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Umberlee (Um-ber-LEE)

Umberlee, the Bitch Queen, rules from her watery lair in a flooded level of the Abyss. She is worshiped by most out of fear as opposed to adoration, though some few—such as most weresharks, who she created to try to undermine Selune—find her ethos to their liking. Ship crews toss her gems over the sides of their vessels to calm storm-tossed waters. She has a large number of shrines in coastal cities, and sailors often leave flowers, candles, small candies, or coins on her altars in hopes that Umberlee will spare them on the next voyage. Others who pay tribute to her include merchants sending goods by sea, port cities, and island nations and settlements who would be devastated by her wrath and have not a powerful patron deity to counter her menacing demands.   Together, Auril and Umberlee are known as the Gods of Fury. Umberlee is just plain malicious, mean, and evil. She breaks agreements on a whim when she feels that she has not gotten the best part of a deal and takes great pleasure in both watching her sharks tear shipwreck victims to shreds and watching others die slowly of drowning. She is also vain and expects to be flattered. If she has any weakness, it is probably her incessant greed for power and her intoxication with exercising it.  

Tenets of Faith

The Umberlant faith has no set ethical outlook save that the sea is a savage place and those who travel it had best be willing to pay the price of challenging Umberlees domain. The doctrine of Umberlee declares that all should know Umberlee and fear her, for the wind and the wave can reach everywhere. Fair offerings bring fair winds to travelers over the waters, but for those who do not pay their respects, the sea is as cold as Umberlee's heart. All who travel the seas are warned that the dead serve Umberlee most faithfully. Umberlant novices are charged to: "Spread word of the might of holy Umberlee, and let no service be performed in her name without price. Make folk fear the wind and the waves, unless a priest of Umberlee be present to protect them."  

Worship

More folk fear Umberlee than revere her, but she cares not why they worship, only that they do so. She rarely comes to favor individual mortals, but she does do a little extra for those who faithfully make offerings. To gain favorable winds for a voyage or to deliver them alive from storms, sailors sacrifice valuable cargo to her by piping it overboard: playing tunes dedicated to Umberlee on mouthpipes while heaving the cargo over the side. They usually ensure that the cargo contains something alive if their peril is great. If a ship runs aground or founders and an Umberlant priest is aboard, the furious sailors usually try en masse to murder the priest before they are themselves drowned. Corpses of Umberlant priests have washed ashore transfixed by as many as 30 cutlasses.   Umberlant clergy are charged to spread respect for Umberlee by preaching of the doom she has wrought in the past and the storms to come in all coastal cities and settlements. Along the way, they seek to build up favor enough to be teleported ashore by the goddess if they are ever in danger on the seas and to enrich themselves by accepting offerings, selling the safety of their own presence on shipboard, or by casting certain spells. For a long voyages an Umberlant priest may charge as much as 500 gold pieces to an average merchant vessel or up to three times that to a targe, new, well-armed cog or caravel carrying valuable cargo. If a priest on board has to use magic to defend or protect the ship, she or he charges by the spell and may well dicker over price on the spot.   Beyond the healing magics common folk hire priests of most faiths to perform, two spells used by Umberlants are the most popular: stormcloak and speak with the drowned dead. Pirates often hire Umberlant clergy to cast speak with the drowned dead because, by careful phrasing of a question, they can learn directions to a sunken ship or treasure.
Symbol: Blue-green wave curling left and right   Divine Classification: Goddess   Portfolio: Oceans, Currents, Waves, Sea Winds   Domains: Tempest   Alignment: Chaotic Evil   Home Plane: Fury's Heart   Worshipers: Sailors, wersharks, sentient sea creatures, coastal dwellers   Cleric Alignments: CE, CN, NE
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