Theral Animatrous
Tiefling wizard specializing in conjuration magic.
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Session 52- Vengeance for Ionnivar
So we fought and killed God...
Vic died and came back as some sort of cat demon; Balthazar stayed behind to buy us time; his fate is unknown...
Session 51- Prep time!
Notes about the final boss:
Gate to the palace is magically reinforced
There is supposedly an entrance to the palace through the sewers
There's 100% traps
Emperor is in supposedly no shape to fight; jury is out on this
About the palace:
Entrances:
Inquisitor secret entrance; might run into inquisitors
Hidden servant entrance
The front door with magic detectors
Traps/inconveniences:
Fanatical servants
Guards
Inquisitors and the Grand Inquisitor
Where is the emperor?
In the throne room overlooking the city
has 2 ceremonial guards stationed outside the doors
WE WILL BE FIGHTING HIM IN HIS LAIR
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Plan of action:
Enter the citadel through the sewers; Theral gives the iron bands to Vic for later; COMMAND WORD IS "I CHOOSE YOU"
Balthazar stealths us using pass without trace and invisibility
Infilitrate the palace through the servant's quarters; locate the throne room
kill god; Theral will contact Sarin with sending once the deed is done
Theral uses 'word of recall' to get us back to the ship; otherwise we escape through the sewers
Session 50- catacomb crawl, part 3
Nick got a door shut in his face lmao
I got a greivous injury
Loot obtained:
Research notes on how to create a construct; needs refined life essence, which requires alchemically refining blood of the innocents
Adamantine bands of soul shackling- KEY ITEM; WILL USE THIS TO KILL GOD; see 'iron bands of billaro'; Theral is holding this
A dragon skull?
Assorted potions
Slate tablet with a sigil on it similar to the door to the tomb (used to deactivate traps)
Balthazar still holding the baguette; that shade is still going to chase us
Session 49- Catacomb Crawl, part 2
Fought and killed Bungo the Dread Wraith... for now
Monetary loot:
-4 bars of mithril
a golden music box
a set of ceremonial electrum daggers with onyx handles
a brass mug with jade inlays
a gold dragon comb with garnet eyes
1000 copper pieces
Magic items:
Robe of Useful items (8 patches: spell scroll of feather fall, 4 potions of healing, 24 ft ladder, 10 gems worth 100 gold each, 4 potions of healing, riding horse with saddlebags, 4 potions of healing and a 2 mastiff patch)
Bands of Found and Lost
Elemental gem (yellow diamond)
Bronze gryphon figurine of wondrous power
Mac-furminin Cittar (instrument of the bards)
3 ounces of sovereign glue
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Took the hewn tunnel from the tomb to another cave system with a bunch of crates and a rusted iron door
Door led into a rotating room part of a 3x3 grid
made our way to the center and found some preservation magic runes on a plinth with a big ass button; fought some brainy constructs
Got to the workshop proper
saw some magical symbols I can't recognize
some research logs discuss how to bind souls to objects; DM says I could probably use them to replicate whatever practice is being done here
Rapp found a journal with entries about using "volunteers" on their experiments and something about "soul shackles" binding the soul to a body
Found a key that got us into the main room; there was a ghost inside of a gnome artificer
Session 48- Catacomb Crawl, part 1
Started exploring the dungeon
Ran into skeletons and traps but made it to the main sepulcher decorated with heroic halfling images
A hole has been blown outwards from the sepulcher which leads to a tunnel going down
The tunnel looks like its been dug by drilling tools; the fresco has been shattered off the tomb wall a long time ago
A large stone door leads to the main chamber all depicting the same individual; script on the door reads "here entombed lies Bungo, drinker of fine mead, slayer of that one wolf who lived on that big ass hill, and founder of Breadlin. May he rest eternally."
other figures on the doors have diamond shaped slots that need to be filled in order to open it
Got to fight some wights who've been parts of bungos adventuring group
Going to fight Bungo himself, we're probably fucked
Session 47- Getting that Bread(lin)
Got to the boat; Rapp opened a door and took a bunch of lightning damage
Met back up with Theresa and dropped off our magic items
Went to see Cerin who saw Monomon and had a seizure then started spouting prophecies out:
"The fiery orb descends, its glow fades toward oblivion. The yearning shades extend in final exhalations. The blades of ebony herald the encroachment of the abyssal night.
Hear the beckoning of destiny. Seek the radiance that dispels the dark within the remnants of most glorious triumph and destructive failure."
Our next objective: go to Breadlin and pick up the trail of an artificer who went missing during the war while trying to craft a god killing weapon
Reached out to the magic pulse while traveling; got the impression that whatever is emitting the signal is one-way only; could be coming from inside the necro-tempest or from the mountains
Arrived in Breadlin to a surprising amount of greenery; city seems to have a general sense of fear about it (and not from us)
Went to see an informant at the Itchy Goose tavern; Turns out the empire was clearing the old city to build some dueling grounds and stumbled upon an ancient labyrinth dispensing skeletons
Undead were extremely rare in old Ionnivar, so this amount of skeletons is surprising
Rapp and Balthazar went to check out the dueling grounds with the skeletons
Turns out there's a tomb under there; Balthazar took a rubbing of some symbols in a 4x4 grid
Symbol translations:
War/Danger, Safety/shelter, Fey, Fire
Decision, Goblins, Death, Chaos
Guardian, Safe passage, Camping place, Religious site
The Air, the Sun, The earth, the water
Monomon and I checked out the library to drum up leads on our missing artificer
Found a sketch of the old city layout; turns out the dueling grounds were built on top of "the vault of the great hero" dedicated to Bungo, the founder of Breadlin
Bungo led a group of 4 adventurers famed for "slaying that one really big wolf that lived over that hill"
Session 46- Egopolis (100 years later)
Arrived at Egopolis 100 years into the future; seems like something is affecting our magic items causing them to not work
Citizens are wearing a single long strip of white fabric along the forearm; these have some type of magic on them
Made our way to the city center; buildings are taller than usual and made out of red bricks; we are drawing a lot of undue attention due to our gear/outfits
The grand station is gone, replaced by a massive plaza
A god-like figure gave a speech about the 100 year anniversary of the "wicked" false gods; apparently the gods are still around somewhere
Walked around the city and learned the following:
Saw a play about the final battle between Hugon and Jericho in Cabalia; a battle went on many days with the whole city of Cabalia being destroyed as a result; Hugon slew Jericho but was severely injured
After Cabalia was destroyed, the mountains collapsed all their entrances and cut themselves off, Arclock among them
Felt a pull when I tried to use my magic far in the southeast of the continent; said fuck it and went west instead towards a tower that might not even be there
Got stopped by an old Water Genasi (Nick) on our way out of the city named "Devon"; brought his "groceries" to his home and got approached by a female half-elf who looks similar to Cel
Turns out it was Vic and Cerin, Cel's grandaughter who is a priestess of Coline
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What happened in the 100 years since we've been gone:
2 linked events kick us off: Jericho's avatar dies in battle and the Soul Forge was destroyed by Vic and some commandos
The destruction of the soul forge caused a shift in Empire mentality; offered incentives to joining the empire instead of conscription
- Without the soul forge, soulstones became infinitely more valuable; many contraptions disassembled to create "core stones" that vent magic into the cities to keep the wraith mist at bay
- Groups of the Resistance form after this point- a bunch of different groups in a united front against the Empire; named "Fiva"
- Not sure what happened exactly, but Hugon disappeared for a few months after the battle and no one knew where he went, not even his lieutenants
Vic continues to the towers to repair them; restores a few
Defeated the unseelie Fey queen corrupting the forest where we disappeared
Came across a tower that was shattered to pieces by an unimaginable force; other towers were destroyed in a similar way;
Without any functioning towers, the ambient world magic decreased over the year
A great mist began to cover the land; firstly only appeared at night but then was constant; at night, wraiths began to appear in the mist; dubbed the "wraith mist"
- Wraiths come out at night; only places that are safe are "core stone" cities and settlements built in defensive measures; wraiths also don't like water, so most of the population lives along the coast
2 sources of magic exist: Divine power and soul stones
- Magic is less common as the empire controls who learns it
My questions:
What happened to the Lightning Road? The roads still exist, but the Conductor and train disappeared with the tracks falling into disrepair
What happened to Ryker? Ryker is "under control"
What happened to Arclock? Nobody knows! The mountains were closed off and the mist exists so who cares? All we know is that the wraith mist can't penetrate the mountains.
Where did the wraith mist come from? Despite years of research, no one knows! Seems to correlate with a lack of ambient magic
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During our catch up, Vic gets a note about meeting someone in the sewers; we go there
Meet Thelsius, one of Vic's personal recruits who went deep undercover by joining the imperial inquisition; slowly worked his way up the ranks by getting his higher ups assassinated
Gave us information on an artificer who was trying to make a god killing weapon; disappeared during the war; last seen in Breadlin
Traveled north out of Egopolis to a lake with a boathouse; boathouse held some seaplanes built by Theresa; we fly out to the Fiva HQ which is our old warship!
The pulsing feeling felt in Egopolis is much stronger here, pointing to something under the water
Session 45- Dailili
Fought and killed Dailili; The wolf has told us that we must cross the Sea of Vines to a lighthouse that will take us home
After killing Dailili, the sea of vines disappeared, replaced by a forest of juniper trees
Crossed the Juniper sea to the lighthouse; somehow 10 times taller than we thought and shining with technicolor light
Stepped inside and got to the top floor; bunch of trinkets/things from Endercoast are already here; an inverted crystal pyramid sits in the middle of the room
3 people are already here: Lord Cals, Dan and Monomon
Inspecting the trinkets around the lighthouse show that they represent the city and its people itself
Touched the crystal and put it to a vote; sent back to Egopolis to find it was conquered by the Giff empire; turns out we've been gone for about 100 years
Session 44- Fighting the shadow guy with a really long name
Clue's in the name dumbass
Nick lost his shadow lmao
Gained shadowdrinker, a very rare dagger; gave it to Balthazar
Session 42- Eve of War
Went back to Endercoast and everyone seems on high alert; apparently the Mayor has gone missing somehow
Huck has declared martial law and thinks the sentinels had something to do with it; the North and the East sides are barricaded off; tensions are high
Split up: Rapp went to speak with the Sentinels while Rhugar and Theral went to the Town Hall to investigate the mayor's disappearance
RAPP:
Spoke to Hermoine; she claims Huck disposed of the mayor in a power play and scapegoated the sentinels
"Witnesses" claim once Endercoast got stable resources, Huck tried to persuade the mayor into a large scale investigation into a "crime" and allow him to make any arrests he wished
Mayor said no and Huck supposedly arrested him for corruption
Huck has also been distributing propaganda stating the sentinels are responsible for the mayor's disappearance
THE REST OF THE PARTY:
Scoped out the outside of the Town hall and noticed the Mayor's office was ransacked
Spoke with Commissioner Huck about the situation. What he knows:
2 days ago, some clerks came into city hall and noticed the Mayor's office was ransacked. The guards believe that the Sentinels of Equity have made a power play.
The guards found some scraps of fabric supposedly belonging to Sentinels clothing; can't detect if he's lying or not
Delivered an ultimatum: if they don't respond with 2 days the guards will storm the sentinels compound
Mayor's office investigation:
No signs of a fight
Desk is looted and the ledger is gone; find a secret switch inside that opened a bookcase
Behind a bookcase is a safe; used knock to open it- it was empty!
Bookshelves contain a lot of books on magical theory; pocketed those for my library
The window show an outline of a bootprint and the windows can open; the window was unlatched, meaning someone could come and go from outside
Papers strewn about aren't important; suspiciously so... someone might have left them there as misdirection
Outside the window, caught on one of the branches in the bush is a small piece of purple fabric
Apparently the mayor has a daughter named Babydoll who ran a store specializing in high end fashion just off Main Street; went to investigate that
Turns out we're being tailed by a guard; Rapp split off to investigate while we wrapped up our day
Went back to the fashion shop with Rapp. He broke in while I stood guard out back. Found nothing out of the ordinary aside from a white dress made from sheer white silk; took a sample and gtfo'd
END OF DAY 1
Snuck my familiar into the guard house; the guards had some sort of power play involving the mayor that went awry, so they're making a move to take out the sentinels now
Used my last Legend Lore scroll to get more info on Mayor Attercat- came from humble beginnings to being elected as the mayor; had a daughter who he cared very much for, to the point where it affected the city; daughter found something that made her happy in the Feywild; The mayor fled the city
Searched the mayor's house and found a letter from his daughter; she's eloping with an eladrin who visited her store
Session 41- Amogus
Got tasked to catch a spy by Lord Cals in exchange for him helping Endercoast
Main suspects (and who is investigating them):
Anamnest Nogilny - Rapp- was the spy; Cals kinda murdered her
Rolf Dugnutt - Balthazar
Dustice - Rhugar
Bug - Theral- fairly confident Bug is not the spy
Everyone then split up and started investigating
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Investigation notes:
Lord Cals apparently has "no true enemies", but his most hated enemy is Dearest Gran due to the fact that she meddles in people's shit by giving them immortality/cutting life short
Rolf Dugnutt is a "dream guardian" who sends nightmares to people Lord Cals wants to feel fear. Dugnutt is always partially dreaming and awake; one eye dreams, another is awake.
- Rolf is kind of a fucked up dude with some fucked up problems
The court is located in a frozen moment of time. No one knows how it was frozen aside from Cals.
Bug is an oni that guards the court from intruders. She is apparently more compassionate than she says she is. I can find her patrolling around the Litter and the Peat, particularly near the broomgrounds.
Dustice is a nothic who spends its time in the observatory. Apparently he is a simp for some satyr.
Anamnest is obsessed with translating an ancient progenitor language of the ruined civilization.
Lord Cals has a godson living in Endercoast; might be related to the kid Bug tried to kill earlier
Apparently Lord Cals hates himself because he's an immortal being
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After excising the spy, Cals gave us a task of killing 3 immortal beasts to spite Dearest Gran so he can capture her: The ancient boar, the ancient wolf and the shadow
Session 40- Meeting the Litter and the Peat
Woke up from being unconscious; learned that I can command the tree through my emotions
The tree seems to be somehow linked to my keep as a whole, somehow one and the same; kind of a focal point; the fort's name is the Dragontree Keep
Can channel 9 levels worth of spell slots into the tree to teleport it a certain distance to a location we're familiar with in a blast of thunder and lightning; only I can channel spell slots in this way
Used my newfound power rightaway to teleport us back to Endercoast
Tried to gather some books and it turns out my thesaurus is some type of book creature; named it 'Roach'
Not sure what this creature does, but it's friendly to me so it can tag along for now.
Wandered around in the Feywild for a bit to find the Litter and the Peat
Ran into the greatshield elf once again (Surric) standing at a crossroads leading to nowhere; turns out it was Cirrus in disguise
Apparently it's super easy to find the Litter and the Peat- all we have to do is wait, so we waited... in the middle of the road
Got attacked by fungus related enemies; after waiting a while, got attacked again and were transported somewhere strange
Finally met Lord Cals, who offered us food and water on one condition: We need to rat out a spy in his court...
Session 39- Finding the Litter and the Peat
Set out to find the Litter and the Peat; ran into "dearest Gran" on the way there
She has information on the castle I am entitled to; The price is either my Strength or my Shadow
Ain't about to give up either of those; turned that offer down right away; pretty sus af
Found our old ship as well! Will come pick it up after we're done with the Litter and the Peat and Word of Recall back to it
Continued to travel and went down a long spiral staircase into the Feydark
The kuo-toa there want 4 shadows for 4 magic items, but Dan interrupted us with a distress call through the scroll
Went to Dan's aid and fought some sort of abominable beauty + a tree that fucking smites people
After freeing Dan from the fortress, I read my castle deed, then I got branded with a brass dragon eating it's own tail on the back of my hand and got super succ'd of all my magic
The fortress then levitated off the ground and teleported away to a forest
Session 38- Finding the Insane Clown Posse
Went over to the circus to try and track down Cirrus to see if they'll help the city
Met with Hannah, another half-elf leader at the circus
She confirmed that Cirrus does come here, but is an infrequent visitor; if we want to find the jester, she told us to 'look for the play in the woods'
Apparently Lyra and Cirrus were once engaged until he learned of her godhood and went insane; could be useful?
Set out into the Feywild to find the play in the woods
Got stuck in some creeper vines
Eventually found the stage but no signs of Lord Cirrus
Asked the actors who brought us backstage to perform for Lord Cirrus and the court
We killed it, so we got in!
Cirrus can help in 3 ways:
1. Circus tents for full shelter requirements
2. Set up performances around town which fulfill safety requirements
3. Bless the creativity of the people to fulfill the community requirements
Cirrus's theory- what the people of embercoast really want is excitement, unpredictability and chaos; NEED TO PROVE THIS TO GET CIRRUS'S HELP
Need to bring evidence to Cirrus to support his theory; have a time limit of 3 weeks
The plan: Rapp petitions to the Sentinels, Theral goes to the circus (again), Balthazar petitions the citizens
Plan went off without a hitch
We are now official courtiers in the Court of Jest
Session 36-
Went to the Horizon's Edge Eatery for dinner with Hermione, leader of the Sentinels of Equality
She wants us to investigate a way to return the city to its original plane
The sentinels supposedly have a way to leave/enter the city: be humble, be funny, get an invitation, sacrifice (give something important to you up), serendipity (guided by chance), threshold or truth
To return to the city: need to act like we're in a city (DC 10 Charisma throw, failure means no entry)
Picked up Magpie and made our way into the Feywild
Heading towards the House of the Sun; need to be cheery and full of life to get there
Balthazar pulled out the driftglobe and we all fell upwards towards the sun, where the sun questioned us about our ideal futures
We then met the star serpent who had us draw from a deck of many things; I gained ownership to a keep somewhere in the Feywild but it's filled with monsters; also got proficiency + expertise with Persuasion
Session 35- Catching Up
3 weeks of downtime:
Caught up with the people I rescued; Ferdinand gave me a "magic carp" which can survive outside of water; Magpie has a quest for the group:
Week 1- Got a quest- Spirited Away- We need to escort Magpie around the Feywild until she can find her brothers
Born sickly, so father prayed to something; she got better but her 7 brothers vanished; she supposedly has a way to find them
Brothers supposedly turned into birds by an unknown force
Week 2- did some research into the Patron Magpie mentioned that transformed her brothers into ravens; learned 3 things:
There are 4 Archfey courts. 2 are known: The Litter and The Peat, The Court of Jest, The Tree of Infinity and the Dewdrops
The Litter and The Peat- Led by Lord Cals
Cals is supposedly the oldest of the Archfey, maybe older than the Feywild itself; very patient to the point of waiting for millenia for something;
Court is located in a place frozen in time with non-euclidean geometry from a devastated society
The Court of Jest- Led by Cirrus the Jester
Cirrus is a complicated individual; court is made up of theatre types and performers; obsessed with providing the best entertainment; Cirrus's jokes sometimes skew into cruelty and mockery
Court doesn't have a set position, it just moves around
Cirrus generally appears to people as a formless, indistinct clown wearing a wooden mask
The Tree of Infinity
The big ass tree omnipresent in the distance; most trees in the forest are part of the tree of infinity
Led by a dryad called Dailili who appears to people as a tall dryad with magenta eyes; no secret that she wants to assimilate everything into herself
The Dewdrops
A court of endlessly singing fey creatures who are sycophants to a powerful pixie called Tattlebug Moonflower, princess of the Dewdrops
Court travels in a promenade bringing "happiness and joy to all"; in reality it's all destructive storms
Followers comprise mainly of kuo-toa and bullywogs
Week 3- went to the circus and continued my research
Ran into a totally normal laborer who was obsessed about beginnings at the circus;
Got a letter from a "secret admirer"
Got an invitation to an eatery; supposedly from the sentinels of equality
Rumors/Things of interest:
There are clowns running around that don't belong to the circus
Woke up in an apartment that didn't belong to me with a note that there's an Archfey wandering around the city
Session 33- Feet first into the Feywild
Landed somewhere completely alien in a strange forest
Vines have climbed onto our ship and are growing on it; Ruhgar and Balthazar are handling it? I went down to check the engines
Boat fell out of the canopy; forest floor seems clear of threats for now... aside from giant insects
3 locations to investigate; swirling death vortex over lake, big ass tree
Went to investigate the lake; got lost instead
Met a half rabbitfolk/half elf who told us not to follow our eyes, called us idiots, refused to elaborate, leaves
Got to the lake about 20 minutes later due to the rabbit's directions; overhead was a vortex going into nothing
Balthazar threw a rock and literally broke the sky; sky refraction revealed a city similar to the Gnomic mercantile group on Ionnivar
Sky breaks some more; reflection reverses gravity and DROPS A WHOLE ASS CITY into the Feywild; we black out
Came to consciousness buried under the rubble; Balthazar came and fished me out
City somehow miraculously landed right side up; most buildings survived
A massive turtle made of stone is in the northmost area of the city; recognize the city as Endercoast, a city previously located in the Bay of Driving winds in GMC
Got rich off salt deposits and turned into a tourist trap; popular holiday spot for students
Approached by the city guard with 2 ways to help: go to the gate and fight monsters OR free people buried in rubble
Balthazar freed Jilwocky Niftywoop
I freed Ferdinand Crescent and Magpie Ravenwing
Went to the barricade and met Turph, then got attacked by a dryad sneaking through the barricade; got sent to see the Mayor
Linked up with a group of wizards to cast a protective dome around a city
Important people:
Commissioner Heck, leader of the city guard
Some sort of schism exists between city guard and sentinels of equality
Hermione Galanodel, leader of the sentinels of equality;
sentinels of equality worship a concept of true equality, not a god
Turph Musheen, leader of the union of small business owners
Mayor Hitchen Attercat
HINT- CAMPAIGN IS NOT LEVEL SENSITIVE; CAN TALK OUR WAY OUT OF THINGS
Session 32- exiting the Astral Plane
Took a look at the map Fraudblade provided
Would take us a month of constant travel to get to the transition point from the hub
Last 2 weeks are beyond known settlements
Found a stowaway on our ship; brought him in front of the crew
Found a goblin by the name of Ruhgar; put him to work in our crew
Claims he's from Ionnivar; remains to be seen
Pulled into a village that was built on a top of a rock covered batwhale
populated entirely by void ghosts- pilgrims who died and turned into ghosts but kept their memories; if they leave the astral sea they disappate
What the locals know:
There's a rock nearby that holds a nest of tigers
Supposedly a shark sometimes comes through town; not hostile until you bother it
Encountered a rage tempest with a large creature on our way to the rotation point
Got to our rotation point and started exiting the Astral Plane
saw some weird shit
Supposedly got home?
Session 31- To find a Fraudblade, part 2
Finally out of combat
Killed an entire fortress worth of guys + a young blue dragon
Found Fraudblade, a seemingly blind air genasi with 2 eyepatches
Seemingly got himself imprisoned in order to break into a vault presumably full of gold
Hoard was trapped; got hit by 2 separate lightning spells
Findings from Fraudblade:
Can only use our rotation device on the mirror floor of the Astral
2 ways to get back: retrace our steps and rotate into our sphere or find arcology towers that are sucking our sphere's magic in a magical vortex
Fraudblade has seen such a vortex on a sphere on the edge of mapped space; "very creepy" place
supposedly attacked by "giant lizards with butterfly wings"
Hoard contents- in the Discord
Session 30- To find a fraud(blade), part 1
A month of downtime begins- I spent mine sending Steve to fight in the ring to make some money and researching things at the Skullcracker Library
Made some money back
Went to pick up our boat; named it the Starcutter Endurance
After much hassle, went down to the Hub's docks to find Fraudblade; found his first mate who took us back to his boat
Apparently Fraudblade has been captured by the Dragon Empire and being held at a fortress outpost
Set out with the pirates to bust him loose; somehow Dan returned to us with his new band
Stormed the Gambler's Key to find and free fraudblade. Currently in combat rn
Rapp is acting stranger than normal; he either needs god or a cleric, preferably both
Session 29- The ship-building episode
Got to the Hub and wandered into Roger's Astral Shipyard
Turns out our ship is too small to fit a rotation device; will need to go back tomorrow for a ship appraisal
Rapp got harassed by pamphleteers from the Union of Animated Objects
Wandered around town and came across:
A bar hosting a bloodsport
A museum with a LOT of interesting things in it:
- A recreation of a ship belonging to Captain Greyshrike, the leader of the Hub traders who defended it against a Mind Flayer attack
- A set of gear from a particular sphere
- Some recovered Far-realm items including a mind flayer robe and skull
- A bunch of monster bones including a beholder skeleton
- A set of Platemail with leaves growing out of it; supposedly the armor of the 'Green Knight'
- A blade called the MockingBlade which amplifies insults
- A robe made out of dragon scales supposedly belonging to an ancient Red Dragon who was a part of the Dragon Empire before it fell
- A whole section dedicated to Astral mechanics including maps and parts to an automated map
Traded the auto map for 60,000 gold
Commisionned a custom built ship for said 60k gold; will be ready in 1 month
Got drinks afterwards at a bar run by a void dragon; Rapp passed out drunk, Balthazar turned into an idiot and I developed an intense interest in Balthazar
Session 28- Towards the Hub
Stanley went overboard into a Jittersigil and got trapped
Got him out of it but he suffered from side effects for the next 9 hours
Spotted a ship in the distance that is 100 meters from our location and rapidly approaching
Brown wood ship with 2 masts, square sails/rigging
flying a 'flag with a winking face' and a logo of 'Merfolk and Merrow Incorporated'
Helmed by a man with blue skin, a tattered red vest and a tricorn hat, Captain Merc, captain of the Merr-chant
Turns out Monomon + Clonk are somehow traveling with him! Merc found them stranded in the Astral Plane!
Got onboard the Merr-chant then got attacked by mind flayer pirates
Outran the pirates
Traveled the week and then got to the hub, a city in the skull of a progenitor god
Merc handed me a pamphlet and wants our party to start a franchise
the grubber's choice
the treasure seekers
the alluvial emancipators
Need to find a wizard somewhere in the hub to transport us back to our world OR find a boat with a rotation device in it
Showed Merc the map; he deemed it as junk but maybe there's more to it
Session 27- Lost in Astral Space
Been walking in a large circle and came across my own things
Been stuck on hold for an indeterminate amount of time
Later joined by Rapp and Balthazar who teleported in
Talked for a while; need to find a device to escape the Astral Plane
Got transversed to a flat, mirrored surface with a bunch of golden clouds that look like an ocean surface; aka a random spot in the Astral
Walked around for a while until we heard a voice
Turns out it belongs to Dan who wants to sell us a STOLEN used rowboat named "Experiment 00-12"
Dan got kicked out of Magethon apparently for some reason he won't disclose
Got going into the Supernal Above in the boat and Rapp got smacked by a map; has a note from Jericho on it stating "Good Luck. Don't Die."
The map is out of date by 4000 years; need to find 4 waystations to triangulate it
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During our travels:
Came across the wreckage of a trader ship pilfered by Mind Flayer pirates
all things of value taken, but did find 1 survivor named Stanley and took him onboard
a random set of animated luggage followed us and popped a squat in our boat
Got to a small port town but no one seems to be home; could not find a single soul or piece of food in the houses
Turns out a mind flayer took up residence in town and did something to the townfolk; we took care of it and found a new ship upgrade
Also found a map leading towards the "hub"
Session 26- Vic's literal inner demon(s) + a surprise vacation to the Astral Plane
Continued to follow the rock after our nighttime ambush
We continue to get fucked with by forest denizens
Met up with Rigel the rabbit who led us to a tree with rave windows in it
Contraptions outside the tree are some sort of dreamcatchers; arranged in a way to funnel dreams to a certain point; often used in divination
Autumn knights showed us a map of a small city with a big tower built in the fey-architecture style
The mission: Ronando and friends will get everyone out of the palace, we'll sneak towards the queen through secret tunnels, then we jump out and GANK EM!
Into the dungeon!
Immediately attacked by 2 cactuses and some moss
moved on then got stopped by an invisible wall; turns out pixies have been following us and want us to get their stuff back before we move on
While trying to get sweet stuff back from the evil pixies, Vic went down and came back as Ryker, the cat Demon King; caused by the crown curse, armor curse and his lycanthropy
Not sure what caused him to be summoned but I need a contingency before Ryker goes berserk and kills us all
Not sure if Vic even exists anymore; need to find a way to get Vic back... or a way to exorcise Ryker
So I grabbed a ceramic piglet and I threw it in a bag of holding; turns out it was an extradimensional space and I am now stuck in the Astral Plane.
Turns out this classifies as planar travel; is a big no/no
I have to rely on my friends to bail me out
I have no idea what the fuck to do
Session 25- A new quest (feat. happy tree friends)?
After beating the autumn knights, given a stone and told to meet somewhere
the rock is a Rock of Homing bound to a location we're supposed to go to
A messenger greeted us in town and gave us a message from the Empire; persuaded him to give us the message
Message from our "lawfully elected representative" called the Weaver
Basically he's our lawyer for all the war crimes we've supposedly committed and resisting communism
Wants us to turn ourselves into the closest "law enforcement"; if we don't surrender within 1 week "seekers" will be deployed to detain us
The rock guided us into the forest for 3 days until we got to a mountain
the rock then sent us over the mountain towards the Autumn forest
came across a stream with water that puts you to sleep
got picked on in the forest by something
Got attacked by Weretigers during our long rest
Session 24- Towards the black forest
During the trip:
Giff are supposedly getting off the train at the capitol; need to ensure they actually get off there
Balthazar supposedly saw a short-stack ghost
Newspaper on train shows a new emergency director has been "elected"- Claudia Hawthorne; martial law declared
A fleet is being assembled to go east across the sea and flee because of the war
Traveled towards the tower; ran into a farmer in a village who is having some sort of 'critter' problem
The creatures are small and only come out at night; found our culprit and followed it into the forest
Came into a clearing where the tracks vanish; a tent made of leaves and a campfire is set up next to a pile of stolen food
Turns out a talking raccoon was the culprit; wants to test adventurers to help him liberate the Autumn Court
Autumn Knights roster:
Ronando the raccoon, leader of the autumn knights
Badgerlore the barbarian badger
Squippy the wise squirrel
Otto the otter
Ferrow the weird fox
Rigel the rabbit
Fought 1 on 1 duels with the Autumn Knights; won 5-2
Session 23- Tower hunting
After temple was raised into sky, came back inside to food and a map of the continent
First tower we're going to is the tower of the wilds in an unexplored region
TALKED FOR MORE THAN AN HOUR ABOUT FUCKING TRANSPORTATION AHHHHHHHHHHHHHHHHHHHHHHHH
Finally got on the train; stopped at Dragonsridge and saw 6 Giff board; according to Rapp, apparently they're searching for Monomon
Staying in a cabin on the 1st floor of train; cabin doors warded by tower glyphs
Session 22- Para Bellum, Part 3
After beating skeleton, got a warning from my wristwatch about excessive abyssal energy
the ambient magic has gotten much higher; who knows what that means
Found another room with a powerful magic seal; balthazar disabled it; door led to a library
There was a display case inside; tried to catapult it, got attacked by books instead
Rapp fought a bed; lost?
Vic fucking died by lightning bolt; I fucking died by magic missile
We both made it out ok; bookcase was holding a tome of knowledge with 3 questions left
Retrieved the spear and gave it back to the sphinx; Vic has developed a strange interest in my bag of holding
Got TP'd back to our reality; Divon got caught for some fucking reason; need to bail him out
Turns out we were gone for ONLY AN HOUR
Vic rifled through my bag and stole the crown + book
will figure out repercussions later
Returned to the sphinx's lair and went down the staircase to a large domed room containing a ornate stone building
Flanked by a metric shit-ton of statues; easily a couple thousand
central building carved with reliefs of battle; one section features curved horn humanoids similar to ones found on Bellum
---------------------------------------------------------------------------------------
Went deeper into the structure and found Jericho just chilling on a throne
Went to Bellum and wiped out another race because they tried to invade ours; gives me sus vibes
Jericho revealed that Monomon is a shard of the god Colene
Bombshell- turns out when the gods last left the world, Hugon (god of humans) and Goba (god o' goblins) avatar's went on PTO
Hugon decided to build an empire and Goba apparently fucked off
So I guess we're heralds of a new age now , as well as fatebound, nobodies, war heroes, convicted criminals, marked as a whole... yeah
Learned the sphinx's name is Zarek and he's also Jericho's butler
Question: how does Hugon tie into the Giff?
Gods aren't limited by shape; take preferred forms; Hugon may be patronizing the Giff in order to unite the continent in the Giff empire
Question: how do we kill a god?
It is possible to kill an avatar and trap a god in the upper planes
So Jericho just pulled his entire sanctum from below ground into the air and reawakened all his warforged soldiers
2 options before us:
Fixing magical entropy by repairing the generators regulating magic around the world
Awakening the avatars of other gods to stop Hugon's advancement and help Jericho
Session 21- Para Bellum, Part 2
Continued through Azergoth
Got into a fight with some knights in the entrance hall; somehow ran into Monomon
So Rapp ran off on his fuckin own into the throne room and found some skull with an obsidian crown and a 'silvery metal shaft'
pissed something off, idk; he's probably fucked
so the skull is alive; turns into a big ass skeleton called the night king; the door locked behind him so like I said, he's probably fucked
Rapp throws us under the bus by going invisible; will this save him?
So this boss has multiple phases
dropped a crown on death, vic really wants it for some reason; threw it in the bag
Boss also dropped a silver spear; threw that in the bag also; is it the spear we're looking for?
Session 20- Para Bellum, part 1
Arrived at Bellum and set out towards Azergoth to retrieve Jericho's lightning spear
Followed by some fiendish crows while trekking through the forest; something might be watching us
Encountered some sort of strange noise rapidly approaching us; turns out it was a murder of crows!
Arrived at the castle of Azergoth; TP'd on top of the wall to take a look
Someone is still home; main road is cleared of all the ash; evidence of drag marks leading towards the keep
Main keep has suffered crater damage on one wing; no windows whatsoever
one section of wall is blown inward; similar situation with the iron gate
Started looking for the spear
Gatehouse was full of non-humanoid skeletons; Rapp swears there is another tabaxi here; "hmm"
Drag marks lead to the side wing of the keep; found a rom full of fly-like monsters, pig-like creatures and humanoids covered in gray skin, clawed hands and rashes
MAIN KEEP- SIDE WING:
2 rooms on 1st floor
Next to the corpse storage was some sort of 'kitchen' with 2 demons inside
in kitchen was an altar dedicated to something with a skeleton holding a glowing sphere; body parts arranged on altar in strange patterns
2nd floor:
Found some sort of armory full of magic weapons + a demon w/ A. armor
MAIN KEEP
Walked into an ambush against 3 7ft demons
Session 19- it gets put back together?
Since the party is split, the group on the front decided to cut our losses and head back to the boat
Rapp managed to make it to the capitol; met up with Divon, Vic's "apprentice"
Rapp got into a fight with a robo-assassin
Bailed out by the Conductor's butler, brought to the conductor's hideout
Was contacted by 'Mr. Skelly' through telepathy; found out he works for the conductor
Informed us of the Lost Legion: a folktale originating from the Cabalic Empire
A series of disconnected stories about the 1st legion of Cabalia who claimed the country for themselves
Disappeared one day for no apparent reason; no officially existing knowledge, many think of it as a myth
Mr. Skelly claims that the Lost Legion exists, but cannot tell us all the info because of some ancient accords
A temple in Cabalia (Jericho temple) holds a special altar that will open a gateway to a secret location in the temple; Jericho is god of the Leonin
Accepted the offer; headed to the nearest Lightning Road station to board the train
Turns out Rapp is a thief wanted on multiple charges including TREASON
Learn something new everyday, right?
Went to the Temple of Jericho at night, was able to get into the old part of the structure
Ran into a sphinx (Antheron) guarding the entrance
Antheron gave us a quest to retrieve the Lost Spear of Jericho from the ruined citadel of Azer'goth, then proceeded to teleport us away to Bellum
Bellum is another world where its inhabitants warred amongst themselves then tried to invade Ionnivar but were rebuked
LEGEND LORE about the fog: Logan will provide info next week
Session 18- it all falls apart
Details of military reports:
Giff are developing something called "project ragnarok" and going to demo it to the Emperor in a month
Session 17- The spectral siege
Got through the mists and arrived at the camp
Covered in mist; everyone seems to have been turned into dust; living beings touching corpses in the mist seems to cause this
Got into the Pallisade at Camp Yellow; found Balthazar alive and well
Got everyone inside the main building, turns out we're under siege by a spectral legion
Legion is made up of a bunch of different races, including the hippos
A corpse found inside the keep who died to apparent suicide was also a part of the legion
Took a long rest and the mist had passed afterwards
Picked up some military reports, need to go through them later
Session 16- bullshit wolves
Met Lieutenant Flan on the front after the fight
Informed us about raids where constructs would capture soldiers; happened as soon as fighting started
Only capturing live soldiers; 200 to 300 missing
Flan doesn't have a lot of information; need to talk to the general of outpost Yellow to learn more
Theresa gave us 2 important discoveries: acid hurts the constructs and the mist that we're in may disable constructs
While traveling in the mist, RAPP FUGGIN DIED
brought him back
Got attacked by wolves made of mist; nearly everyone died
Session 15- Level up!
Got back to Egopolis; got promoted from Iron to Bronze
Rapp and Balthazar delivered the merc company paperwork to guild; got paid 10,000 gold as a sign on bonus
Named our company the somebodies; motto is "do you wanna be somebody?"
Session 14- Reunion
Sailed for 5 days; did some research into stolen Giff intelligence
Also Rapp became a masochist for some reason (idk)
Met back up with Cel and the adventurers; gave a full debriefing minus the materials in books
Empire invaded the mainland 2 weeks ago
Church of the Ancients (dragonborn country) begging for help with the invaders
Elves and Giants at war
Cabalic empire (cat romans) declared war on the Russ Dynasty
Orcs are on a "crusade" for more land
Halflings have stopped exporting food
Got a battlefield promotion to Captain of our stolen Giff warship
We need a crew to operate it efficiently
Session 13- Kill the Hippos, Part 3
Killed all the hippos; searched the ship
Cleric's room- found a book; will have to translate later
Shrine to the hippo god- investigated altar; found some sort of control panel for the circle
Captain's Quarters- contained a desk, bookshelves and an armor stand
Loot:
4 bottles of "Giffy's high quality shaz"
2 syringes filled with liquid
8 bags of Giff stamped electrum worth 1000 electrum
Things to translate:
Giff bible- blessing is the "word of the emperor"; NOT AN ENTIRELY TRUSTWORTHY SOURCE
Giff have a rigid society; everyone needs a purpose otherwise you're a pleb; those who have exceptional value
In exchange for increased societal standing, the blessed are bound to the emperor's will cannot purposefully cause harm to the emperor or empire; most high ranking Giff officials under this blessing
Serve the empire faithfully and you'll become a chosen serving the empire indefinitely; book implies that there's never been more than one emperor
Deployment orders
Phosphorous class destroyer "bringer of light" deployed from Dragonside naval base heading North to investigate a "rogue magical signal"
Dated around time that we met Monomon in the tower; stamped with a unique seal
Half-written report
Report on being stranded on Dragon Isles; 15 constructs lost to "indigenous flora/fauna"
"Your constructs and you: a primer on construct warfare"
Standard tactics are large swarms of dumb droids with smarter constructs as "managers"; Giff are strictly support engineers or high level staff
Flaw in constructs is that they don't have any mounted units; more intelligent constructs are dedicated to other tasks than warfare
Not a "proper battle" unless a land dreadnaught is present on the battlefield
Constructs bound to obey those who are blessed by the emperor
"Uses and Limits of Soulcore power systems"
2 categories of cores: power cores and true soul cores
Created at the soulforge by sacrificing false believers to the forge; core power correlates with the soul (like the ship soul reactors)
Session 12- kill the hippos, pt 2
Took a long rest; went back to guerilla tactics to assault the boat
Session 11- Kill the hippos, pt 1
Set out to clear the beach of Giff; got a 'worn tome' as a gift from the sleeper- stats are in #tabletop-time
Tome contains mysterious arcane formula and numerous atlases; unsure of what either means, will solve later
Led an assault on the boat
Balthazar persuaded some parrots to shit on one group while Rapp destroyed the guns of another
Saw a Giff in heavy power armour
Session 10- Petition
Got attacked by some raptors who ran like BITCHES
Entered the temple
found some pictograms; investigation showed pictograms depicting tortles and serpents and 3 interlocking circles; not part of tortle culture
came up to a big room with a similar statue in Tortle town; has description of "all petitioners must bear gifts"
bore gifts; altar shifted and we went down to the riddle room; answers were 'promise', 'courage', 'choice'
descended into a 20' x 40' hallway lined with pressure plates and small holes
came across a stone dais with a bunch of gold next; was warded with abjuration magic; didn't take any
walked into some blue mist; aged down
Met Azeragoth, the Platinum Serpent (AKA the Sleeper) down in his lair
Last petition was 150 years ago; got no more because the world broke
Able to transform into a Yuan-ti pureblood with platinum gray hair and symbolic tattoos covering the chest and arms similar to Rapp's magic tattoo + bright blue slitted eyes
What Azeragoth knows:
Our party is fatebound- we're individuals who have the ability to change the world's meaningful balance
Not chosen to be fatebound; just comes to you or is built into you; Dan the deathless is a fatebound
World broke through the Precursors trying to create a god; could've happened in the middle of the continent?
2 intelligent races were native to the world before the collapse: the precursors (humans) who enslaved the Giff (empire)
Giff are attacking the continent as of 3 days ago; planning an invasion?
Pact of Binding- an agreement made by 16 gods to limit the power/influence of interdimensional beings traveling to/from our planet, as well as banning other things; Lightning Train is one such example
Someone sent Monomon here, but why? For the power of potentially becoming a god?
Session 9- Washed up on the Dragon Isles
TL:DR- captured by Giff; met their god-emperor; cannot use minor conjuration because chains suppress magic
Matt did his thing; got captured
Monomon met Dan playing an accordion who appeared in a cell across from him
Told him to "seek answers in a sleeping serpent"
Dan broke us out; boarded a lifeboat and escaped during a fierce storm
Washed up on an uncharted island in the Dragon Isles; taken in by a tortle named Oogwan
Brought to a old totrle village with a statue in the middle; statue depicts a coiled serpent in the middle
Statue in the middle of town called "the sleeper", patron of this island; to meet the sleeper, make a petition at the temple
Petitioners must prove themselves in some sort of trial
Learned that Balthazar is not actually a tortle; possibly some sort of dragon
Ugone has no info on Balthazar
Dragon isles info
discovered 100 years ago; populated by native tortles who care for dragons, 1-2 per island
Human kingdom has a couple of fortified outposts here
Made our way to the petition site, a crumbling, overgrown ziggurat
"greeted" by 5 raptors etched with metal tattoos and a colorful fan tail
Session 8- Off to the Dragon Isles
Boarded a boat called 'Lightning' to get to the Dragon Isles; docked in Drudence harbor
Met the crew of the Lightning:
Captain Skinner of the Lightning
Crew: Evon, Kevin, Leon
Soldiers: Davy, Shannon
Being pursued by a ship with no sails out on the water with massive bulges on the sides of the hull
Made out of a dark, grey material
Crewed by constructs; attacked on the water! Took out our main mast
Turns out we're carrying something of value to the empire; unsure of what
Got boarded by 8 pointed star people; forced to surrender our weapons
Got captured by the 8 star empire (run by Giff had to tear out all the pages of my spellbook; STILL HAVE THEM
Balthazar is still free; assumed dead
Captain of enemy ship the Bringer of Light is Captain Ognaut; wants us because one of us is a 'being of great interest'
Met the God-Emperor who mentioned a breaking of the 'pact of binding' when Monomon got summoned
- 16 gods made a pact to stop intrusions from outside this world
- Monomon is fatebound to something
Session 5- Another job
Took long rest; Sophia and Theresa will meet us on the road
Talked to Magistrate; paid us 1100 gold in exchange for not telling the town about what happened
Traveled to Idander; Cel said she had a new job for us
Heard a BOOM when we got close to town; turns out its the magic shops owner's wife (JASMA)testing EXPLOSIVES NEAR A TOWN; Rapp bought 1 for whatever reason
Cel tells us more attacks by the same group are happening; talked with Sofia and Theresa
Bought a Cloak of Protection and Bag of Holding
NEW JOB: We're being sent to an archaeological site to protect Theresa while she researches some magical runes found on newly acquired clockwork armor
Runes were related to fire and ice, but arranged in no particular order; possibly related to ancient precursor civilization?
Ran into some water genasi idiot named Divon who knows Vic somehow; Vic executed him then he resurrected; long sotry short, we have a new party member
Got to the excavation site and saw a half-excavated pyramid that looks like the lightning roads and is inscribed with magic runes similar to those found on the breastplate
Did this for a week; Theresa theorized we could get inside if we found a warforged (Clonk) to power the pyramid's opening; clonk takes 1 level of exhaustion opening the door
Got inside the pyramid; found a mural depicting a large tower coming out of the landscape projecting light beams; realize the tower is topped by a pyramid we're probably standing in
Construct (tower's interface) appeared and welcomed us to the Tower of Dreams; first visitors in several millenia; appears to be some sort of archive
Asked it numerous questions, got some answers
there was a structure in the void sea at 1 point and the lightning train went to it; no record of naturally occurring magical storms\
tower knows about 8 sided star symbol, but DATA EXPUNGED; is related to the precursors
Session 4.3- A Rubian Construct, Part 3
FUCK I FORGOT TO SAVE PART 2
Continued to explore Rubian Manor
Dagger referenced in the past maybe named 'Athame of Unshackling'
Inscription:" I untether that which has no strings so that it may be bound to this plane once more."
Red book found on 2nd floor details all types of automatons: Animated amusement, incomplete, infused and perfected automatons
Johannes Rubian was using the Athame to steal people's souls and stuff them into automaton bodies
WE must destroy the Athame; locked in a lead lined box and sealed in the manor
Ran into Frederick and Theresa Rubian; Theresa left us to fight her brother Frederick, who is uber crazy
Killed Frederick; party had a little scuffle afterwards
Learned through the whispers that the magistrate poisoned the Rubian children; unsure how
Talked down Sophia and Theresa; rallied them to fight Johannes
Johannes double crossed us; tried to flee and was killed
LOOT:
-Scroll of Crown of Madness
-Javelin of Lightning
-Alchemy Jug
-Wand of Dispel Magic
-5302 gold in platinum and other assorted items, split 5 ways
-Cloak of Anti detect magic (ask logan for stats)
Will talk with the Magistrate next session
INFO about the gear:
Made of Tin; mass produced
Absence of magic within the metal
Session 4.1- A Rubian Construct, Part 1
Almost robbed by a street thug with a crescent moon and stars tattoo
Learned from Cel that the Guild of Phantoms put out contracts on us
Sent by Cel to find Johannes Rubian, former artificer who commissioned for the wealthy
I know that Rubian's construct is well known at the university since it was donated for research; coined as a term for the impossible since no one could figure out how it worked
Went into self imposed exile 20 years ago
Living in the town of Mire
Arrived at Mire; Learned that Rubian did something with his family; possibly killed them and rebuilt them as automatons?
Summoned to the Magistrate's office, where we learned about 2 strings of disappearances
The first string of disappearances started happening after Rubian stopped holding parties, and was hung by the town guards after going mad and covering himself with blood
1st string of disappearances stopped, then the 2nd string started after Rubian's death
Learned that another local, August Graves, is attempting to enter the mansion
Investigated the site of the most recent disappearance, but found nothing. Headed to Rubian's mansion next.
--------Rubian's mansion--------
definitely haunted
inhabited by clockwork constructs
charnel house in the basement
Rubian might have been experimenting with fusing metal into man
Session 3- A summons to Egopolis
Got back to Gernok; reported what happened to adventurer's league
Summoned to Egopolis by Cel Glar-ni-dz, branch director of the Adventurer's League; traveling by lightning train
Dan the Deathless barged into our cabin and spoke crypticly; maybe threatened us?
- 2nd time he's appeared to us in 2 weeks
Arrived in Egopolis and headed straight to the Adventurer's Branch
Met Cel Glar-ni-dz, she seems scary and angry
- She's not, just has a flair for the dramatic
- Told her everything that transpired on the peninsula
- Cel swore us to secrecy and told us to come back tomorrow for a full desposition
Explored around Egopolis
- Learned about the Cerberus adventuring party, famous for stopping an invasion by sea creatures from an underwater city
- Did some shopping; met Ramem Dune, owner of the Wizard's Bane
Session 2- Literally riddled with holes
Present- Nick, Neil, Jack, Matt, Logan
Returned to the caravan to find aftermath of tin soldier attack. We're missing 8 expedition members and the rest are dead.
- Grug and Jerrek are among the missing; we set out to find them
Found and followed a wagon trail through the woods; wagon was not animal powered
Came across a makeshift fort at the end of the trail; found some sort of golem creature inside
Killed the clockwork creature; found an unrecognizable 8 star symbol
Investigated the beach; found our missing wagon, but no trace of the 8 missing expedition members
Found a journal of a sailor under a bed in the fort about their expedition (notes to follow):
- Mentions a country called Calmer (never heard of this place before)
- Never mentions sails at any point; talks about stoking the flames in a sailor's journal
- Uses strange, unrecognizable dating system
- Mentions an emperor and finding a strange, new land and making contact with mainland
- Colonizers withdrew after encountering a large group (maybe us?)
Journal also held a propaganda poster about "joining an expedition to serve Calmer"
- Prominently features a large, 8 pointed star identical to the ones on the gears and robots
Session 1- Arrival in Gernok
Summer, 325 AA
Party members:
Clonk- Isaac- Warforged Barbarian
Theral- Neil- Tiefling Wizard
Rapp/Cloak- Jack- Tabaxi Rogue
Vic- Nick- Fire Genasi Monk
Balthazar, the Hardworking- Matt- Tortle Wizard
NPCs of interest:
Grug- Female Orc- Caravan leader
Jerrek- Male Dwarf- Caravan quartermaster
David Thistletoe- Male Halfling- Caravan cook. Has a magical pan
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