Calendar 2597
Solis 7, 2597 - A copper saved is a copper earned, but a copper thrown in a well, that is a wish spell!
Solis 8, 2597 - You can't control the direction of the wind, but you can adjust your sails
Solis 9, 2597 - You know nothing
Solis 10, 2597 - Did you know today, someday long ago, there was a moon?
Solis 11, 2597 - The past is set in stone, but stone is not eternal
Solis 12, 2597 - The journey of 1,000km begins with 7th level casting of teleport
Solis 14, 2597 - Water is the best, because water makes ale.
Solis 15, 2597 - You cannot remove fog with a fan, it must be charged through
Solis 16, 2597 - The best things in life are actually very expensive and sold esclusively at Ignatio's Arcaneum throughout the Fisk Empire
Solis 17, 2597 - Try to make a friend every single day
Solis 18, 2597 - Whoops, we forgot part of that last quote. It was supposed to be "Try to make a friend throw up every single day"
Solis 19, 2597 - The fool thinks they are wise, but the wise know its spelled wizard
Solis 20, 2597 - Whenever you are on the side of the majority, make sure to sell stock options
Solis 21, 2597 - Don't count age in years, rumor has it when an enemy is sliced in half they have rings like trees - much simpler than math
Solis 22, 2597 - Live everday of your life, and if you have the magic available, everyday of someone else's too
Solis 23, 2597 - Never laugh at live dragons
Solis 24, 2597 - The secret to life when you fall seven times is to invest in levitation magic
Solis 25, 2597 - Think before you speak. Stealth before you think.
Solis 26, 2597 - Allow your morals to be traded in for morel mushrooms
Solis 27, 2597 - Turn your wounds into cool scars
Solis 28, 2597 - Angry people are not always wise, but they do yell loudly
Solis 29, 2597 - Let no drow pull you so low as to hate them, that would be thousands of feet underground!
Solis 30, 2597 - The task that takes the longest to accomplish is generally because of the casting time
Caldra
Caldra 1, 2597 - Those we love are not gone, maybe yours are, but ours are still here with us helping write this calendar
Caldra 2, 2597 - Love the sin, hate the sinner
Caldra 3, 2597 - When in Skormp, live like Skormpians
Caldra 4, 2597 - The trees have eyes, at least that is what the squirrel told me
Caldra 5, 2597 - Necromancers are fowl people, most are really into bird watching
Caldra 6, 2597 - Dragons generally do not drink tea
Caldra 7, 2597 - Is it better to gain money or an annual subscription to "Casting Magic for Dummies Quarterly?" The answer is obvious, for a 25% discount order yours today!
Caldra 8, 2597 - I see no moon and no moon sees me, there is no moon you goon
Caldra 9, 2597 - Fighting is like wrestling without clothes, your privates are possibly going to be injured
Caldra 10, 2597 - "I CAST FIREBALL" * wizard sold separately
Caldra 11, 2597 - Have you ever noticed that the Doresake Desert is full of sand? It sucks.
Caldra 12, 2597 - Don't cling to your posessions, you're not a ghost
Caldra 13, 2597 - Blood is sweetest when drank from a fresh body... CALDRA FOOLS!
Caldra 14, 2597 - Your bag of holding does not hold your future
Caldra 15, 2597 - Swords are like cakes, if I eat one, I'm going to pay for it
Caldra 16, 2597 - Ranged attacks are best suited to those far away
Caldra 17, 2597 - I DO NOT LIKE RANDY
Caldra 18, 2597 - Whenever you're winning, ask if you're really having fun, because that is all that matters
Caldra 19, 2597 - Love is a potion brewed at great expense and stealthily stirred into a drink every morning of your significant other
Caldra 20, 2597 - Knowing yourself is the beginning of remembering what is in your inventory
Caldra 21, 2597 - You know nothing, you only have one brain!
Caldra 22, 2597 - Will you live to see a better world, or will a better world live to see you dead?
Caldra 23, 2597 - Dreams are like flying monsters. They must be killed or they'll reveal your location.
Caldra 24, 2597 - Count your life by friends, not years. Count your age by kills, not resurrection rituals.
Caldra 25, 2597 - May you live everyday of your life at least twice. Once as you, and another time as the guy who gets to make your brain into a memory archive.
Caldra 26, 2597 - Any halfling can know, it takes a full person to understand.
Caldra 27, 2597 - If you're reading this, you're either alive or a lich. Either way, not a bad accomplishment, keep it up and please don't kill us.
Caldra 28, 2597 - Think before you speak.
Caldra 29, 2597 - Turn your wounds into wisdom by letting them get green, festering, then asking your local cleric to keep you from dying.
Caldra 30, 2597 - There are three things all wise folk fear: the sea in storm, a night with a moon, and the anger of the gentle.
BriskWind
BriskWind 1, 2597 - Going out your door is dangerous. I left several mimics there.
BriskWind 2, 2597 - Angry people rarely get to use soothe emotions on themselves.
BriskWind 3, 2597 - Beauty and goodness are illusions, blueberry pie is what they obscure.
BriskWind 4, 2597 - Mastering others is strength, mastering yourself is true power.
BriskWind 5, 2597 - The measure of intellegence is the ability to change clothes with the fashions of the day. Make sure to check out Altorga's Alterations in the Gu'us Empire!
BriskWind 6, 2597 - Questions are generally good. Ale is generally better.
BriskWind 7, 2597 - People only hear what they want to hear, mostly because of charm person
BriskWind 8, 2597 - The past has no power, except for Lichs... those things never die
BriskWind 9, 2597 - I'm not young enough to know everything, for that you'll need to ask Jason and he is a piece of work.
BriskWind 10, 2597 - Failure gives success flavor. For some fucking reason it isn't blueberries anymore.
BriskWind 11, 2597 - Knowledge speaks, wisdom listens, and mind flayers devour your brain
BriskWind 12, 2597 - Sell your cleverness and buy "Bewilderment", an exciting new potion available for a limited time only at participating locations!
BriskWind 13, 2597 - Reaching the stars is ambitious. Good for you!
BriskWind 14, 2597 - Pretty girls are like pretty boys in many ways, but mostly their muscular/skeletal structure.
BriskWind 15, 2597 - Exploration only ends when you do.
BriskWind 16, 2597 - Never, never, never give in! (Obviously negotiable based on the amount of coin they're offering)
BriskWind 17, 2597 - The only thing necessary is a good axe. And a bedroll. Maybe some rations. Friends help pass the time. And you always need rope. Maybe a tinderbox... Actually, can you make me a list?
BriskWind 18, 2597 - Wonder is good. Wish is a better spell still though.
BriskWind 19, 2597 - All knowledge hurts, that is why books should have rounded corners. Come in to my shop to sign my petition.
BriskWind 20, 2597 - The soul becomes dyed with thoughts and love. Make sure to bleach yours regularly.
BriskWind 21, 2597 - Enjoy wild music. Unless it is banjos. Then be very very suspicious.
BriskWind 22, 2597 - Vampires are friends, not food.~~~
Missing Pages - Must Be a Publisher Error ~~~
HearthWarmth 10, 2597 - Warm your hands and heart with a mug of hot ale.
Comments