The party all found themselves in the wealth-driven town of Summersrest, all under arrest for misunderstandings. After only knowing each other for several moments in a jail cell, the party had to fight tooth and nail together to earn their freedom.
This is a guide to the key events in the ongoing journey of the Salamander Coast.
The party all found themselves in the wealth-driven town of Summersrest, all under arrest for misunderstandings. After only knowing each other for several moments in a jail cell, the party had to fight tooth and nail together to earn their freedom.
After an encounter with a cult that worshipped something known as the Dark One, the team was recognized for their abilities and given a mercenary contract. The only catch: it was essentially an extension of their prison sentence, as they weren't allowed to say no.
After making a name as local mercenaries, the team was thrust in the middle of a devastating conflict with Selrid, a beloved local with a crime-ridden past. They managed to convict him of his crimes, and put the spirit of the woman he murdered to rest, bolstering their reputation in the town.
The party learned of an annual tournament hosted in Summersrest, in which the winners were allowed to ask the Fisher Estate for one wish. They fought to become champion and requested their freedom from the mercenary contract, granting them freedom to travel where they please.
Resting at an outpost for the night, the party was confused for members of The Brotherhood, a group that aims to dismantle the current political systems of the nation Belaklara. The party chose to escape, now wanted outlaws and enemies of the state.