Flags of the World!
The Kingdom of Cao
Experts at traversing the deserts of Kalderaz. They are Wanderers and adaptable. |
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The Kingdom of Efala
A strong dichotomy exists in their culture. Mountian dwelling monks and well-traveled Sailors co-exist in harmony. |
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The Kingdom of Wung-Je
In the spares forests and stretching plains of Kalderaz, we find the Horse Masters. Unparalleled in taming and riding. |
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The Nomads of Cartasia
Nomads who make their homes inside giant beetles. They protect the beetle from all threats, inside and out. |
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The City-State of Seraph
Home to the benevolent Angel. She provides for her people in the floating city safe from the dangers of the Demon Wastes. |
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The Empire of Oddero
5 Kings choose to rule. Jet black skin, hairless Tabaxi rule the southern lands of Kalderaz. |
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The Gemstone Archipelago
Thousands of islands that contain wonders the likes of which you've never seen. |
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The Dwarves of Duran-Dur
The Dwarves live in the mountains of the Worlds Crown, deep in the darkness. Their only light is the dull glow of the Forge. |
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Eferaian Water Tribes
Renowned holy warriors, the fury of the rapids, the calmness of a stream. |
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Eferian Air Tribes
They have mastered the Cosmos and mastered the airs that surround their mountains. They embraced Akadi and he gave them gifts. |
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Eferian Earth Tribes
Druids, shepherds, and farmers. They have learned how to speak with the soil and how to control their animal spirits that lie within their soul. |
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Eferian Fire Tribes
A collection of tribes thought to be extinct. They learned how to control the body though the blood that runs through it. |
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The Republic of Tharal
Dangerous and deceitful politics coarse through the jungles of Tharal. No one is safe from the scheming of those in power. |
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The Nation of Lo'Shar
Home to the Tongu Wu Path and the 5 Harmonies. A nation that has found inner peace, not unlike its people. |
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Clan Akai
Clan Akai is the oldest clan of the three datings back to 300 A.C. Their words are often seen as a bit totalitarian and barbaric and perhaps for the first few hundred years of the post-Calamity that was true. |
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Clan Shiroi
Rather than being ruled by one single despot, the Shiroi family is a council that acts unanimously. |
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Clan Opokami/ Akuro
Clan Opokami is a family and nation confused about its identity. The Clan is much younger than the two former Clans as it takes its origins from the now-extinct Clan Akuro and a Realm Keeper named Opokami only 10 years ago. |
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The City-State of Fjardaleth
The people and their culture are as fractured as the land, and many of them are at war with one another. This city is the only refuge. Some question if that is on purpose. |
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Council of Yggdrasil
They keep a peaceful balance on the mainland. The many ports and river cities trade with one another, each under the control of a Jarl. The Jarls run their towns as independent states, but occasionally meet at the Council seat to maintain national cooperation. |
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The Plutocracy of Belaklara
Belaklara is a land defined by trade, so it is reasonable to assume that those who control the most trade have the most at stake. As the nation began to form, a court of representatives were formed, composed primarily of the wealthiest investors in each city. |
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The City-State of Brahmsgrov
Brahmsgrov is an awe-inspiring capital, perhaps one of the most intricate and history-filled cities in all of Illica. It is a port-city-turned-metropolis that attracts sailors, pilgrims, and adventurers from every region of the Salamander Coast. |
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The Kingdom of Iverion
Iverion is a young nation. They have only been established ~400 years. Though they are a small young nation they have made great strides in science, medicine, and profiteers. |
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The Holy Kingdom of Tarkir
Rooted in tradition and Honor. The men and women of Tarkir a strong and smart folk. A society of old tradition and High Magic. Under the rule of Good King Omen, they stood united under a scourge of Demon-kind. They arose victoriously and their kingdom grew large and strong. |
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The Empire of the Blazing Sun, Machivia
Not much is known of Machivia. The People retreat into the idyllic countryside and hide in their mountain strongholds. Within the borders of Machivia, there used to be 100's of small towns and cities each with their own lord and lands but now, they all are united under the banner of the Elder God. |
Type
Guide, Generic
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