
-Professor Nightseed: necromancy teacher at avium
-Revayne: old corvum, divination teacher at avium
-Mr O./Odwald: old corvum, not teacher but seen around Avium
-Cara Stormsinger: refugee from Ashbarrow
-Remington: weasel Mapach mentor, sells staionary and books
-Everlight: crane worked with bandits to get people out of Brackenmill
-Goatman and Fox Captain from bandits (no names yet)
-Kenna: corvum we saved in slime caverns, studies slimes
-Diamond Firebristle: Raptor, mother of Faye and Doe, run's brothel
-Doe Firebristle: hedge, sister to Faye
-Eulia Selby: Collina's real name
-Hodge/Pidge: hedge's who were traansporting bodies, bug companion is Stinky, one is dead
-Ib: Golden Eagle Raptor guard who is close with Collina
-Jasper: Deer Cervan Cyra flirting with
-Faye: Vulture Raptor manager [4 siblings: 1 Corvum Bluejay Ines, 1 NB Raptor Kingfisher Lucy, 1 sister Doe Hedge, 1 sister Vulpin African Wild Dog Zia, Mother is a Falcon]
-Jackelyn Selby: Collina's sister that Scrap chased and who fell in mud (Collina has 13 ish siblings)
-Tevor of the Spring Path: Tender (Luma Pidgeon) who is going with us to the Scorched Grove
Council:
-Bita Whitehail (Peacock, Gallus)
-Jagger Rustquil (Barn owl, Strig)
-Fair Tweet (Robin, Luma)
-Coalhatch (Galah, Corvum)
Basil (Bald Eagle, Raptor)
Session 4
23rd-24th of Cairith's Resolution
Woke up with headache, got to watch drinking too much. Collina got recognized at breakfast by a Strig Perch guard. Seems he works for her parents or something and was looking for her. I don't like them, always acting so snooty. I think me and Cyra almost made him cry til his friends showed up. I paid for drinks to keep the inn happy. We met with the mayor or whatever for next job, seems there is a swamp witch nearby summoning demons. Sounds like fun, although I didn't know what they looked like. (Still sad it was not a slime with a hat.) Faye stayed behind to run my stall for me, she's nice. We find some guards in the swamp at an abandoned shrine to Fenwin and a small demon. He didn't accept my snack or coin, instead he attack my face. He was really stinky too, and his body turned to ash and was blow away before I could get any. We also found strange writing around the shrine which my necklace didn't seem to like, called it Abyssal (Infernal Script). Never heard of that before. It was dark when we found the witch hut, I stayed on watch while the other two went to chat. Turns out she is a nice Hedge lady named Susan. She has a beetle named Normal. She was summoning fire demons to try and ask about the Scorched Grove expanding (She killed the 1st, 2nd escaped and we killed, wants to summon 3rd). We helped her collect frogs the next day and ended up fighting a huge toad that she could use. Cyra got eaten again, they must be tasty. The lady summoned another demon but he was mean and attacked her. We killed it for her, and she promised not to summon anymore. She also gave us some potions and said she could make more for us if we bring her back ingredients. We took her crown, which was actually an instrument, with us to prove she was "taken care of" for the mayor. After that, Collina attuned to the necklace and said it wasn't the wind language and she also got glimpses of feathers and teeth but still not sure what it is. (Her words: literal infant, fallen, autumn) We decided to find a scroll to help me understand them, it was expensive. We performed in the inn to cheer people up and make a little money. Then everyone gathered upstairs and I used the scroll to talk with the being in my necklace. It took a little bit, but they said their name was Fallen and...
PS. Found a neat scale by Susan's house
Session 3
23rd of Cairith's Resolution
Woke up with hangover, got to watch the drinks. We meet with the Mayor who tasked us to go find a missing Corvum woman named Kenna in the Slime caves. I was excited to finally see some up close. Before we go, I get some vials for slime and a book about sky shinies. We had to fight alot of slimes, I think around 11 smaller ones and one large one. Kenna had gotten stuck in the middle of the cave. She studies slimes, not sure how she got this far in. She talk alot but she nice, I gave her some slime samples and she taught me more about them. We bring her back, Mayor has another job for us tomorrow. Kenna stays at the inn to chat. She tells us about the teachers from the college (Nightseed-Necromancy, Revayne-divination teacher who is old Corvum, Mr. O-old Corvum who is not teacher but hangs around College). She said one of them could be behind the skeletons or trying to take my necklace. I made some slime jewelry, gave her one and have another vial with red slime and moss in it. I tried attuning with the necklace but not good at it, couldn't understand language but got some words (Fortress, scorched, fallen, Scrap). I let all the others look at it since they wont take. They think necklace got stronger after I got other piece. Cyra attuned to it more, they heard different words (laughter, fallen, foolish, big-ass Jerbeen). It also sounded like all one language to them which is strange, possibly speaking the old bird/wind language. They also don't seem to know what a Mapach is.
Session 2
22nd of Cairith's Resolution
On our way to Winnowing Reach we found some bandits in the road robbing a cart. More Humblefolk making bad choices. We fought them, their leader was a Vulpin named Fray who was very strong from what Cyra said. Several got away but should be easy to spot in the future since one Jerbeen lost tail and ear. We managed to save most things and the merchant, an Eluran cat named Eliza Pennygleam. They are headed to Winnowing Reach as well so we travel together. We notice a fire close by the road and go check it out; 3 fire bat swarms around something. We fought them, seems they were attacking some skeletons with runes on them. I killed one of them which Collina didn't like. Collina is weird, these things shouldn't be out here and now it wont come back. Found another sky shiny in the hole, but it doesn't feel the same as mine. Also, someone was spying on us with a magic eye. Manager thinks it may be from College. We make it to town, Eliza gives us some things as thanks for saving her. She had a Whirley Tube! I've missed having one. We go to rest in the inn and Remington was there. Been awhile since we've run into each other. We told him what we had found out, he may go talk to the guild more to see if they can help us see the council. I must have drank too much, dyed hair blue to disguise myself and don't remember much. Oh, others think there is something in my necklace, like reptile or mean bird. I've never heard it noises like that before.
Session 1
21st-22nd of Cairith's Resolution
5th Month Cairith's Resolution, 21st Day in the 500th Year AoA (Age of Ash)
Arrived a day before the festival to set up shop. Didn't sell much, people here don't have alot so had to go cheap. Heard about a competition they are having tomorrow, many people promised to spend their earnings with me. I didn't plan to join, but then big bird lady shows up with 2 other people and signs us up. The others are so sheltered; the Cervan Cyra had never left home but not bad at spotting trouble, the Luma Collina has not been around the poor but she's nice enough. We join the music contest, and even here bandits cause trouble. A Hedge and his Mapach friends lose to us (I got third place, felt a bit inspired today) and they didn't like that. I helped the others fight the bandits, might as well teach them a lesson for being so rude though some fled and the Hedge stayed a ball. We headed out on the road together, big bird lady said we could travel together for awhile, I like her so I stay. Bad night though, we each have dream and then see Ashbarrow burn down overnight. Cyra take the loss hard, we find only one survivor named Cara Stormsinger alive. We head to Meadowfen to warn them and sent town into panic (They should panic some in my opinion). The mayor tells us to head to the Council and tell them what we saw. We are heading that way now.
Oh, Collina tell me my stolen necklace was in a College desk, in Professor Nightseed's room. But he does not sound like the man who took it.
Session 0
14th of Cairith's Resolution
Average sell day, nothing special. Then old Corvum try to get sky shiny, I tell him no. He steals other necklace and leaves, I sick guards on him. I close and go home, men waiting for me there (2 Corvum, 1 small Raptor, and hooded man). I managed to escape and kill the hooded man who was an undead! I race home to clean up (got shot twice in shoulder too) and a lady Vulture comes to see me. She saw the whole thing and has my stolen necklace. She trades me a longbow for it and says I should go to another city to a festival to meet her in a week. She was a nice lady, I gave her a button. I left that night to start my trip to the festival.
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