Tritons

Tritons are an amphibious sentient species and the native inhabitants of the waters around Vandahl. The various different Tritons can live on both water and land, but often make their home in underwater cities.

Tritons have had a tense and uneasy relationship with the predominantly human population of Vandahl. Though sometimes dismissed as primitive by the humans, the Triton society ranges from nomadic traveling pods to well-developed society with high culture. Tritons practice advanced magic in all forms. The Tritons preferred using technology and magic that is related in some way to the ecology of their world. For example, they are drawn to natural magic like Wild and Divine magic, but Arcane magic is also prevalent in more developed city-states. The Tritons also domesticate animals for use in transport and combat, in salt waters such as the Giant Sea Horses, the Hunter Shark, and Plesiosaurus (in specific locations), in fresh water such as Constrictor Snake, Giant Frog, and Giant Crocodile.

The Triton government comprised city-based clans and clan governments that answer to a High Council, which dealt with disputes between clans and cities. Higher developed cities have turned evolved into city-states, the most famous recognized Triton’s City-State of Maji-Kali (“Maw-He Ka-lee”) nestled in the waters below the Helleflam Capital Flamhughn, in Lake Brenden Wasser. 

Though not prone to war among themselves, the Tritons have had to adapt to being surrounded by natural enemies. So, Tritons are a proud warrior race, and maintain large Triton forces, every Triton is warrior first before all else. Regardless or position, duty, or station in society every Triton is trained and sworn to protect the pod.

Basic Information

Biological Traits

  • Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.
  • Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
  • Amphibious. You can breathe air and water.
  • Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.
  • Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.
  • Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage.

Additional Information

Social Structure

In all forms of society and culture, the Tritons are highly stratified, the society places a high value on overall peace in the water, violence and war is reserved for territorial rights; even at the lowest developed tribes.

Perception and Sensory Capabilities

  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Civilization and Culture

Major Language Groups and Dialects

You can speak, read, and write Common and Primordial.
Lifespan
Tritons reach maturity around age 15 and can live up to 200 years.
Average Height
Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.

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