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Elf

Elves, much like their ancestors, the eladrin, who were also commonly called elves, were a long-lived race of the Tel-quessir found most commonly in forests, shrublands, and other wildernesses. From time to time the elves organized strong nations, though with far less frequency than eladrin, in some cases adopting even a nomadic lifestyle. Almost all elves worshiped the god known as Corellon, and the elves were generally, though not always, good in nature.  

Description:


  Elves stood on average 5'4 - 6'0 (1.6-1.8m) and weight 130-170 lbs (59 -77 kg). Usually, true elves were a naturally slender and athletic race. Elves had a similar range of complexions to humans, with wood elves typically coppery or pale skinned in nature. Often, elven hair was dark, either brown or black, with copper red or blond hair also found amongst wood elves, although orange or even green hues were not completely unheard of. Elven eyes are commonly brown, hazel, or an emerald green. Elves, like their cousins the eladrin, were fair and beautiful, handsome, and had pointed ears and no body hair except eyebrows, eyelashes, and hair.    Elves matured at roughly the same rate as humans, though they were not usually considered past adolescence until they reached 110 years of age. Unlike humans, elves did not age dramatically as their lifespan came to a close, with the most obvious changes being a change in hair color, alternatively graying or darkening. Most elves remained healthy and full of life up until their death, which, if age-related, was usually between two and nine centuries.  

Abilities:

 
 Elves had a number of abilities that set them apart from other humanoid races. Like their kin the eladrin, elves were agile, dexterous creatures. However, elves could move slightly faster than their eladrin kin and could move swiftly through even the roughest terrain. Elves were also more preternaturally aware of their surroundings than eladrin, as well as possessing better common sense. This aided elves in many ways, allowing elves a high degree of perceptiveness that they could lend partially to allies. Additionally, elves were extremely accurate in their attacks, having a degree of precision that would be unusual for other humanoids.  

Resting:

Many elves did not sleep, instead finding their rest in a meditative state called "reverie", which was as restful as true sleep but left them aware of their surroundings, similar to an eladrin's ability to enter a trance.  

Personality:


Elves commonly possessed strong but swiftly passing passions, being moved easily to laughter, anger, or misery and as quickly calmed. They were known for their impulsive behavior and, as a result, many races saw them as flighty or impetuous. However, elves were not as flaky as others might interpret them to be, and they were typically responsible despite their almost whimsical nature. Partially due to their long lifespan (though not entirely, since many long-lived races acted differently), elves had difficulty taking some matters as seriously as other races, but when threats they recognize did arise, elves were strong friends and allies to those they were loyal to.   Elves tended to make strong and uplifting friends. Most elves loved simple joys such as dancing, singing, footraces, or contests of skill. They had a natural aversion to that which they saw as uninteresting tasks and were fun-loving by nature. However, despite how unpleasant some things such as war could be, elves became grimly serious if a threat to their friends, family, or livelihood made such actions necessary.    

Society:

 
 

Homelands

    Elves were usually found in small tribes throughout the forests of The Serene Isles, as well as on windswept plains and in mountain vales. The elves as a whole, preferred these secluded places of nature to the cities and nations of the civilized world, living in harmony with their natural surroundings. Though the cautious and cunning warriors once resided within a nation of their own known simply as (Former Elvish Nation).  

Notable Elves:

 
  •  None... yet.
   

Elf Features:

   
  • Ability Score Increase. Your Dexterity score increases by 2.
  • Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
  • Alignment. Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
  • Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
  • Keen Senses. You have proficiency in the Perception skill.
  • Languages. You can speak, read, and write Common and Elven.

Elf Sub-races:


  • Dark Elf (Drow)
  • Eladrin (DMG)
  • High Elf
  • Sea Elf
  • Shadar-Kai
  • Wood Elf

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