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Easthaven

Overview

  Walking into Easthaven is like stepping into Icewind Dale’s past—the place is a living example of the boomtown way of life that gripped all of Ten-Towns centuries ago. In the generations since, as other towns have settled into a predictable pattern of existence, Easthaven has continued to grow and reinvent itself. After the Eastway was paved, Easthaven evolved into a frontier traders’ paradise, fueling the jealousy of its neighbors.   Easthaven’s founders were thieves from the Duchy of Cape Velen, on a peninsula far to the south. They refused to kowtow to a powerful thieves’ guild and were driven out. To this day, Easthaven honors its shady founders by declaring pickpocketing legal within the town limits—which explains the “Watch thy pouch!” signs posted in various local establishments.  

Places of Interest

 

Easthaven Ferry

Ferry Service (Halted)   When the lake isn’t frozen, this keelboat transports people and cargo to the towns of Caer-Dineval and Caer-Konig for a modest fee. But the boat and much of Easthaven’s harbor is trapped in ice, and Speaker Waylen has declared that ferry service must cease until the ice thaws—which, given Auril’s temperament, seems unlikely to happen soon. The ferry’s tiefling owner and operator, Scython, spends his idle time at the Wet Trout.  

The Wet Trout

Tavern   The Wet Trout, located near the docks, is the largest and loudest tavern in Easthaven, known for its ribald atmosphere and rumor-mongering. A great chimney squarely in the building’s center has hearths on either side to warm the tavern’s two common rooms. The tavern’s current owner and proprietor is Nymetra Myskyn, a dragonborn of white dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle.  

The White Lady Inn

Inn   This musty old inn is named after a local legend known as the White Lady—a ghost rumored to walk on Lac Dinneshere, haunting the spot where her rich husband drowned. Rickard, a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting the tale. The inn’s sullen, elderly proprietor, Bartaban, has heard the halfling’s rambling far too often to be humored by it.

 

Friendliness ❄❄ Services ❄❄❄ Comfort ❄❄❄   Population. 750.   Leaders. Speaker Danneth Waylen, respected for his humility and forthrightness. Captain Imdra Arlaggath commands the town’s militia.   Militia. Easthaven can muster up to 95 soldiers.   Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where they meet is a thin white tower. The brown field represents the Eastway, the tower represents the town, and the blue field is Lac Dinneshere.   Rivals. Caer-Dineval, Caer-Konig.
Type
Large town

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