Catfolk
Humanoids with feline features and fast reflexes that are exceptionally social and love to adventure and nap
Basic Information
Growth Rate & Stages
Catfolk mature quickly and are able to walk at only a few months old, but they mature in a rate similiar to humans and are considered adults at 18 years old.
Dietary Needs and Habits
Catfolk are carnivores, therefore their diet is mostly made of protein-rich meat with little fibers and carbohydrates. The meat is derived usually from land herbivores and fish the catfolk themselves hunt. Most catfolk like their meat undercooked but very well-seasoned and their culinary is considered spicy by other ancestries.
Civilization and Culture
Culture and Cultural Heritage
Catfolk call themselves amurruns, although many consider this name to be private. They raise their children in large extended families, where they are given what many other humanoids see as a distressing latitude to explore and get into trouble from a remarkably young age. Catfolk learn a trade in a loose apprenticeship, and the majority learn several trades over their lives.
Catfolk societies are often led by an appointed leader who speaks on behalf of the community and mediates disputes. A catfolk leader is most often a spellcaster and usually female. Catfolk prefer to deal with grievances by making an elaborate showing of disinterest, or even leaving a community for a time so the problem can die away or work itself out.
Most catfolk venerate Desna as she is their creator. However, some groups felt she abandoned sthem during Gemron’s tyranny and have devoted themselves to other deities, in particular Abadar as they seek to build their own civilization. This phenomenon has led to conflicts in the Crimson Empire between the more traditionalist Desna worshipers and the ones that seek to integrate and trade with other ancestries by adopting new religious practices.
Catfolk societies are often led by an appointed leader who speaks on behalf of the community and mediates disputes. A catfolk leader is most often a spellcaster and usually female. Catfolk prefer to deal with grievances by making an elaborate showing of disinterest, or even leaving a community for a time so the problem can die away or work itself out.
Most catfolk venerate Desna as she is their creator. However, some groups felt she abandoned sthem during Gemron’s tyranny and have devoted themselves to other deities, in particular Abadar as they seek to build their own civilization. This phenomenon has led to conflicts in the Crimson Empire between the more traditionalist Desna worshipers and the ones that seek to integrate and trade with other ancestries by adopting new religious practices.
History
According to their own legends, the amurrun (as they call themselves) originate from great cats made by Desna, the goddess of dreams and stars, to hunt down the nightmare threats to the young world. In order to pursue their task more effectively, these cats were given intelligence and forms suited to making and using tools.
Their first society was made up of a few clans in the jungles of the Roaring Archipelago that built multiple temples dedicated to Desna. However, their homes were destroyed by the red dragon Gemron, who ruled over the catfolk for centuries as a tyrant. A few of them managed to escape and settle outside of the archipelago while those who remained had to suffer under the crimson tyrant.
Two decades ago, Gemron, the crimson tyrant, mysteriously disappeared and the catfolk in the Roaring Archipelago started to build their society again. They have built multiple city-states in the huge desert that the dragon used to rule over, now known as the Crimson Empire. As other ancestries started to build their own cities nearby, the catfolk became great merchants known for their wonderlust and mysticism.
Their first society was made up of a few clans in the jungles of the Roaring Archipelago that built multiple temples dedicated to Desna. However, their homes were destroyed by the red dragon Gemron, who ruled over the catfolk for centuries as a tyrant. A few of them managed to escape and settle outside of the archipelago while those who remained had to suffer under the crimson tyrant.
Two decades ago, Gemron, the crimson tyrant, mysteriously disappeared and the catfolk in the Roaring Archipelago started to build their society again. They have built multiple city-states in the huge desert that the dragon used to rule over, now known as the Crimson Empire. As other ancestries started to build their own cities nearby, the catfolk became great merchants known for their wonderlust and mysticism.
Interspecies Relations and Assumptions
Catfolk have a good relationship with most, if not all, other ancestries. They particular enjoy carefree individuals like themselves, making them more friendly to elves, gnomes and halflings. Although catfolks don’t particularly enjoy dwarves’ stoic nature, they are their main trading partner in the Crimson Empire, where most catfolk live.
Lifespan
80 years
Average Height
1,5-1,6 m
Average Weight
50-60 kg
Average Physique
Although all catfolk walk upright and have soft fur, a long tail, large ears, and vertical pupils, they show at least as much variety as ordinary felines. Catfolk have nimble fingers with short claws that are usually retractable. Most catfolk take great pride in maintaining their appearance and rarely suffer the indignity of being wet or dirty if they can avoid it.
Body Tint, Colouring and Marking
The fur color and pattern of each catfolk is unique and varies according to the envirment they evolved in. Common fur patters include solid colors, stripes and spots. The fur is longer and softer on colder climates. but it is shorter on hot climates. Fur colors are extremly varied and include black, brown, gray, white, orange and yellow.
Geographic Distribution