Ensparked
They were created as a tool of war years ago. Originally clockwork constructs with the ability to learn and adapt on the battlefield, many were later created with a crystalline matrices that granted actual sentience. And, with awareness came a soul, and with a soul, often, the desire to self-determine. They were well-known for their size, their war prowess, and their single-minded focus. They make fearsome enemies and steadfast allies.
Personality
Like their creators, they experience fear, hatred, pain, and anger. Most of the remaining Ensparked seem naturally reserved and pensive. The faces of Ensparked were not designed to display facial expressions. It can look as though they are distant to the conversation. They typically lack physical facial expressions but despite this, they are not completely without expression. When they experience strong or specific emotions, their eyes sometimes tend to brighten. For the comfort of their companions, some Ensparked modify their faces to be more expressive.
Ensparked don’t have much life experience because they spent most of their time performing the one specific duty they were designed to fulfill. To achieve these ends, they may make endless lists of goals. All Ensparked have one thing in common: their love of working. They can work extremely hard. Military thinking and war are the foundation of their personalities; they understand very well the chain of command, conflict, and duty.
Ensparked Relations
Even when they were new creations, Ensparked struggled to find ways to relate to the species that created them. In peacetime, many Ensparked created solely for war strived to find a place in society for themselves. Throughout their existence, they accepted their servitude and struggles with equanimity.
Ensparked Religion
Ensparked are generally neutral on the subject of religion. They were built to serve a singular purpose, not to wonder whether this purpose is right or wrong. They were perfectly capable of independent thought, but it was rare that they showed much interest in religion. Most Ensparked do not wrestle with ethical ideas, but a small minority of their kind have taken up religion to answer the question of their own existence.
Ensparked Traits
Ability Score Increases
Your constitution score increases by two.
Size
Ensparked are generally heavier and broader than humans. Your size is Medium.
Average Ensparked stand 6 to 6’3” tall and weigh 270-300lbs. Among Ensparked subraces, these numbers may vary.
Infiltrators can stand 2’10” to 3’11” tall and weigh between 35-50 lbs. The larger
assault models can stand 6’4” to 7 feet tall and weight between 280-360 lbs.
Speed
Your base speed is 30 feet.
Languages
You can read write and speak Common and one other language of your choice.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Constructed Resilience
You were created from non-biological material, which changes how you interact with the world.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- Magic can’t put you to sleep.
Integrated Weapon
Ensparked can integrate weapons into their bodies due to their constructed nature. You may integrate one light weapon, melee or ranged. You must have proficiency with this weapon. When it is not deployed, you have advantage on Deception and Stealth checks to conceal the weapon. The same focus needed to use a handheld weapon is required to use an integrated weapon, so you treat using an integrated weapon as a normal weapon.
HERE is a link to the Ensparked page on D&D Beyond.
Assault-Model Ensparked
These Ensparked were the frontline troops in combat. They are built with the strongest frame and heaviest muscle fibers. They could deliver devastating attacks and wield powerful weapons.
Ability Score Increase
Your strength score increases by one.
Heavy Integrated Weapon
Your Integrated Weapon trait is not limited to light weapons only. Instead, you may integrate any weapon with which you have proficiency.
Assault Programming
You learn one maneuver of your choice from the Battle Master archetype. If the maneuver requires a saving throw, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain 1 superiority die (if you don't already have superiority dice, it is a d6). This die is used to fuel your maneuvers. It is expended when you use it, and is regained when you finish a short or long rest.
HERE is a link to the Assault-Model Ensparked page on D&D Beyond.
Command-Model Ensparked
These Ensparked were created to command other units. They were programmed with higher levels of intelligence and tactical thinking. With this, they became well suited to react quickly to changing the conditions of battlefield conditions faster than any other model.
Ability Score Increase
You may increase your choice of your INT, WIS, or CHA score by one.
Commander's Prerogative
Roll twice for initiative. Decide which die to use after all other party members roll.
Tactical Awareness
You gain proficiency in either Perception or Insight.
Free Feat: Inspiring Leader
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
HERE is a link to the Command-Model Ensparked page on D&D Beyond.
Infiltration-Model Ensparked
These Ensparked were made with a lighter chassis than most other models, which allowed them to move lighter and faster. Along with their enhanced optics, these traits made them well suited for spy and sabotage missions behind enemy lines.
Micro Machine
You may choose for your Size to be Small, instead of Medium. If you choose this, your height is between 2'10" and 3'11".
Ability Score Increase
Your Dexterity score increases by one.
Enhanced Speed
You have a base speed of 35 feet.
Enhanced Optics
Infiltration models are fitted with optical crystals and you can see well in dim light conditions. You have darkvision with a range of 60 feet.
HERE is a link to the Infiltration-Model Ensparked D&D Beyond page.
Support-Model Ensparked
Most Ensparked were created for war, but not all. Some models were made to assist with a wide variety of tasks, custom-built for their specific duty.
Ability Score Increase
You may increase an ability score of your choice by one.
Utility Arcana
You may learn a cantrip of your choice. Intelligence is the spellcasting modifier for this cantrip.
Bespoke Creation
- You may gain proficiency in one skill of your choice.
- You may gain proficiency in one language of your choice.
- You may gain proficiency in one artisan's tools of your choice.
HERE is a link to the Support-Model Ensparked D&D Beyond page.
Extended conversation with GM before playing a Ensparked character.
Playable in Kyneslund once you have a player character reach level 4