Marks of Divinity
Though now reduced, gods and arch-fiends were the mightiest creatures in existence. When they bled out in the battles of the
End of All Things, were reduced to furious cinders, or otherwise marked the world with their passing, they left marks of this power in their wake. Most such Demesnes carry the essence of the divinity, but some rare few are of the Divine energy - raw fonts of quintessence.
Other creatures of immense power can also create a demesne - such as elemental dragons, demon lords, avatars, and many more. Doing so invariably seems the death or maiming of them however, and few are willing to make that sacrifice.
Adventurers are certainly willing to make that sacrifice for them, though.
Artificial
The rarest of their kind, artificial Demesnes have been made, either by design or accident. The field of magical geomancy is still in its infancy in Ithekshem, but there's been no lack of magical disaster or horrible atrocity. Anywhere magic power pools in sufficient quantity, there is a minuscule chance that something in the land will ignite, and turn into a Demense. A particularly deadly battlefield might leak necrotic energy into the soil, or a magic dual might poison the earth.
Geomancers still develop their craft and seek to unlock means to guide the principle - less careful mages are content to try brute force solutions.
Elements & Types
All magic comes in one of several types, usually based on what Plane it might have originated from or what foul sorcery has since tainted it. In the Old World, most magical theories used the classical elements, but that has proven woefully inadequate after the
End of All Things, and new types of magic energy are discovered every day.
Demesnes may come in the following, incomplete list of elements and magical energies.
Astral
Astral Demesnes are places of starlight and subtle tricks of the mind. In some, plants might grow tall and slender, or to an ideal version of themselves, water runs clear, and pools of darkness glitter with stars. In others, the changes might be entirely within the mind, allowing thoughts and dreams to take physical shape.
Every aspect of the celestial, of stars, of thoughts and souls, can be part of an Astral Demesnes.
Blood
Foul and twisted, Blood Demesnes are never pleasant. There is a tainted quality to their land; wild animals there are feral and hungry for flesh, its plants look bloated and cancerous, and any water there carries a tang of iron.
Such demesnes are shrouded in the colors of blood, of abyssal realms, and devilish contract, of bloody sacrificed carried out under red moons.
Necrotic
Necrotic Demesnes are desolate, lonely places - bone-parched wastelands or swamps of perpetual decay. Any who die within them seldom remain still for long.
Rot, death, bones, and undead are elements of a Necrotic demesne, as well as sickness and spectral terrors. Trees grow gnarled and skeletal, grass turns a rot-colored grey, and disease festers with terrible intensity here.
Metal mined within a Necrotic demesne carry the taint of death with them and are easy to forge into dreadful weapons, such as Baneblades.
Earth
Solid, stoic places of metal, stone, and crystal, Earth demesnes are more commonly found beneath the earth than above it. Creatures who live for generations here become as tough and unyielding as the stone itself, their hides studded with metal or fangs like crystals.
These places often resist change but provide a bounty for those who can crack the rock open.
Fire
Like fire, these demesnes consume all they touch. Lakes boil from the constant heat or become covered in burning oil. Wildfires rage, even when everything there has already been devoured by the hungry flame and reduced to ash.
Lesser demesnes are still places of heat and fire, even if the world around them is shrouded in ice.
Air
Air Demesne can be as subtle as a summer's breeze or as obvious as a hurricane. Many are areas of constant wind, where gales dance in frenzied wildness, shrouded by lightning and thunder. Most attracted winged creatures of all type, who revel in the wild surges of power.
In some Air Demesnes, plants or even the soil are granted flight - in powerful demesnes, entire islands hover in the air, miles above the surface.
Even untamed, Demesnes are prized possessions. Even to those without any magic, the Demesne might be all that makes life possible in an otherwise miserable wasteland.
Water
More often than not, Water Demesnes are formed within bodies of water, deep within oceans, or becoming entire lakes. Any Water Demesne will have a heart submerged in water or locked in ice, often taking the shape of water radically different from that around it.
If there is no water, the Demesne will create it - a pooling oasis in the center of a wasteland.
Nature
Nature Demenses are places of wild, ferocious growth and unrestrained life. They are always places of wilderness; the deep and dark forest, the feral swamp, the overgrown cavern. No matter where they are, life springs from the magic that spills from the Demesne.
While many seem inviting, they are places of primordial nature, and civilized thought is a quaint concept there.
Divine
The rarest of all, Divine demesnes are fonts of raw quintessence, the power of pure creation. Most are powerful; all are influenced by the aspect of whatever divinity that helped spawn it.
Such might is dangerous to the unwary, and those who drink too deeply from a Divine demesne can suffer strange curses or mutations if they don't explode.
Abadhar's Skull is all that remains of a once-powerful god, slain during the End of All Things. His hollow head is now home to giant spiders who have become... Something else, after centuries living within the divine Demesne and feasting on scraps of the deities rotting flesh.
Magical Power
Rating |
Description |
0 - Slumbering |
These are places where a demesne could be - magic slumbers and pulses just beneath the surface, awaiting circumstance or design. |
1 - Faint |
Faint Demesnes change little around them. Plants grow strange colors but remain the same. The temperature rises and falls within its immediate domain, but not to great effect. |
2 - Weak |
Weak Demesnes begin to turn the land to its elemental aspect with more force. One or two particular aspects of the land might have a severe magical taint to them. |
3 - Moderate |
Moderate Demesnes are places of obvious power. Some life here is outlandish or blatantly magical, though not all. The land is different - an oasis in a desert, a wasteland within a forest - and often strange. |
4 - Strong |
Strong Demesnes exhibit strange magic phenomena or twist the land with its pollution. The creatures here are different, often dangerous. |
5 - Overwhelming |
Entering an Overwhelming Demesne is like entering another world. Here, the rules of the magical element reigns. Stark magic phenomena crackle in the air, the land becomes the embodiment of the Demesne's aspect. |
Magic In Demesnes
Spells cast within a Demesne change. Those of the same aspect is easier to cast, their effects more powerful, while those of competing aspects suffer. Others are tainted by the peculiarities of the Demesne, changing in either effect or appearance. None is entirely predictable, but such power makes them sought after by both mages and magical creatures.
Any Fire spell cast within the Dancing Flames Demesne twist and pirouettes through the air, not always striking its intended target.
Related
I think you missed some heading tags where you've got 'creatures of demesnes'. This is a really interesting article. I love the description of the different types of demesne depending on magic, and also the specific examples you give of demesnes that have been created. The one from the skull of the god where spiders live is D: . I also really like how you've thought about all the different ways demesnes can be formed. Really good job! :D
Explore Etrea
Whoops, I sure did! Thanks for catching it! Thank you! It's a big part of the setting, so they're important to tinker with :)
Creator of Araea, Megacorpolis, and many others.
This would be a kick-*ss world to adventure in :D Love it, Q
AWwww! Thank you very much!!
Creator of Araea, Megacorpolis, and many others.