BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Session 13 - The Caravan Strikes Out

General Summary

  • The party returns to The Beggar's Dog Inn to share drinks and stories
  • Olut's turn for questioning about:
  • Marriage - It's an ancient rite of ritual magic, but not his focus at the moment
  • What exactly is Old Magic - Storytelling is a connection to the foundations of magic that rose out of tales of yore. Where modern magic is like a readily available beer, old magic is the microbrew that you personally slaved over. There are rumors of an ancient spell carved into obsidian under the island of Latavai 
  • Haeni asks if folks have seen magic instruments in their travels
  • Lerissa, who had been sitting quietly, is dragged into the conversation. She assures the group that she's okay and that her connection to the fey will not burden them
  • Asks the party if they too have been experiencing terrible dreams, they haven't
  • Tells the group that she visited a cleric and that he suggested that Tasaria might be a hag
  • Gang suggests that assertion might be a magic vs. religious thing
  • Prince suggests that her tarot reading might have sparked something
  • Party asks if they should delay fixing the issue, Lerissa says no
  • Wonder why it only targets Lerissa
  • Party wants to chase down Tasaria, Lerissa deflects until at least tomorrow
  • Party (less Liber) gets wasted, Tarla leaves them to lock up
  • They shit talk Liber for not sticking around
  • Tiny Hut in the tavern to sleep
  • Wake to Tarla banging on the dome
  • Apologize for their state, overpay for breakfast
  • Liber rejoins
  • Needles Lerissa further about wild magics
  • Lerissa insists she's in control
  • Liber catches up on last night's conversation
  • Head to Witch Hazel Meadery
  • Meet Svalaa
  • She explains the rest of the group going on the 2.5-week trip
  • She asks the party for their rate, they step away to confer and return with 180 GP/ea and a shared barrel of mead
  • Svalaa draws up a contract that they sign
  • Party takes their starting capital (90GP) and head out to stock up on supplies
  • Discuss hunting down Tasaria, but worried about the amount of time it'd take
  • Head to Harfoot general store
  • Potions of healing for all but Lerissa
  • Rations/Waterskins for Lerissa, Prince, and Olut
  • Pack out of the Beggar's Dog
  • Head back to Witch Hazel
  • Meet the rest of the gang they'll travel with
  • Hit the road
  • Tiny hut every night
  • Watcher patrols the outside of the wagons
  • Prince scouts the area every night before bed
  • On day 5, a sandstorm falls, wagons circle in some shelter near a cliff
  • Swarms of insects appear in the storm
  • Liber casts for the first time a protection spell of his own design
  • Lerissa WMs some Flumphs
  • Party kills Flumphs
  • Hide under wagons until the storm recedes
Report Date
26 Jul 2021

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!