BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Kobold

Monster Manual 5e

Kobold CR: 1/8

Small dragon, humanoid, lawful evil
Armor Class: 12
Hit Points: 5hp
Speed: 29 ft , fly: 0 ft , burrow: 0 ft , swim: 15 ft , climb: 15 ft

STR

7 -2

DEX

15 +2

CON

9 -1

INT

8 -1

WIS

7 -2

CHA

8 -1

Skills: Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Senses: Darkvision 60ft, Passive Perception 8
Languages: Common, Draconic
Challenge Rating: 1/8

Actions

Dagger Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.   Sling Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Attack of oppurtunity Once per round. If a player starts their turn in melee range and then moves out of melee range then a single attack can be made.

A kobold was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin between reddish brown and black in color and burnt orange to red eyes. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a crocodile. Small white or tan horns protruded from their head, and they had rat-like tails. They would often smell of wet dog and stagnant water. Kobolds liked to wear red or orange garments, which were usually ragged.

Suggested Environments

Prefer to live underground and away from sunlight. Would only be out in daylight if absolutely necessary.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!