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Nine Hells of Baator

The Nine Hells of Baator, sometimes Hell or Hells, also known as Baator (pronounced bay-AH-tor) in Infernal, was the home of the devils. It was a plane of sinister evil and institutional cruelty organized in a strict caste system with a very rigid chain of command. Unlike the demons of the Abyss, the devils were highly organized in their quest for power and status—scheming and plotting power plays, coups, and assassinations. Each of the nine Hells had its own physical laws or properties of matter, but all were inhospitable or deadly to outsiders. This plane's place in the cosmology of the Forgotten Realms shifted over time but was always a bastion and incubator for those of the lawful evil persuasion.   Cosmology The Nine Hells is in the Outer Planes between Gehenna and Acheron, with additional connections to Concordant Opposition and the Astral Plane. Each Hell is a different infinite layer interconnected at barriers much like a nine-layered cake—the lowest points of one layer manifested barriers that exited high above the surface of the next lower layer. The river Styx flowed through the first layer, Avernus, and also the fifth layer, Stygia, before crossing over into Gehenna. The layers being infinite with a central pit of finite size that opened to the next lower layer in a tiered fashion, with a drop of many miles between layers.   Geography Each of the Nine Hells was unique and usually mirrored the malevolent characteristics of its ruler, or perhaps the archdevils were shaped by the domains they schemed to control, no one can be certain. After the Spellplague, the domains of the archdevils were described as territories (large, but finite) or circles.   Avernus The first circle of Hell was also the "topmost" because Astral travelers would emerge from color pools on this layer and reaching the next circle required descending to the lower depths to breach a barrier to Dis. This layer was also connected by portals to Acheron, Gehenna, and Concordant Opposition. It was believed at the time that some of the archdukes maintained portals to the realms of Bane, Loviatar, and Talona, but the ownership and location of those portals were unknown. Travelers on the Astral Sea who did not follow the Styx likely found themselves falling out of the sky above Avernus to a fiery death. By all accounts, Avernus was a desolate wasteland with rocky terrain, sparse, twisted vegetation, concealed snake pits, caves and warrens, volcanoes, and rivers of magma. The sky was starless, full of choking smoke, and glowed a dark red due to balls of flammable gas that floated about or streaked across the atmosphere, randomly exploding as a fireball. During the Blood War, Avernus echoed with the marching of legions of devil troops preparing for the next campaign against the demons of the Abyss, the ground was littered with the detritus of countless battles, and blood trickled out of the ground in vein-like streams eventually flowing into the river Styx.   Dis The second circle of Hell, when described as its own layer, was a flat barren plane containing little more than black, stagnant rivers, stretching for thousands of miles until it reached some rolling hills. The sky was a cloudy dull green shot through with lightning. In the center of this plane rose the Iron City of Dis, several miles in height and hundreds of miles wide. The foul rivers radiated from a moat big enough to be called a lake surrounding the Iron City. The walls of the buildings and the stones of the streets glowed the dull red of hot iron; more than brief skin contact resulted in severe burns. Prisoners of war, tormented underlings, criminals, and kidnap victims were kept in underground dungeons where their wails of woe could be heard filtering up through small vents in the iron walls. Above it all rose the Iron Tower where Dispater sat and schemed, untouchable.   Minauros Minauros as a layer was described as an endless bog of vile pollution, decaying bodies, and rotting marsh, repeatedly drenched by rain, sleet, and hail storms. The soggy, bone-strewn, disease-ridden swampland made movement very difficult and was only broken occasionally by serpentine ridges of volcanic rock. Nameless creatures even the devils feared what inhabited the swamp. Minauros as a realm was depicted as a broad but low-vaulted cavern connected to Dis. An oily water percolated through the roof of the cave and rained down upon swamps, deserts of mud and oozing black soil, pockmarked by bubbling fumaroles and mud geysers. Minauros was also the name of the city built of black stone by Mammon on the treacherous surface of this place. Only the ceaseless efforts of thousands of minions and slaves prevent the city from sinking and being consumed by the bog. The City of Chains, hung by massive links of chain above the noisome fen and was ruled by kytons.   Phlegethos The fourth circle was the Hell that most resembled the stereotype of a fiery world of eternal damnation, filled with active volcanoes, rivers of liquid fire, molten rock, ash hills, smoking pits, unbearable heat, all wracked by tremors and earthquakes. Even the air seemed aflame and thus Phlegethos was considered to be fire-dominant. The city of Abriymoch was the seat of power in this realm, built of hardened magma, obsidian, and crystal in the caldera of an extinct volcano which provided visitors some protection from the elemental environment found throughout the rest of the plane.   Stygia The complete opposite of Phlegethos, Stygia was either a bottomless ocean covered by an ice sheet up to 3 miles (4.8 kilometers) thick. The river Styx cuts across the ice forming a channel. A few floating islands were the only non-frozen ground in Stygia, their peaks wreathed in lightning arcing from the coal-black sky. Where lightning struck, a strange phenomenon called "cold fire" erupted: white flames of extreme cold that "burned" for a short time and then disappeared without a trace. The great city of Tantlin was built upon one of these islands, in the curve of the swampy Styx, or perhaps on a giant ice floe. Due to the proximity of the Styx, Tantlin was a cross-planar trading post for those brave enough to attempt navigating the treacherous river.   Malbolge Malbolge was a gargantuan tumble of angular black stone blocks, each block ranging in size from a small city to a large metropolis, that formed a pile hundreds of miles thick. The randomly tilted and ill-fitting blocks were honeycombed with angular passages and caverns causing non-flying travelers to frequently need mountaineering skills and risk avalanches. Stinking clouds of vapor rose up from the depths and lit the sky with the color of blood, causing cosmologists to speculate that the blocks of Malbolge may have rested on an infinite sea of lava. Corroborating reports have been heard of flammable materials left on the ground spontaneously combusting. Most habitations in Malbolge were copper-clad fortresses built from black stone.   Maladomini The seventh circle of Hell described it as having vapor-polluted skies similar to Malbolge but the surface was solid. The post-Spellplague view described Maladomini as a colossal maze of passages each several miles across that eventually led to Cania, Malbolge, and Nessus. The seventh Hell is filled with ruins of old cities, stagnant rivers, exhausted and abandoned quarries and strip mines, stone aqueducts and lava canals, decaying fortresses, swarms of biting flies, and black pools of ichor that erupted from the ground. The Lord of the Seventh was never satisfied with the construction of his capitol and repeatedly built and abandoned city after city. The largest and most beautiful was Malagard, a sprawling metropolis/palace/fortress/arcology with myriad black towers linked by a tangled web of bridges and walkways. Malagard was rumored to contain a million rooms and to cap an equally complex dungeon labyrinth.   Cania Cania is a bitterly cold-dominant realm of solid ice mountains, titanic, unnaturally fast-moving glaciers, and nearly continuous snowfall that made Stygia seem balmy by comparison. Unprotected travelers were exposed to temperatures of −60 ℉ (−51 ℃) but on the positive side there were few creatures that hunted in the icy wastes. Earlier lore described the great citadel Mephistar as being constructed of iron but later reports say the Lord of the Eighth's fortress/palace was made of ice. All accounts seemed to agree the tower had a heated, luxurious interior and sat atop a gargantuan glacier called Nargus whose speed and movement were under the control of Mephistopheles himself.   Nessus The ninth and deepest Hell was a land of extremes, regions cold as Cania, volcanoes like Phlegethos, a lake of ice, a flaming forest, sheer cliffs, firewinds, and a citadel even larger than Khin-Oin in Hades (later, the Khin-Oin became part of the Abyss). The World Tree view did not contradict this description of Nessus but focused more on the blasted and torn landscape out of which rose Malsheem, the Citadel of Hell. It was said that Malsheem could hold millions of devils within its mountainous edifice, from the lowest warrens deep in the trench to the soaring spires miles above the tortured plane. The World Axis model agreed that a progression of rifts, pits, and chasms lead down and down, forming a vertical maze hundreds of miles deep that contained great cities, fiendish armies, and the mighty fortress of the Overlord Asmodeus.   Inhabitants The principal inhabitants of the Nine Hells/Baator were the devils and their offspring in varieties too numerous to catalog here. See the main article for descriptions of the myriad devilkind. In addition to the devils, this plane was home to bonespears, gathra, haraknin, hell hounds, imps, night hags, nightmares, and maelephants. Also occasionally encountered were achaierai, barghests, hellcats, mephits, rakshasa, and stench kows.   Afterlife Beliefs about the journey of souls to the afterlife changed with the shifting cosmologies and the crystal sphere in which one resided. In some worlds, lawful evil souls were automatically destined for the Hells and arrived as mindless nupperibos or, if they were worthy, as semi-intelligent lemures. For mortals of Realmspace, however, souls first traveled to the Fugue Plane where they awaited escort to their final rest on the plane of their primary deity. While waiting, devils were allowed to bargain with the souls, playing on their fears and doubts to get them to agree that becoming a lemure with a chance for promotion was a better option than their suspected fate. Strong or crafty souls might negotiate a deal that reduced their time as a lemure or bestow a boon or punishment on those they left behind. After the Spellplague, Shar reshaped the Plane of Shadow and folded in what death energy did not get absorbed into the Elemental Chaos and created the Shadowfell. According to the World Axis view, souls on their way to the afterlife started their journey in the Shadowfell. Most made it to the Fugue Plane to await judgment, but a few remained behind or were lost.
Alternative Name(s)
Hell, Hells, Baator
Owner/Ruler
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