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Gond (GOHND)

Gond is the god of blacksmiths, woodworkers, inventors, and engineers. In religious art, he is most often portrayed as a burly, red-hued smith, with a mighty hammer and a forge and anvil that allow him to craft the stuff that stars are made from.   Gond is always making new things. He often presses the other deities for their release into the mortal world without thinking through completely the impact they will have. He is fascinated with making the theoretical real and either does not consider or often does not care about the implications for the use of his inventions and discoveries. He has a constant need for bizarre components as well as raw materials for his work, and so may overlook shady sponsors for specific jobs provided that they pay well in materials, knowledge he can use, or future favors. He can be distracted, businesslike, sarcastic, or patronizing as well as incredibly helpful and brilliant. He is dedicated to his faithful, and though he sometimes does not immediately respond to them because he is busy, he always ensures that their needs are met.  

Tenets of Faith

The beliefs of the Gondar can be summed up as "Actions count." Intentions and thought are one thing, but in the end it is the result— what remains after the sword is forged, the battle is fought—that is the most important. Talk is for others; those who truly serve Gond do. All Gondar are to strive to make new things that work. All of Gond's clergy should become skilled at forging, casting, or tempering, and practice various means of joining and fastening until they are adept at making things to fit a space or situation with which they are confronted. To venerate Gond is to continually question and challenge the unknown with new devices and items. Elegance and usefulness are the two legs any new making should stand on. Gondar must practice experimentation and innovation in the making of tools and implementation of processes and encourage these virtues in others through direct aid, sponsorship, and diplomatic support. They should strive to make farmers, hunters, and others think of new tools, improved ways of crafting and using their existing gear, and new ways of doing things. The Consecrated must keep records of their strivings, ideas, and attempts, so that others can continue where they leave off when gathered at death to the Holy Maker of All Things. Gondar are instructed to observe, acquire, and store safely the makings of others, and show what they have learned to other Consecrated of Gond. They are to discuss ideas and spread the so that all may see the divine light that is Gond.  

Worship

Daily rituals to Gond are simple: muttered prayers upon rising and retiring that are often scheduled as part of dressing or disrobing so that they are not forgotten, a longer prayer of thanks at the main meal of a priest's day, and a special prayer of thanks and dedication of their work before commencing any work of new making (as opposed to repair or maintenance). If a new tool or machine is seen or made by any Gondar, that Gondar is charged to make two copies of it if possible. One is hidden away against the prying eyes of thieves or vandals for later display to fellow Gondar, and the other is smashed—or preferably, burned—while a prayer of offering to Gond, the Sacred Unmaking, is chanted. This ceremony reinforces Gond's dominion over both constructive and destructive engineering.
Symbol: A toothed metal, bone, or wood cog with four spokes   Divine Classification: God   Portfolio: Artifice, Craft, Construction, Smithwork   Domains: Forge, Knowledge   Alignment: Neutral   Home Plane: House of Knowledge   Worshipers: Blacksmiths, crafters, engineers, gnomes, inventors, Lantanese, woodworkers   Cleric Alignments: Any
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