Minotaur
Basic Information
Anatomy
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Speed
Your base walking speed is 30 feet.
Horns
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence
You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Languages
You can speak, read, and write Common and Minotaur.
Growth Rate & Stages
Minotaurs are considered young children from the age of 6.
They are considered young adults from the age of 18.
They are considered mature adults from the age of 30.
They usually retire at the age of 65.
Most Minotaurs die of natural causes by the age of 90.
Comments