Town of Bremen

Summary: Founded by dwarf prospectors, the sleepy town of Bremen sits on the west bank of Maer Dualdon, at the mouth of the Shaengarne River. Bremen’s harbor has frozen, requiring local fishers to haul their boats across the ice to put them in the lake. Visitors who lack a boat can reach Bremen only by crossing the river, which is mostly frozen over. Targos, Termalaine, and Lonelywood are all visible from the docks on clear days.   If Auril’s everlasting winter has one benefit, it’s that the hardy folk of Bremen are spared the seasonal floods that normally threaten the town in early summer. That’s not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don’t.   Over the past year, residents of Bremen have had to mount search parties for their town speaker and oldest living resident, Dorbulgruf Shalescar, and they’ve often found him wandering the frozen shores of the Shaengarne in heavy furs, with no memory of how he got there. Dorbulgruf, old even by dwarf standards, isn’t long for this world. Many locals fear the same is true of the town itself, if Auril’s brutal winter does not abate.   Bremen is a very friendly town by Icewind Dale standards, perhaps a factor of its small size, but is a most frontier of frontier-towns, and is largely bereft of supplies and services.     Population: 150   Leader: Speaker Dorbulgruf Shalescar (lawful good shield dwarf commoner) speaks for the townsfolk. Age has addled his mind, and his vacant-eyed stare is often mistaken for unflappable calmness.   Militia: Bremen can muster up to 25 soldiers   Heraldry: A gold circle on a white field, with a horizontal blue band extending to the left under the circle, and a flaring blue triangle opening away from the circle on the right. The gold circle represents treasure found in the wake of local floods, the blue band is the Shaengarne River, the blue triangle is Maer Dualdon, and the white field represents snow.   Sacrifice to Auril: Warmth

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