Hexmap Exploration
This system goes on the assumption that each hex on the grid is a single day's travel at a normal speed, standardized to Dungeons & Dragons 5e, meaning that the hex is 24 miles (39km) across. For each hex we will use a variation of the 6d12 method from Solo Adventurer's Toolbox 2, along with a number of tables adapted from the original TSAT1. If the environment, or parts of it are already known then the tables may not need to be used.
Each hex can be explored to one of the 4 varying degrees, with each of these levels requiring a full day (8 hours) to complete, meaning that complete mapping of a hex would take 4 days.
Once the hex has been completely mapped it is unlikely that things will change in the near future, however as time goes on, the environment might also change with it.
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