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Setting the Scene of Irodan

Rules of the World

 

What are the fundamental differences in the natural laws of your world compared to Earth?

  1. There is magic
  2. Magical runes and stones are a natural resource found deep in the earth.
  3. Magic can be harnassed in many ways. Through belief, emotion, study or art.
  4. Magical creatures exist.
 

Cosmology

How did this world come to be?

The four pillar gods carefully constructed this world. Who created the pillar gods is a fact known only to the pillar gods themselves.  

Geography

What does the geography of your world look like?

Untouched nature roams free. Occasionally touched by a battle of the old ages, civilization has failed to claim most of natures reserves.  

Does your geography have any special properties or features?

The two moons in the night sky treat the lands to twice the amount of full moons, giving most nights more light than on earth.  

Initial size of building

What is the initial size of your active campaign setting?

Originally starting within the borders of Phandalin, the adventure has traveled far north. Leaving the deserts of the south untouched.  

People and their History

Who used to live in your active campaign space, and what's their history?

Initially, all the races were set in the plains. However as the initial resources became scarce, massive wars among the races erupted. This shattered the initial attempts of the gods of making a unified material plane with mixed races and separated each race to their own corner of the plane.  

Which species/cultures live here now and what’s their history?

Most of the cities have had a wild history of massive reforms and civil wars. Some manage to persist on shear solitude, separating themselves almost completely from outside forces. There are five major vestiges of civilization standing from the seven that existed a mere 10 years ago. The sea trading village of Halweth and High elven society of Holimion have found their demises by dark forces. Leaving the human bastion Banora, the magically fueled dragonborn city of Draconia, the endless spiral of dwarves Tharnom, the southern nomads in Markes and the ethically questionable city of Orest.  

What do they need, and what do they need from each other?

Safety and stability is the most sought after necessity of each vestige. However as most cities foolishly decide to stand alone and try to be mostly self sufficient. It has been taken upon by guilds and the like to cover the global need for justice and stabilization.

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