The Land of Eternal is filled with many a vast number of different species and areas to explore with the main landmass consisting of 4 kingdoms and a central guild that reaches out to help all in the realm, this world is set up open and free, breathable and alive for players of all backgrounds to enjoy themselves. A place that exists in a separate place from any canon DND material the Landmass of Eternal and the Eternal Calm Guild have set their goal to help any who reach out for it and fend off any threats that will affect the entire realm. The lords of each kingdom have their own unique way of ruling the world and some come and get replaced, but the overall relation of the kingdoms stays the same. The guild being the main focal point that draws them all together the land of Eternal has adapted to accept all types of beings with the normal daunting racism of other realms vastly eliminated or non-existent. The place is very accepting of all who want to be an adventurer, from goblin to demigod. With all that has happened in the realm, Eternal and the Eternal Calm Guild have become a central focus of many threats. From Petty criminals to actual Gods descending to do harm or to bless the heroes. This world is never left with anything to do. New adventures are always right around the corner for everyone to be a part of and have a hand in these expansive stories.