Barbarian - Path of the Infernal

You have found the conduit for your rage in something scarier than anything you’d find on the Material Plane. Your inner fury burns from the hells themselves, manifesting itself as a series of fiendish transformations and flames whenever you enter a rage. The origin of this power may be the result of a near-death experience that showed you the the Lower Planes, or perhaps it comes from a soul-binding contract made with a powerful devil. Some tieflings may find that this power has resided within themselves all along as a result of their infernal heritage. Regardless of your reason for having these abilities, one thing is certain: hell hath no fury quite like you.  

Hellfire Claw

  Starting when you choose this path at 3rd level, one of your hands transforms into a large, fiery claw whenever you enter your rage. The claw remains for the duration of your rage. If you’re wielding a weapon with the clawed hand, its flames harmlessly spread to the weapon it’s holding and wreath it in magical flames. The first target you hit with this fiery weapon on each of your turns takes an extra 1d6 fire damage.   If you don’t deal this fire damage with a weapon attack on your turn, you can use a bonus action to make an unarmed strike with the claw, provided it’s empty. On a hit, the target takes the normal damage from your unarmed strike, which can be either bludgeoning or slashing damage (your choice), plus an extra 1d6 fire damage.   The claw’s fire damage increases when you reach certain levels in this class, increasing to 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.  

Hellborn

  At 3rd level, you learn to speak, read, and write either Abyssal or Infernal (your choice). In addition, you can add your Strength modifier to any Charisma (Intimidation) or Charisma (Persuasion) check you make when interacting with fiends.   When you reach 10th level in this class, you can add your Strength modifier to any Charisma (Intimidation) check you make when interacting with any creature, instead of only fiends.  

Infernal Warrior

  By 6th level, the infernal fire within you burns hot even while you’re not raging. You gain resistance to fire damage.   In addition, when you use the Attack action to grapple a creature while you’re raging, the target takes your Hellfire Claw’s fire damage if your grapple check succeeds, and again at the end of each of that creature’s turns while it remains grappled.  

Planar Conspirator

  At 10th level, you can make minor deals with an interested archfiend or similar power to peer into the minds of other creatures and exploit their fears. You can use an action to spend 2 Hit Dice, without regaining any hit points, to cast the detect thoughts spell. The DC for this spell is equal to 8 + your proficiency bonus + your Constitution modifier.  

Incinerating Wrath

  Starting at 14th level, when you take damage from a creature that you can see within 60 feet of you while you’re raging, you can use your reaction to release a punishing flame from your claw toward them, duplicating the effect of the hellish rebuke spell (3rd-level version, DC 8 + your proficiency bonus + your Constitution modifier). You can use this ability twice per rage.

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