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Goblins

Born of stone and ore, these Kanoia were born from those in the Empyrean who felt that worshiping the Qalani was not enough to regain their glory. The Cavernborn are a sturdy folk who settle in Qalani ruins deconstructing them and any artifacts they find in order to learn the methods that they were built. These methods have found them at odds with the Elves and due to the irrevocable differences of how these people seek to attain the Empyrean favor, they may war with each other until their own end...
 

The “Mossfolk” or "Chakul-Halk," are small conniving Kanoia known for their cunning and shrewdness as traders and merchants. Goblins tend to live within the societies of other Cavernborn. Orcs are indifferent, Dwarves hate them, and Trolls have an affection for them somewhere between younger sibling and pet. It is not uncommon for Goblins to attack Cavernborn settlements in order to free fellow goblins (and other Konoia) from slavery.

Goblins

Starting Skill: Goblins start with one rank in Negotiation. You still cannot train their Negotiation rank above 2 during character creation.   Small: Goblins are silhouette 0.   Scrappy: Goblins gain a boost die whenever they make a combat check against an enemy that is a larger silhouette.

Archetype Abilities
1 2 3 3 1 2
  • Starting Wound Threshold: 6 + Brawn
  • Starting Strain Threshold: 10 + Willpower
  • Starting Experience: 80

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