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Centaur

Basic Information

Anatomy

Your Strength score increases by 2, and your Wisdom score increases by 1.

Your base walking speed is 40 feet.

Your creature type is fey, rather than humanoid.

If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.

Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.

You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.

You can speak, read, and write Common and Sylvan.

Growth Rate & Stages

Centaur are considered young children from the age of 6.

They are considered young adults from the age of 18.

They are considered mature adults from the age of 30.

They usually retire at the age of 65.

Most Centaurs die of natural causes by the age of 90.

Lifespan
90 years
Average Height
6' to 7' tall

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