Session 1 Report
General Summary
We begin in the town of Termalaine.
Shar and Rys disembark from the cargo ship Solace Driver (stops in quarterly and is continuing
South) and are immediately met by a child (did we find out the child’s name?)offering a quest.
He informs them that the speaker (Oarus Masthew) is offering 50gp per person to retake the
gem mine from the ‘monsters’. A few miners have gone missing and Cobalts have definitely
taken up residency. The gem mine is the main source of income/trade for Termalaine and the
economy is suffering.
The child leads Rys and Shar across town to the East side Inn.
At the Inn we meet Ifrea Tarnet and Savari who are also interested in the quest. We question the
innkeeper, Marta, who is very helpful and informs us that the speaker couldn’t enlist townsfolk
for this quest and doesn’t even have support of the town’s militia. Shar tips Marta after buying
raw and cooked meat. We decided to immediately head to the gem mine (30 minutes walk NE)
Entrance to the mine has large sign that says “Cobalts Only”
Silence around the mine, no signs of life anywhere.
Inside the ground shows tracks; human, reptilian, and rodent. We follow the rodent/reptilian
tracks to opening with underground river. (Underground river = instant death, do not get swept
in, we’ve been warned) 2 halfling sized rodents immediately attack. Both are subdued, and Ifrea
takes damage but heals himself. Upon inspection the rodents appear to have minor scars and
signs of previous skirmishes with the cobalts. Shar cut off one of the rodents' tails.
Party returns to entrance and takes path upwards. It opens up into gem processing room. Picks
and tools strewn about and broken lanterns showing signs of hasty departure. Still no signs of
life.
Shar finds a small stone statue of a dog with tourmaline eyes and keeps it.
Rys leads as they exit the room and come into one that drops down to another instant death.
The river-turned-waterfall empties into the darkness. It’s very loud and hard to hear. Rys
observes two cobalts holding on underneath the wood scaffolding and using saws to cut into the
supports. Rys attempts to engage the cobalt in conversation. He looks scared. Is not
forthcoming with information but indicates his name is Scorp. He acts very jumpy and nervous
but is almost bribed with cooked meat from Shar. He says we are not supposed to be here and
“Trex” will be upset. Mentions Trex is smart and knows more (may have said something
specific about how Trex talks or speaks differently?) Trex wants the mine. Scorp begins to
scramble away and Rys can’t convince him to stop. Ifrea steps in and kills Scorp. We then
remember to ask where the second cobalt is and discover he has already escaped. We carefully
make it across the wood scaffolding, checking its support, holding onto a rope, and hearing
some creaking/weak noises when the heaviest in our party is crossing.
Enter next room to find a lift that Ifrea cranks and lowers each of us down in turn. Lift takes a full
10 rounds (1 minute?) to get us down one level. Not a quick escape route.
We observe one path with one set of reptilian prints going in and none returning. Like idiots we
follow that one. The other path has multiple sets of tracks going both directions. Ifrea sets his
trap by the path with multiple tracks. Enter a room with a massive brain that has a beak. Things
on walls looking like thick ropes. Tentacles all over the floor.
Session closed
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