Satyr
Basic Information
Anatomy
Ability Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Speed
Your base walking speed is 35 feet.
Fey
Your creature type is fey, rather than humanoid.
Ram
You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Magic Resistance
You have advantage on saving throws against spells and other magical effects. Mirthful Leaps. Whenever you make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Reveler
You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.
Languages
You can speak, read, and write Common and Sylvan.
Growth Rate & Stages
Satyrs are considered young children from the age of 6.
They are considered young adults from the age of 18.
They are considered mature adults from the age of 30.
They usually retire at the age of 65.
Most Satyrs die of natural causes by the age of 90.
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