Hexblood Species in Jhas | World Anvil
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Hexblood

Basic Information

Anatomy

Ability Score Increase

Your wisdom score increases by 2, and increase either your strength, dexterity, or constitution score by 1.

Creature Type

You are a Fey.

Speed

Your walking speed is 30 feet.

Ancestral Legacy

You gain proficiency in two skills of your choice.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Eerie Token

As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued this way, you can take these actions:

Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.

Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.

Once you create a token using this feature, you can't do so again until you finish a long rest, at which point your missing part regrows.

Hex Magic

You can cast the Disguise Self and Hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have. Wisdom is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Growth Rate & Stages

Hexbloods are considered young children from the age of 6.

They are considered young adults from the age of 18.

They may become immortal hags at any point after the age of 18 and before 30. If they do not, then they are considered mature adults from the age of 30.

They usually retire at the age of 65.

Most Hexbloods die of natural causes by the age of 90.

Lifespan
90 years

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