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Selûne (seh-LOON-eh)

Selûne's eternal foe is the evil goddess Shar, and she battles her ceaselessly on many planes of existence, both through mortal worshipers and servitor creatures. The undying enmity between the two goddesses predates the existence of most, if not all, of the present-day existing Iddoxiarian deities. The enmity between Shar and Selûne carries into their priesthoods, such that open battle often occurs when followers of each faith meet. Selûne also struggles with Umberlee constantly over the fate of ships at sea and with Mask over the works of mischief and evil he performs in the shadows the moon's soft glow creates. Selûne is a caring but quietly mystical power who often seems saddened by events perhaps millennia old. While she is normally calm and placid, her war with Shar is fierce, with neither side giving or receiving quarter. She is seen in many ways by her followers, who are a diverse group, and she is at times effervescently joyful and active, at others maternal, quiet, and almost poetic, and at yet others warlike and fierce, showing little mercy to her foes. Selûne is served by the Shards, a group of shining female servitors. The Shards can grow wings or banish them as they desire and have long, flowing blue hair and pearly-white skin. They are in reality planetars.  

Tenets of Faith

Selune's ethos seems to be one of acceptance and tolerance over any other overriding principle. All are to be made welcome in her faith and seen as equal, and fellow Selunites should be aided freely, as it they were one's dearest friends. "May Selune guide your steps in the night, and bring them to the new dawn" is the common blessing ot priests of Selune to the faithful. Novices are charged with the words of the goddess: "Let all on whom my light falls be welcome if they desire to be so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and 1 will be your true guide."  

Worship

Priests of Selune spend their time wandering Iddoxiar reaching out to the faithful and to potential worshipers of the moon goddess, since Selune can be worshiped anywhere on the surface world. They make much small coin by telling fortunes, because folk who try to read the stars never achieve the same success rate in predictions as do clergy members who can call on Selune for real guidance. In this way, Selune steadily gains worshipers from the ranks of those who look to the night sky for guidance. Members of the Selunite priesthood also face lycanthropes fearlessly and thereby win respect among farmers and other members of the common folk. They are also, by the Lady's command, generous with their healing, often charging very little beyond a meal and a warm place to sleep for straightforward healing. Selune's way thus makes the goddess ever more popular and keeps her clergy hardy, well-traveled, and in practical touch with the natural world. The Moonmaiden's clergy are encouraged to be self-reliant, humble, and yet make as much of a success as they can in the world while always remaining as helpful and friendly to the lonely and to decent folk as possible. By this long-sighted policy Selune allows her clergy to become happy, fulfilled, important people, and sees her faith steadily gain power thereby. Our Lady of Silver is inclined to be lenient in matters of alignment and religious observance. Self-reliance and finding one's own, practical path are more important than fussy detail in her faith, and so Selune is also gaining favor among eccentrics, adventurers, and mavericks of all sorts, including outcasts. Many sages expect Selune to rise again to great might among the powers, perhaps within their lifetimes.
Symbol: Pair of female eyes surrounded by seven silver stars   Divine Classification: Goddess   Portfolio: Moon, Stars, Navigation, Navigators, Wanderers, Questers, Good and Neutral Lycanthropes   Domains: Knowledge, Life, Light   Alignment: Chaotic Good   Home Plane: The Gates of the Moon   Worshipers: Female Spellcasters, Good and Neutral Lycanthropes, Navigators, Monks (Sun Soul), Sailors   Cleric Alignments: CG, CN, NG
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